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File: Punishment.jpg (3.69 MB, 4200x2363)
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Punishment edition!

Previous thread: >>628726
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Does anyone have experience in exporting poses? I've been trying to export .daes with poses but no matter what I try the arm bones always get all messed up. Pic related is in Blender, but I'd like to know a universal fix as well so I can export poses into MD.
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>>634009
If you're just exporting poses you should use OBJ so it exports at "high res" and has all the JCMs applied.
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I really have no idea, any guesses?
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>>634047
I'm guessing Phoebe Tonkin
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>>634047
>>634056
Seems like the eyes are too high
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>>634009
>>634010

Can you export a daz model in a neutral T-pose with the rig working in Blender? everytime I try tthe figure gets twisted in weird ways like it's being impaled on a wooden stake or something
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Since Big Brother in on air again I decided to do a mock up of Julie Chen's face
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>>634047
>>634056
Those lips are disgusting.
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>>634117
Here she is slightly adjusted with skin and hair
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>>634133
What? What the fuck is wrong with you.
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>>634117
You made it or edited finished model with sliders
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>>634343
Sliders and a bit of zbrush
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>>632122
reminds me of pic related 4th panel
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>>634344
no wonder it looks awful.
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>>634387
Well back to the drawing board then
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>>634388
That's just one anon's opinion. Can you post a comparison between inspiration and what you made?
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>>634389
I will with other celeb morphs. I made what I wanted already
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Hey boiiiz, it's ya pal Shilly with the deals. Today, DAZ3D's freebies has the Deck The Halls package which includes multiple rooms from the Dream Home package, furnishings and alt texture packs.
https://www.daz3d.com/deck-the-halls-bundle-1
It's normally $107.60 but until next week, bupkes! Nada! The big goose egg! And when you download it tell 'em Shilly sent ya!
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>>634499
Thank you based Shilly
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>>634500
My pleasure, these hairplugs ain't payin' for themselves.
If you're looking for contemporary scenes to stick your characters in, over at Renderosity TruForm and greenpots have their sets up to half off until Thursday and Saturday respectively. Dorms, banks, fast food restaurants, bars, libraries, tv studios, universities, home living, furnished classrooms, motels, stadiums, the whole megillah and many with exteriors. TruForm's store only goes on sale about once a year so you wanna catch this while it's there. The rest of the year, just go to his InliteStudios site where he charges less than at Rendo.
greenpots: https://www.renderosity.com/mod/bcs/?uid=13225
TruForm: https://www.renderosity.com/mod/bcs/?uid=641216 and http://inlitestudio.com/3d where you can find decent freebies (with no commercial use restrictions except that stupid Star Wars beach ball robot).
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>>634504
And before I go, let me remind you of the unusual props at https://poserworld.com most of which are only $2.99, and many of which aren't available elsewhere. Nearly all now come in both Poser/DS and FBX formats. The best categories at PW are Mechanical, Medical & Science, Sports & Hobby, Trees & Plants, Food, and Weapons & Military. Clothing's okay if you don't mind it being for legacy figures. Quite a bit of period props from the late 60s/early 70s.
Now, Poserworld had a bum reputation in the past as a subscription service, but they've done away with that and you can't beat their prices. Free 3D download sites like, well, free3d have a number of similar items but their quality is pretty questionable especially in the textures department. Risk three bucks on a prop and see what you think. And that's all for me until the next thread, kids!
>>
RIP
http://www.cgbytes.com/community/forums.aspx?g=posts&t=210271#post407553
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>>634545
should really try to cure that death thing.
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>>634545
I would have commented but I couldn't think of a way to say THANKS FOR ALL THE PORN
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>>634110
You can, but only genesis 3 figures.
You gotta export as an FBX
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File: EmmaW Comp.jpg (564 KB, 1066x797)
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>>634389
Been working on a Emma Watson morph on and off. her face is kinda simple so it hard to see what's off for me.

Any help?
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>>634616
>it's hard to see what's off for me
There's quite a bit.
Let's start with the eyes. First off, they're too far apart. But rather than drag them in closer, you need to adjust the inner eye length, namely the lacrimals. Then adjust distance from there. For easier referencing, use the visible sclera on either side of the eyes. In your reference image, note how Emma has more inner sclera visible than outer sclera. In your recreation, that ratio is inversed; she has more outer sclera visible than inner sclera. You can also use iris position as reference. Using that, your irises are pointed more inwards, while your reference is pointed more outwards. Lastly, your eyes are still a bit too high.
Next is the nose. From what I know about Daz morphs, it's gonna be pretty hard to recreate her type of nose. You have the bridge to bulb width ratio about there, but it's her weird composition of nostril wings that I think you'll have a hard time recreating. In your reference, the wing height is noticeably higher and its shape isn't very round.
Moving onto her mouth, your lip thicknesses are almost there. The upper lip should be thinner, once again going off your posted reference. The lower lip needs more outer curvature to create a more V-like shape. Width is almost there, although I think it needs to be thinner.
As for facial structure, cheekbones are too wide, chin needs to be more square. Her face is also too round, your reference has more of a V-shaped face.
If you have ear morphs, they'll need to be wider with a little curvature to create a kinda "kidney" look, if that makes sense.
Other stuff: make sure you have your camera/viewport set to a similar focal length as your references. Typically portraits are composed anywhere from 85-100++mm. Focal length can seriously mess up facial perception.

t. autist :)
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>>634616
what Genesis version?
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>>634620
I honestly would love to know if this kind of autistic write up helps anyone, except the autist's sense of self-importance.

How about you just ignore everything this faggot said and go by intuition. Train your own eye to spot the differences and what you need to change. Devise measurements in photoshop or something; draw lines on the faces and compare and contrast proportions. Train yourself to become self-sufficient so you don't have to placate autists like this guy who just wait for an opportunity to "showcase" their non-existant skillset. And that's actual helpful advice.
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>>634620
Wow I feel its a lot closer now! I feel I can curve the chin a bit and change the lips a bit.

Thanks for your eye. I need some kind of autistic level of detail. I helps in all honesty!
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>>634622
3 I hate how 8 morphs.
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>>634625
>>634628
Well I guess that answers that. You should still aim for self-sufficiency. If you can't figure problems out on your own you'll get nowhere.
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>>634630
But getting outside input helps. If you are stuck in a bubble you'll repeat the same mistakes. I like to see what others see.
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>>634629
so far, I have only noticed problems with expression morphs and G8
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>>634631
It's one thing to inquire about technical questions, nobody should have a problem with that, but you inquired about an artistic question, which, unless you're working on a group project, is something you should never take advice from other people regarding, in my opinion. Your personal work should remain personal, and you're probably selling yourself short by relying on artistic advice from others, especially some fucking autist who wouldn't know artistry if it poked his eyes out.
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>>634632
Yeah and some bend morphs. the don't bend as smooth on G8. G3 is still superior.
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>>634625
>>634630
>>634633
Hey man, I was just trying to help. He did ask for some and I did my best to respond. Plus, I did give him tips on how to gauge these kinds of things in the future. And seriously, "never take advice on artistic things"? Why don't you go into the /wip/ thread and scream at everyone to fuck off then?
You have to realise that art is built off technique. No matter how subjective art can be, at the end of the day there's always something objective about it. The way you manipulate colour, composition, framing, texture, all these key elements of art. There's always something technical you can comment about art, and I'm fairly sure I did. If I was complaining that her skin colour or hair colour was off, then yeah, that's a bit more subjective, but it's a face he's recreating for fuck's sake. There's no artistic agency in imitation. You only have that in innovation.
And c'mon, I make a self-deprecating jab at myself and you take it that I'm genuinely an autist? Jeez, man, I'm just someone who likes to observe and loves to type.

>>634628
I can see the similarities to specific features, but now it's unfortunately lost all proportion. Emma's face to the rest of her head is pretty small, but you're currently attempting to maximise all available space. You need to shrink everything down, in a sense. So that other anon won't stop bitching about me, use his method and try drawing lines from areas like her mouth to her eyes. Compare their relative lengths in your reference to what you're working on, and adjust from there.
>>
cant still understand this obession with at best average looking celebs
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>>634636
No man you really helped. Don't worry about the anon's bitching. I do see what you are talking about about maximizing the face space. It is a problem I do have too often. The problem with the lines is that there is a no 1-1 correlation. It can help. But there is the problem of perspectives. No matter what.
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>>634638
Idk I've gotten so many request for her but her face was so weird for me to re-create
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So I'm pretty amateur at Daz, but everything I make has that really specific "Daz3d" look that you can spot from a mile away. Is there any way to remedy this?
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>>634654
photoshop can cure a lot of ills

proper lighting when rendering helps big time
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>>634654
Easiest way is to learn blender. The only other thing I can suggest is to either use Zbrush or something similar to make your own morphs.
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>>634652
>>634655
Or this
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>>634628
>picrelated.jpg
Any chance on KStew down the line?
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>>634656
>be poor
>learn blender
>Cycles shits out stuff like this
>get fired from project/company
>be still poor
>the circle is complete
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>>634658
I did do her.

but it could be better.
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>>634628
Here is a bit of an update
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>>634660
Care to show the class?
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>>634660
>>634662
Yeah Had to crop a ton of the original pic. Since a lot of my work is NSFW
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>>634664
It was an old Commission
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>>634665
I like it. Seems more accurate than the most-digital's stuff.
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>>634667
I try
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>mfw i have a large backlog of ideas and things I want to learn but end up just playing games or shitposting.
How can I focus?
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post moar cowtits u fgts
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>>634674
Along the same lines. If I want to make a skindentation morph where the boobage is overflowing a bikini like that. I should make the morph for the base figures and not exporting it's current form? If I export the current as the base to fix the boobs, wouldn't that double apply the character's shape when I reimport?
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>>634674
Think of the faps.
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I don't mean to be "this" guy, but anyone got any recommendations for tutorials or resources for learning how to use DAZ? I just downloaded it and started watching some Youtube videos.

I just wanna make some pics and animations of THICC bitches getting fucked.
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>>634677
Just tested with GF2 > V6 and a large breast morph.
When reimporting the skindentation morph it became an all in one morph that had V6, breast shape and the modifications done to it.
I guess that means any modifications done need to be done to the base mesh and just hope it looks good after other morphs are applied? That kinda stinks.
Pic related. From left to right:
GF2 with V6 and breast morph, GF2 with only the imported morph, and GF2 with bot V6, breast morph and the imported morph.
Please excuse lumpy breasts, just pushed/pulled the morph to test this.

>>634688
Watch all the official daz videos. The biggest learning curve people have is understand what items work with what. The initial stuff you get is very basic. You will need clothing, shapes and for what you are planning, genitals.
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>>634693
Smay did a good job with his skindentation morphs for GF3's Slinky Suit. They even work pretty well with third party morphs.
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>>634688
Sickleyield has amazing tutorials. Though they are more intermediate kinda tutorials. Though I believe she has some beginner stuff.
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>>634693
Toyed with the import options and got the morph working without re-importing V6/etc morphs. Seems there's one option in morph loader pro for "reverse deformations" that defaults to "no". When Yes was selected, it only imported the changes between the two models as the new morph!
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How much better is Zbrush for making morphs compared to Blender? I keep trying to get into Zbrush but the UI is terrible and it doesn't seem like it really does anything better than Blender for me since I already know all the nooks and crannies of Blenders sculpting and mesh editing system.

Is it really worth learning or should I stick to what I'm comfortable with?
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>>634731
I'd say if you can do it in blender stick with that. Zbrush its just "easier" with goz
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>>634731
>How much better is Zbrush for making morphs compared to Blender?
Night and day. Do yourself a favor and learn ZBrush enough to make your own hyper-detailed displacement maps.
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>>634731

3D Coat does a good job making morphs.
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>>634731
So you know Blender pretty well, but is a beginner with zbrush... and you don't get why you can not do any better with it?
Just stick with DAZ
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>>634731
Just keep in mind zbrush was originally designed to be a 2.5d painting program and the ui makes more sense.
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>>634751
Definitely gonna use this one. Thanks.
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Here is my new Kristen Stewart morph. Mostly done is zbrush.

I feel like the jaw is too big
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>>634839
S'bad
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>>634847
Well then how to improve then?
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>>634848
Jaw shape, eye size, cheekbone
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Original character, Donut Steel
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>>634851
Does she have fetal alcohol syndrome?
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>>634854
she's Japanese, yes
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>>634007
Can Daz be any more fkn confusing?

Genesis 2 3 8 wtf?
People and morphs being separate, morphs that only work with certain people morphs WTF!!!!???

Jeez why even try.
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>>634854
MAW NAME ES DOE NUUUT STAYLE
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>>634866
>Morphs are figure specific NO ONE TOLD ME THIS baaawwwwwww
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>>634839
Here is an update for the anon that wanted me to recreate Kristen Stewart
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>>634877
Let me nitpick a bit more. The jaw is still not quite right, her jaw is quite strong but her general face shape is fairly narrow, so her upper jaw should be higher and "sharper" so to speak. Work on the ear shape a bit more, since they fairly distinct on her. Tip of her nose should be narrower and slightly higher up. These are just what I can see right now.
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>>634880
Here is another update
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Anybody know of Skin Builder alternatives, namely for males? Don't exactly know what to be searching.
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>>634887
Getting there, great progress!
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>>634866
It's actually very simple because they're all pretty much interchangeable.
Daz models are all compatible with one another, you just need to do a little work to add morphs and items to a character that's not a certain genesis.
So really all these assets never go obsolete, they're always useful
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>>634914
Yeah it's that damn jaw line
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>>634887
So I think the bottom half of the face is mostly close enough, you can probably emphasize the resting bitch face a bit more by adding slightly to the middle of the top lip.
Currently, the eyes still doesn't look right though, I think the eyes still need to be bigger and brighter so to speak, just think of her as someone who has big eyes but is constantly squinting a little bit for some reason. Don't forget about her eyebrows.

Her ears also has a distinct shape to them, like, they flare out a bit and the bottom is kinda at an angle from the top, so to speak.

Keep up the good work, you are getting closer.
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>>634949
>>
What are some tips for resizing clothing from one figure to another?. Proportionately.
I've got the import/export down.
Examaple. Use some GF2 bikini on V6 with large breasts, but i don't want the cups to stretch.
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>>634985
Thanks gonna take a day or two away from it
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>>635007
I don't think you can apply extreme breast morphs without texture stretching unless you redo the UV map yourself.
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>>634887
>>634661

Just use facegen. Use facegen, then clear up the textures in photoshop to be higher res, make your own normals and what not.
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>>635124
That's a dogshit pipeline. Don't waste your time following this anon's advice.
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>>635125
thanks for the help, buttfag.
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>>635125
If you're going to call something "dogshit" you should probably explain why and recommend an alternative.
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>>635110
Im sure there will be texture stretching on the strings, I just want to keep the cups the original size.
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>>634007
is there any model that looks similar to barbucci comic style?
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>>635193
OOF, i suppose you could just add morphs to the anime styled ones.
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>>635124
No. I have wasted my money on that. Inluss you have a direct front and side profile it will come out distorted. Always.
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>>635193
>Not being able to model orreplicate anything yourself
bwahahahaha faggot.
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>>635124
This, you can even use the Facegen morph as a base to start from and it's a heck of alot easier to get it to look right.
>>
>>635125
>>635213


Unless you have utterly shit photos it works every time. Minor tweaks at most. Textures obviously need to be improved because they aren't high enough from facegen usually. But with a good renderer and good spec/normals/etc they still look good.
>>
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Woah momma! Who knew The Punisher was such a big, sassy bitty?
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>>635193
the closest i have ever seen to this style was the original Girl and maybe Girl 4 figures.
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>>635269
Try and find a good straight forward pics of a celeb.
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This is the ideal female body. You may not like it, but this is what peak performance looks like.
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>>635401
stop posting
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>>635401
Is she the type to snuggle you after beating the snot out of ya?
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>>635401
Keep it up
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>>635401
>female body
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>>635275
I like how /co/ complained her face wasn't Frank ENOUGH. Good work.
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>>635401
Women don't have the same ab structure as men. Even with steroids they wouldn't have such a pronounced Apollo's belt.
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>>635401
Why is her head so wide
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>>635400
Easy
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>>635434
he said celeb not some porn skank.
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>>635435
Well all you people make is porn so I just figured...
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>>635462
Not true!
This was going to be the next OP image but I got beat to it. Daz general: summertime co-ed BRAP edition.
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does anyone of you use the iray interactive mode?
is it normal that id only has either 100% opaque or 100% transparent? there seems to be no in between with alpha on textures.
>>
>>635465
I get character skins going full black in the same situation.
>>
>>634693
>>634697
>>634725
Sickleyield covers the large breast issue in this
https://www.youtube.com/watch?v=npue0bHmjkk
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>>635400
come again?
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That's what I call one juicy number!
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>>635480
this really deserves a merkin prop or similar but good work
>>
>>
I have never seen a fully clothed, properly proportioned, Daz model in a quality render.
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>>635514
Put your skillset to the test and make it happen!
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>>635479
Mouth is open won't work in the program
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>>635519
Photoshop it shut.
>>
Want to get into this to make my own porn. Are youtube tutorials enough to get the basics? I know that I will need to practice a lot
>>
>>635590
Yes. Most things don't come with real pose-able genitals though. Though are usually found on renderotica. The hardest part for nearly everyone is figuring out what part goes with what character/figure. Always read requirements. You'll get used to it over time.
>>
>>635593
also there are a couple tutorials on pornhub from affect3d
/view_video.php?viewkey=ph5847b44b1a046
>>
>>635519
>facegen can't compensate for slightly parted lips
get software that isn't trash
>>
>>635257
I could but why would I waste time doing it when I could buy it or pirate it?
>>
>>635590
9 year old fucktards are not allowed to make porn
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>>635688
Good point but the selection of Daz porn available is already 90% atrocious garbage.
>Hyper muscled futa giantess
That might be a good artist name though...
>>
>>635689
because 98% of it is hyper, futa, tg, mc, giantess or a combination.
>>
>>635696
Judging from the deviantart galleries, that number is more accurate.
At least the official galleries are a more split toss up.
>>
>>635697
I need to make a porn comic that's all of the above just to see whether people think it's horrible, a parody, or a reason to throw money at me.
>>
>>635706
you will 100% get money if even xmrsmoothx has a following. Though I imagine a good amount of the very few positive comments on his self uploaded e-hentai gallery are from himself.
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>>635708
I'm trying to make a joke, not a cure for eyes
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>>634620
Thanks for your suggestions, Anon.

I have my own Emma I'm working on. I'd love your advice on this.
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>>635400
????

celebs are the easiest to find that of.

Every event they ever go to, endless photoshoots, etc.
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>>635718
anon go for the underaged Emma, best Emma
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>>635720
I was going for 18 year old Emma I guess.
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>>635714
>cure for eyes
>mfw
Side note, any decent tutorials around for positioning characters to look as if they belong in an HDRI scene?
I zoom/pan/rotate a bunch and try to get it decent looking but proportions or exposure is always off.
>>
>>635721
I know, and it looks great, but I mean, underages Emma...
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>>635706
We are waaaayyyyyyyy beyond the Poe's law threshold at this point.
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>>635718
Damn anon it's damn good!
>>
>>635722

not a dazlet but I think in the case of your image its a problem with the characters size (too small) and probably a big difference in FoV. Also youll need to do some postfx to fix the quality/lighting difference between render and HDI.
>>
>>635731
Thanks!

I think the eye and brow area need more work. I have so many morph bundles installed but can't seem to figure out how to raise and smooth out that area between her eyes.

AnY suggestions anons?
>>
>>635718
Maybe because she's missing hair, but I honestly just see an MtF Matt Damon.
>>
>>635764
default morph eyelid smooth and could also try eyelids heavy in a combo.
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>>635761
>Also youll need to do some postfx to fix the quality/lighting difference between render and HDI.
or maybe use the bg as an hdri
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>>635765
good catch, also her nose is more delicate than this which isn't helping
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>>635782
I actually did make her nose smaller in an update. I'll upload when I get home.
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>>635773
Thanks. Gonna try.
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Any tips or tutorials on how i can make new clothes and armor for DAZ?
>>
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>>635781
I didnt do much tweaking for that specific render. HDRI set as that apartment, lowered the exposure and swung camera around a bunch.
>>635761
Not sure about FOV but focal length and the setting above it appears to be similar to that sort of FOV setting in a game.
>>635793
Either Zbrush or Marvelous Designer, probably both. Check youtube, there are a bunch of tutorials.
>>
>>635793
General modeling tutorials. If you just wanna create clothes but are not willing to learn the basics? You're not gonna end up making anything. Marvelous Designer for physics simulated cloth.
>>
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>>635796
I ended up following advise posted earlier as well as info from https://www.daz3d.com/forums/discussion/105476/hdri-environment-maps-image-zoom
Looks like you just need to set the camera with HDR rendering the "frame" you want. Then rotate/scale/move your character to the appropriate area. Also adjusting focal length of the camera.
Official documentation here: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/render_settings/engine/nvidia_iray/environment/start
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>>635827
Unrelated, but I asked myself...Iray is PBR, but apparently you can throw "legacy assets" at it and they render fine and actually look good. How does that even work when most old assets don't even have the needed components(maps)?
>>
>>635829
It is actually related. Josie 6 is G2F, I've done this with V4 and earlier as well.
There may be a better way to do it but this is what I learned from I believe sickleyield:
Select all surfaces of the asset, apply iRay Uber Base (should be part of the starter essentials under Library\Shader Presets\Iray\DAZ Uber)
Fiddle with surface settings until you've got something you like.
>>
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>>635480
>pubes hardly covered by bikini
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>>635944
It's the way to go!

Here's the finished render, slightly resized for 4chan.
>>
>>635945
>that pudge
I know you don't take requests but if the next model had a happy trail I would whip it out right there and then.
>>
>>635955
What the hey-ho? I'm not gonna put a "happy trail" on a female character!
>>
>>635955
>happy trail
what are you degenerates on about now?
>>
>>635945
Give it a dick and I'm all in.
>>
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>???
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>>635983
I'm never sure if I'm just out of touch with current celebs or this guy's work continues to go downhill. His KStew was pretty good. No MRL JULES level though.
>>
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aye, found a character i want to mimic, any idea what skin texture/sliders this guy's using? I know the base is either aiko 7/8 but other than that i'm stumped
>>
>>635985
any more images? Perhaps message the person?
>>
>>635984
Not the same artist
>>
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>>635995
Yeah, I meant that his KStew was good but not as good as MRL's.
>>
>>635984
it amazes me how many decent character there were for Victoria 4. There was a lot of variety-now with a few exceptions-everything looks like an Ibiza whore.
>>
>>635998
This is why I use morph conversions from V4 to G~~~, just need easier ways to convert textures/materials. I haven't figured out how to do the MRL yet.
>>635984
It's not the same format that works in the converters ive used.
>>
>>635996
this is the ideal body for a female
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>>636002
Nice legs are minimum requirement.
>>
>>636002
>this is the ideal body for a female
10 year old boy body
>>
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>>635718
update.

Worked on eyes, nose, mouth, size of face, brow, and removed her lipstick
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>>635998
Daz have been progessively stripping down their models' vertices over the years. Yeah, V4/M4 didn't have subdivions, but as you can see the base topology was far superior.
You'll have a tough time creating anything that isn't a butter face with G3/G8. Even if you're merchant and have the HD import plugin.
>>
>>636021
>the base topology was far superior.
The level of incompetence you Daz scrubs can reach truly has no limit.
There's only one good topology among those 4 and that's the last one with the lowest polycount. All the others suck balls.
>>
>>636002
not for breeding
for breeding, a woman your height(in my case 1.83) or higher is needed, wide hips, you don't want skinny shemales as children, do you?
>>
>>636021
Really makes you think, doesn't it...
>>
>>635996
>but not as good as MRL's.
MRL, MDD, SAV and Godin are the gold standard for celeb morphs.

>>636021
This. There's a really good Ariana Grande for G3 but surprise surprise, it's an HD morph.

>>636036
Confirmed for idiot newfag.
>>
>>636064
>Confirmed for idiot newfag.
No, he's right. The only good topology there is on the bottom right. Besides, with the help of displacement maps, you can sculpt that base into practically any human facial shape, without even needing to use the HD version.
>>
>>636065
>displacement maps work in all 3 dimensions
what a complete waste of fucking time, this is what ZBrush is for
>>
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>>636067
>>displacement maps work in all 3 dimensions
They do, if the render engine supports it. Pic related, a rough example.
>>
>>636021
>V4/M4 didn't have subdivions
actually the more recent versions of Poser have subdivision for any figure. It can be applied to the geometry that you are working with or just when you render.
It works better on the figures than clothing and hair.
And some figures like the original Girl it can have disastrous results.
>>
>>636100
>And some figures like the original Girl it can have disastrous results.
I have that, gimme examples for a quick laff
>>
>>636017
Nice man I like how you applied asymmetry . I think the lips are a bit too full.
>>
>>636100
doesn't Edit>Geometry>ConverttoSubD the same in DAZ?
>>
>>635401
Peak perfomance
>>
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How the FUCK do I achieve a nice dForce simulation with clothes stretching nicely around the body with stretch creases around it?
All information I can find about dForce is about fucking POTATO SACK PHYSICS. It seems like everyone just uses it for loose as fuck clothes with only gravity pulling on it and nothing else.

I want there to be a lot more horizontal force than vertical pulling but all I get is either the clothes getting pulled to the body so much it looks like a second skin or it goes nicely AND THEN gets pulled down again like a potato bag.
I just fucking want it to not be loose as shit and with some nice stretch folds, is that too much to ask.
>>
>>636184
>is that too much to ask.
Yes...

I don't know much about dforce, but, if it is just a cloth sim, it might not do stretching all that well. And what you are asking for takes professional clothing designers years to learn. You aren't going to make well fitting cloths by just subdividing a couple planes and stitching them together. They have to be contoured correctly and designed specifically for each body types.

Most people who do tutorials for cgi programs aren't professional clothing designers (and only a handful of people who work in the 3d industry are actually trained in that discipline). You'd be hard pressed to find someone with the knowledge that you're looking for who isn't making money off the fact that they are the only person who knows it.
>>
>>636159
Thanks! I agree about the lips. When I thin them out her mouth is perma opened. Gotta find the happy middle
>>
>>636188
Just adjust the lips with the "part middle" sliders, or whatever they're called.
>>
>>636188
Are you using only sliders? No sculpting at all?
>>
Today's sale is all about GAMER GIRL and gosh is it so bad.
>>
>>636203
How so? Can I make my cutie Futaba pie or is it the traditional abomination of nature?
>>
>>636204
FG's clothing is incredibly basic and the room layout makes little sense.
I understand that you cant have actual consoles because muh royalties but his knockoff assets are so bad too.
>>
>>636203
*crack* *sip* mmm yeah this is what a gamer girl's like all right, my wife's son said this is 100$ authentic
>>
>>636205
>his knockoff assets
Other than the attic that looks a lot like DM's attic I don't see obvious copies of other vendors' assets.
>>
>>636218
i meant the "not wii, and not xbox" in that gamer girl set.
>not wiimote, 2 buttons and a plus
>>
>>636197
Yeah just tons of morph sliders.
>>
>>636228
export to obj, reimport as single morph?
>>
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>>636188
Lips thinner. Increased eyes back to zero from being smaller. Ears larger. Posing her with eyes slightly closing, because Emma does that alot in pics. I think I'm getting close.
>>
>>636228
I didn't know sliders were capable of that much customization. Kudos, you're doing great with her. Still, I can't but wonder if you wouldn't be able to work faster in a sculpting program, even from the base Genesis facial setup.
>>
>>636242
Possibly.

I've never actually tried using a more advanced sculpt program. Where should I start?
>>
>>636255
You can use GoZ with ZBrush to move the base mesh easily between both programs. But, in general, you can use any modeling/sculpting program as long as you export the base mesh in base resolution as OBJ, load and modify it without changing the topology (this is essential), and then import that back in DAZ with the Morph Loader, creating a new morph.
>>
>>636272
Oh ok. Didn't know you could actually bring a base mesh into those other programs and edit. I thought I'd have to start from scratch.
>>
>>636234
Very close! will you share the morph?
>>
>>636294
Maybe! If there's enough interest I suppose.
>>
>>636294
You have mine. I'd pay if you'd like
>>
>>636300
I'm very interested too.
>>
>>636303
>>636301

Well you guys have motivated me to figure out how to do it and maybe make it available. There's not much left to tweak.
>>
>>636306
I'm on discord. I can help
>>
>>636307
We're all on discord, dumbass
yes I know you meant /3/
>>
Can anyone recommend a small asian themed room/environment? I just made an asian looking slut in daz and need somewhere for her to take cocks.
>>
>>636346
post pics
>>
>>636017
narrow the width of the lips

narrow the ball and bridge of the nose

Ears are a bit too short and need to be lowered so the tops line up with the brows and the bottoms line up with the nose.

Add some hair, make sure the hairline is the same distance from the brow as the nostrils are from the brow.
>>
>>636348
Sorry, didn't see the revision. You pretty much did everything I said except the nose and ears. Good job. Now put some hair on that shit and start rendering.
>>
>>636347
One of the few fetishes 4chan hates is bimbos, I make nothing but bimbos so posting for me is just a "how much do I want to be insulted" exercise.
>>
>>636301
You're shilling on the wrong forum, bra. Take this shit to /b/ when you're done. I guarantee you like only 10 people visit this thread.
>>
>>636351
you really shoudln't be here if you take anything from FagChan personal LOL
>>
>>635722
This is scary and threatening.
>>
>>636350
So interesting how you have to fuel your creativity with a faulty, manufactured world view where you have a boogeyman to "rebel" against. 4chan hates bimbos? Are you fucking retarded?
>>
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Does anyone know the name of this hair?
>>
>>636355
What a twisted interpretation of I said.
>>
>>636346
Why don't you model it yourself? You gotta earn that fap, son.
>>
>>636356
Layton Hair
>>
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>>636234
So here's a quick render. Inspired by Emma in The Bling Ring.
>>
>>636421
Impressive. What base material/character are you using?
>>
Can anyone tell me where the folder of the Surfaces/Presets tab is and which files belong in there?

My installation is literally over a decade old and I think I fucked it up somewhere because unlike in the screenshot my Presets tab is empty and I get grey characters every now and then (probably trying to access a shaderfile that isn't there).
>>
>>636426
Can you fucks figure out anything on your own?
>>
>>636426
Default is listed here >>635831
>Library\Shader Presets\Iray\DAZ Uber
>>
>>636428
Full path on my win10 machine is >C:\Users\Public\Documents\My DAZ 3D Library\Shader Presets\Iray\DAZ Uber
>>
>>636425
Grace Genesis 8

https://www.daz3d.com/grace-for-genesis-3-8-female
>>
>>636433
Wow, never seen her before. Good choice.
Gonna post the morph?
>>
>>636428
>>636431
Thanks! Everything is there but not showing up in the damn Presets tab. Guess it's time for a fresh complete re-install.
>>
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>>636438
You'r checking the content library tab right? I dont think it will show up in the smart content tab.
Once you find it, right click it and "create custom action" uber base will then be selectable from the scripts menu at the top
>>
Honest question here, do you fuckers ever pay for any items? I'm asking because I'm interested in making content for this market, and would like to know if it's a reasonable expectation to have half a dozen sales before my assets get taken to high sea. (In other words, I'd be okay with hobbyist piracy as long as I make a reasonable initial return on my assets.)
>>
>>636378
>Layton Hair
Thanks Dest!
>>
>>636440
I know I can find them in the content library tab.
The thing is, in the surfaces tab under "Presets" there's nothing while I see in other people's installations all those preset shaders and materials and I wondered if this might base on the same problem why some characters won't load correctly on my system (for example only the eyes have material to them while other parts like the torso stay grey and also seem to have no shader applied to them. Texture files and all exist and load nicely when I apply a shader manually to each part and also select the texture manually afterwards). I just think the whole installation is fucked.
>>
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>>636444
I cant help you there, i rarely touch the surfaces pane unless im applying uber shader to older content.
If doing a full, clean reinstall. Its worth it to note there are settings/config files in your APPDATA direction. (C:\Users\%USERNAME%\AppData\Roaming\DAZ 3D)

>>636441
picrelated.jpg
>>
>>636436
I'm considering it. There seems to be some growing interest.
>>
>>636443
np
>>
>>636421
right eye is crossed
>>
>>636472
I think her asymmetric face causes that when she side glances.
>>
>>635708
>not knowing about gif author
>>
>>636482
It is known. But someone looked into the abyss and decided they could do worse.
>>
>>636441
>do you fuckers ever pay for any items
This only counts what I bought at DAZ3D.
>>
>>635605
can facegen do other things than photos? like comic art or illustrations?
>>
>>636445
>>636508
Thanks. If there are enough people like you it might be more than viable. I'll try to test the waters with a couple good assets and see how it goes.
>>
>>636445
>>636508
Oh, and just a quick question if you don't mind, do you buy exclusively on the DAZ store, or do you also go to Renderosity and others?
>>
>>636550
>>636551
I buy some things on renderosity. but mostly Daz3d. Daz has some strange standards for submission sometimes. That or some good artists just choose renderosity for some reason. Perhaps % cut.
>>
>>636508
why the fuck
>>
>>636551
I buy from DAZ3D, Rendo, Renderotica, ContentParadise, Hive, Inlite, and of course Mankahoo.

>>636564
Lighten up. I've been doing this since 2000. How much do you spend on Steam every year and do you consistently play all of those games?
>>
>>636568
I don't spend shit on Steam. I pirate everything 'cause I'm not a doofus. What else you got?
>>
>>636570
Not herpes, that's for sure.
>>
>>636572
Nor wit or sensibilities, it would seem.
>>
>>636570
A job
>>
>>636579
BTFO
>>
>>636579
kek
>>
>>636584
>>636588
Spending your money on worthless 3d shit automatically nullifies any shitty diss you conjure up.
>>
>>636590
Okay. Thanks for your input.
>>
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>>636590
>he cares how others spend their money in a thread dedicated to uncanny valley 3d loli-futas and debauchery.
I don't go to where you hang out, and knock the sailor's dicks out of your mouth.
>>
>>636592
Please don't recycle disses that comedians made. That's partially how they make their living, you know.
>>
>>636590
>on worthless 3d shit
I suppose this is how the world looks when you still depend on your parents to buy you the things you can't steal.
This is a very small community and eventually people *will* figure out who you are, so if you plan to post a lot of renders (or perhaps earn a side income doing so on Patreon), it's wiser not to piss off vendors by posting renders with stolen assets in them.
If all you plan to do with your newfound hobby is shitpost poorly composed futa renders to anonymous imageboards for attention until you lose interest, maybe this doesn't matter to you. The real issue here is you giving a fuck about how other people spend their money as though your worldview had some objective value to it and verbally farting your disapproval of those who don't conform to it.
>>
>>636560
>>636568
Thanks again.
>>
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i keep getting this when i want to load the girl 6 in genesis 2.
how to fix it?
>>
>>636622
Don't use genesis 2 for starters
>>
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New composition coming up!
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>>636648
He looks a touch feminine, might want to work on that.
>>
>>636622
Buy the product instead of stealing it and let the site install it for you.
>>
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>>636656
Have you met many guys named Xandra?
>>
Sangriart's Wiatte
>>
>>
>>636676
blenderbitch cabbagepatch?
>>
>>636676
Oh, God.
>>
>>636674
That's amazing, with all the technology at their hands they've perfectly simulated acrylic-painted mannequins. Is this the power of Iray?
>>
>>636676
See you and raise you
>>
>>636663
No, I haven't. I also haven't met many women with shoulders wider than their hips or female bodybuilders with lordosis. Also even female bodybuilders have woman-sized hands. It's a developmental thing. If your character's a tranny please accept my apologies.
>>
>>636692
That's alright, there's a first for everything. Like you growing your first pubic hair sometime soon.
>>
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>>636690
>>
>>636648
Dude read some anatomy/figure drawing books, most people's eyes are aligned at the vertical center of their face, that's the reason your muscle lesbians all have weird looking faces.
>>
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>>636768
>>
>>636648
He should visit a doctor and take care of his back.
>>
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>>636780
>he
>>
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>>634007
Anyone here works with zbrush to alter models?
Does anyone here knows how to get rid of the eyelashes? i have tried a lot of tools like move, removewith damstandard and others, but i have not been able to remove those ugly eyelashes
>>
>>636794
If you used Blender you wouldn't have that problem, it reads transparency maps correctly.
>>
>>636797
>t. literal brain-dead idiot

>>636794
You're exporting using .obj, right? If so, just hide the eyelashes in Daz Studio before exporting. .obj exports in Daz only export what's visible in the scene.
>>
>>636794
If it's gen8 you delete the eyebrows before you export. They are a separate model. Altering with zbrush is extremely straightforward once you do it once. Make sure you run the "adjust rigging to shape" when you import the obj back in.
>>
>>636794
Polygroups -> UV groups -> Hover over eyelashes and ctrl + select or whatever

Mask 'em, hide 'em, separate 'em, do what you want from there.
>>
Don't you guys thinks it's pretty embarrassing that even for a program with a thousand safety nets, where everything is already done and provided for you, where everything is literally set up for you beforehand, that you still can't throw together a render that doesn't look like a complete pile of shit?

Even blender is free, for christ's sake. You realize you can use blender for renders, right? Don't you think that kind of devalues you as a person; to have to rely on such primitive software and still be a complete and utter failure?
>>
>>636807
ur mom
>>
>>636813
Watch how he tries to maintain a collected facade as he dishes out some pathetic insult, more akin to a whimper. Must have struck a cord.
>>
>>636807
Most of it is very poor lighting with shitty default shaders on old content. To get anything decent out of any renderer, the person will need to know lighting basics at the very least.
Currently there are a couple ways to export to blender for render but the materials/shaders lose a lot of their values. Transparencies are usually the hardest hit.
>>
>>636799
>>636804
>>636805
Thanks, will try
>>
>>636807
i don't use daz to render. i trace over daz models to paint.
>>
>>636794
There's a bridge to easily transfer between Z and Daz. Have you tried that? It should be installed by default.
>>
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>tfw tons of ideas and inspiration but not motivation.
Help me lads!
>>
>>636822
I don't give a shit. Whatever you make is probably going to be fucking awful.
>>
>>636829
Only if i make you LOLO!!
>>
>>636807
>HI I'VE LITERALLY NEVER DONE THIS BUT I'M A FUCKING EXPERT WHY AREN'T YOU DOING IT MY WAY
You have to be 18+ to post on 4chan. As >>636815 points out it isn't trivial to migrate transparency maps (I've had fun with this) and there is no simple workflow for converting Iray materials to Cycles or other.
The next time you get the smart idea to show off why don't you actually try it first before shitposting. This might be a good idea for most of the rest of your life by the sounds of it, you child.
>>
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>>636880
You mad?
>>
>>636880
>it isn't trivial to migrate transparency maps
>literally just grayscale pictures
What's hard about it?

>there is no simple workflow for converting Iray materials to Cycles or other.
Yes there is.
You fucking rebuild the shader by hand.
But oh right, you actually need to know a thing or two about shaders beforehand, don't you.

Well, it seems like everything that you thought wasn't trivial was actually pretty trivial since the beginning, the real problem is only your unwillingness to put in some fucking work and learn stuff.
>>
>>636892
Been working on my own Daz-Cycles bridge, and I wholeheartedly agree. Transparency maps are super easy to use. Just do the ol' plug it into a mix factor with a transparency shader.
As for the second part, duh. It's obviously easiest to rebuild the shader by hand. And it's hilarious how many of these other "cycles importers!!" spit out some really stupidly complex material when honestly you just need the principled shader and the know-how to manipulate the maps to plug into the principled.
>>
>>636894
Lots were made prior to the principled and im not sure the authors know it exists now. These guys come from the background of using 2.49 for their xnalara models eventually moving on to what they're doing now.
>>
>>636895
>not sure the authors know it exists now
Oh, no, they do. Diffeomorphic's importer is hilariously poor in terms of the materials. If I remember correctly, it's some bastardised mix of the principled _and a translucency shader_ (plus probably a lot more useless noise) for the skin material. The pre-principled materials still tend to remain hilariously complex as well, it's incredibly obvious the workflow was just constantly iterate with more nodes until it looks acceptable rather than building a proper shader tree.
>>
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>>636487
>>636482
>>635708

That's what keeps going senpai
>>
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>>636807
>>636814
>Watch how he tries to maintain a collected facade as he dishes out some pathetic insult, more akin to a whimper
God, you sound like a fucking incel loser. Do you seriously think your better 'cause you think you render in a "muh superior blender skills"? It's just so... pathetic. Nigga, some of us treat this as a side hobby. We don't give a shit about renderers and your moronic ego. Your the same kind incel that questions an anime fangirl like it's a bar exam. Go get a fucking life.
>>
>>637068
Damn, Tiger looks pissed.
>>
>>637068
Why are you so mad? Is it because you realize you're going to spend the rest of your life making uncanny valley shit-tier DAZ renders, since you lack the proficiency to produce anything decent? Is that what's going on here? That somewhere you acknowledge how incredibly pale your skillset is in comparison to artists who actually do the work, instead of having to rely on an amateurish crutch like DAZ?
>>
>>637092
Post your work : )
>>
>>637103
Show me how it's done :)
>>
>>637092
>spewing arrogant bullshit
and probably can't model for shit
>>
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>>636674
>mfw this was just posted to the usual site
>>
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i'm not sure about this octane daz plugin
i can make cool stuff but...
hmmm
i'm not sure it's worth it
especially at 40 bucks a month
i can make better stuff in iray
plus i already have the stand alone version of octane cracked if i needed it
i just really had to try it just to find out for myself whether or not it was that much better
so far (without any youtube help because there practically isn't any) i've been able to figure out the basics.
but i'm not satisfied
i think i can do better without it

sometimes it doesn't let you save
sometimes it doesn't ever build the scene
sometimes it never finishes rendering (gets stuck on the last 0.1 percent)

verdict: not for beginners
>>
What suit is this?
>>
>>636306
I've done a couple of morphs and put them up on ShareCG. It's not too difficult. You just need to know where DAZ stashes the files.

If you did this all with dials, you'll need to export and re-import the figure as a morph. This will freeze your changes and make it a one-dial custom morph.
>>
>>637383
wish someone would crack the plugin.
>>
>>637527
wish you had a job
>>
>>636689
Sadly, yes it is the extent of its power.
>>
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Clothing Converter from Genesis 3 Female to Genesis 8 Female
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>>637621
Maybe it's a bug in the leaked version but it won't recognize any G3F .duf I throw at it.
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>>637621
>>637628
Turns out it won't work with manually installed items and requires the CMS to be running.
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>>637629
May have also been a permissions issue. Exporting items to public docs created folder structure but no files. When switching to my docs > daz > etc... writing happened without issue.
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>>637479
what's the G8 character morph?
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>>637649
The lip looks like one of a couple "totally not angelina jolie" characters
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>>637621
aside from convenience/mass conversion, does this have any advantage over just changing scene identification from g3 to g8?
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>>637679
None really, you can do the manual conversion with manually installed items right? (renderosity, etc)
>>
Does anyone understand the interactive license? I just want to buy a model, retopologize it, use the textures, add my own rig, and put it in a game. The license makes no sense to me at all.
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>>637718
you can do that with interactive license
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>>637721
can i do it without? which part requires the interactive license? the pricing is also completely insane.

>10 dollar horse
>60 dollar interactive license
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>>637722
You'll need interactive for all parts you use on the character. Hair, clothes, etc.
If you are making a game for fun and not releasing it for $$, you can probably just rip as is.
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>>637722
you still use their mesh as a base, so you need interactive license
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>>637723
>>637725
alright, so daz is totally out of the question. thanks.
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>>637726
The good news is it's pretty obvious when people use the daz characters as a base. Just look at all the asset flipped unreal/unity games on steam.

picrelated, bloody boobs the game
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>>637727
that's not an asset flip, and the guy used mixamo characters.
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>>637728
fooled me, OOF fuse.
Did a decent job on his post work. The boob slider doesn't go that high by default.
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>>637727
what sucks is i was happy to spend $1000 right now, and more in the future, but because of the licenses, it immediately exceeds 6k. at that price, i can just hire someone to make better models. this pricing point wasn't well thought out at all.

>>637729
>The boob slider doesn't go that high by default.
you can unlock it.
>>
>>
>>637730
>you can unlock it.
nice, maybe i should take a look at the software again. Last I used it was pre-adobe.
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>>637783
i wanted to use it for the skin texture, but the uv layout it asks for doesn't even work.
>>
Man, seems like no one in the fucking internet ever made a good dog cock model. Fucking kill me
>>
>>637816
http://www.renderotica.com/store/sku/56750_Woman%E2%80%99s-Best-Friend-Playtime
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>>637816
Is this good? Made it some time ago
Link obviously NSFW https://www.dropbox.com/s/phpq69mrvxpkfnd/dogcock.png?dl=0
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>>637817
Welp, that happens when I don't search in the most obvious places. Thanks anon
>>637849
It's actually pretty good
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noob here any tips on how to not burn my V-card?
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go outside bro
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BEHOLD THE POWER OF 3D!!!
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>>638131
>no horse cock
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>>638131
>no dawg dicks
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>>638131
>>638133
>>638137
You can just hide the current and parent a new one.
>>
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>>638131
>>638147
do only perverts use daz? i use it to make wrestling renders of big black men and small white bois.
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>>638206
we really need the /3/ /aco/ thread back
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>>638233
As long as gurofag and mrsmooth don't return.
I'll take giantesses-centaurs getting blacked by futa penguins with canine dicks over that any day.
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>>638239
mrsmooth is fucking cancerous. Honestly fuck that faggot.

Who's gurofag? As far as I've been able to tell, daz doesn't have gore props.
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>>638241
Some guy from the olden days of /daz/ Always with the torture porn.
>>
I don't think we ever figured out who the last one was supposed to be but here is his latest one!
>>
Why can't any of you produce good renders?
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>>638245
>iray
>use zbrush
>blendlets
You had many options when deciding to piss into the river of shit that is daz general. I'm glad you at least threw in something not as common.
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Does anybody know of any resources to make a Sadako/Samara-like character?
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>>638260
>>
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>>638260
woman in white outfit (includes hair)
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>>638263
>>638264
Those are great! Thanks!
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>>638265
Don't forget to post progress/results
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Jena Malone character when???
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https://youtu.be/t9MdeeAxi4U
This kills the dazlets
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>>638546
I've given reallusion a shot with their suite of tools but dont feel its in the right place yet. Doesn't help their case that their content is so shit they are basing their software around importing garbage from another uncanny valley simulator.
The realtime PBR stuff is cool but I'll wait for Blender 2.8 or just import to Unreal.
>>
>>638243

Natalie Portman?
>>
NEW THREAD
>>638852
>>638852
>>638852
NEW THREAD




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