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Is there a point in following old Zbrush Tutorials (just starting) when Sculptris Pro makes the whole Dynatopo dynamic obsolete (i think) and that was a very important feature of previous versions?
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>>633605
did you made this with mouse and keyboard?
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>>633607
Thats not mine lol
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>>633605
I keep hearing all sorts about this 'Sculptris Pro' jazz and I'm still in the dark.
I'm still on 4R8 so I dunno what the deal is - it sounds like it's replaced Dynamesh or at least radically overhauled it.

But to answer OP's question - yes; Dynamesh was/is a core Zbrush feature. But no, the workflow is still gonna be the same:
Import polygon basemesh > convert to dynamic hi-poly object > sculpt > refresh dynamic hi-poly when necessary.

Whatever the process for creating and refreshing that dynamic object happens to be, doesn't alter all the other stuff that tutorials contain about sculpting etc.

Take all that with a pinch of salt though because as I said, I don't know much about the new features. They sound cool though.
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>>633607
Is that how you get the look in OP? I don't understand.




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