What do you think of 3d mices?
>>634345I have one of these, it's good if your spend 75% of the day with orbiting around your models.
>>634350I have this one but as just the knob.I end up just using kbm though.
Shit costs U$350,00 in my country (dollar went up to 4 units of local currency lately) so no deal.
>>634519>(dollar went up to 4 units of local currency lately)Ugh, BRs posting even on /3/
>>634524Yeah, found out huehuehue 7x1 and all that shit.If you know that is because you´re filthy br too - i could be palestinian or vietnamese or some other shit as anyone cared
>>634535HAHAH it's so easy to spot hues pretending to be someone from another countrynobody gives a fuck about brazil, only braziliansgodspeed anon
>>634519The problem with this one is that it doesn't always stay on the surface. It's pretty good for what it is but if you want to be serious about 3D mice, I'd get the one with the wrist rest and buttons.
>>634519would buy if it works with zbrush
>>634345Get one if you plan on doing any CAD, it's mostly a meme for general modeling purposes, but there isn't a single CAD program with good camera controls, and you'll at least save your sanity with one of these.Beware that a lot of times they will not default to full 6-axis control when you first install it, make sure that all of its axis are fully unlocked, most issues people have with them arise from that.>>634350But that's an integral part of 3D modeling.>>634576Ditto. With Zbrush not having an actual 3D viewport, there doesn't seem that can be done, you have to use something else like MudBox or Blehnder if you actually want to orbit and sculpt at the same time.
>>634588> Zbrush not having an actual 3D viewportI'm so sick of this meme. Who cares what algorithm they use for rendering? It acts as-if it's a 3d space, and there's no damn reason at all they couldn't implement a 3d mouse controls for it, except that Pixologic is a bunch of lazy fucks.
Would be great if you could use VR controllers for the same function.
>>636076You can using Oculus medium or something similar. The only issue I have with that now is that I'm moving around a lot and its a pain to get the headset set up in a new location.
>>634747It's not a 3D viewport. You never move in a 3D space, you can only rotate your object.
Use a Wacom tablet
>>634588>>638679>With Zbrush not having an actual 3D viewport, there doesn't seem that can be done, you have to use something else like MudBox or Blehnder if you actually want to orbit and sculpt at the same timeand why won't you be able to rotate and sculpt at the same time? that's fucking bs.. you won't be rotating and doing brushstrokes at the same times anyway. it is not practical.