[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.




File: 145546878454.jpg (52 KB, 634x457)
52 KB
52 KB JPG
What were you working on?
>>
Learning to do hair. I'm doing that right now.
>>
>>634171
poly hair or particle based?
>>
File: Untitled-1.jpg (45 KB, 636x594)
45 KB
45 KB JPG
>>634172
Poly.
>>
>>634169
2001, some direct-to-video garbage with aliens or monsters, post had practically zero budget to work with
>>
>>634169
Damn OP, you doing okay?
>>
>>634183
That looks good, but a little bit asbestos like.
>>
>>634198
Really? 17 years later and you never felt happy when making 3D?
>>
>>634850
I don't work in 3D anymore and my own work never turned out the way I hoped or expected. So, yes.
>>
>>634853
So, no 3D since then, even as a hobby?
>>
>>634853
Occasionally, but no serious stuff. I'm far behind the curve now.
>>
>>634841
you mean fiberglass insulation.
asbestos is a mineral, and is microscopic when mixed with products--in other words asbestos has no visible properties and you can't make an "asbestos" material.
>>
>>634864
Not him, but you replied to yourself. I do that a lot.
>>634857
There you go.
>>
>>634169
Always, but only until I finish the model and post it on the internets. Then the joy turns into a depression when I slowly realize nobody cares and it doesn't matter how much time I spent on it. Happens every time. But I don't quit.
>>
>>634169
I'm so depressed and fucked up I can't even sit down and begin learning 3d. And it's all I've been wanting to learn for 15 years now. I'm anxious as fuck and can't shake knowing how long it's going to take me to get good.
>>
I downloaded Blender a week ago. I am mostly just making donuts and getting used to everything for now, but it's really fun.
>>
>>634169
Japanese WWII Fighter, THE ZERO!!

Was soo much fun, built a aircraft carrier as well, USS Hornet and some battleship guns.

All went downhill from there, 3 years ago now.
>>
File: 1534011620553.png (45 KB, 778x512)
45 KB
45 KB PNG
>>634169
GIB MILKIES
>>
>>637970
>I am mostly just making donuts

I got a good chuckle out of this, because my first foray into 3D was in 1996 with Povray 2.2 and I'd say the first 30 or so renders I did were all various arrangements of donuts in different materials and lighting.
>>
File: camera before and after.jpg (132 KB, 1723x610)
132 KB
132 KB JPG
>>637963
You'd be amazed how fast the progress comes
I'm working on assets for a unity game, and in just half a year I've gone from making terrible slender worthy blocks, to some actually decent pieces. Don't get me wrong, I'm not going to try and tell anyone I'm hot shit or anything, but pic on the right is my first attempt, and the left is the new attempt after less than five months
>>
File: Capture.jpg (70 KB, 830x761)
70 KB
70 KB JPG
I'm retopologizing this model, but already made PBR textures for it. How can I project these textures on to the new UVs once I retopo?
>>
>>638439
>>638439
Shit replied to the wrong thread, well I might as well contribute.

Honestly my motivation nowadays is just the money and the things it would allow me to do. I have venture more motivated from money and another from passion and personal stuff
>>
worked on skylanders and made racetracks. that was fun.
>>
>>634183
this is missing monster ultra zero
>>
Finally got a chance to use houdini in my work. I did some car exhaust smoke for a shot cause we didn't have any in our stock footage database. Really basic emitter shit but it's a start





Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.