Is there a point in following old Zbrush Tutorials (just starting) when Sculptris Pro makes the whole Dynatopo dynamic obsolete (i think) and that was a very important feature of previous versions?
>>633605did you made this with mouse and keyboard?
>>633607Thats not mine lol
>>633605I keep hearing all sorts about this 'Sculptris Pro' jazz and I'm still in the dark. I'm still on 4R8 so I dunno what the deal is - it sounds like it's replaced Dynamesh or at least radically overhauled it.But to answer OP's question - yes; Dynamesh was/is a core Zbrush feature. But no, the workflow is still gonna be the same:Import polygon basemesh > convert to dynamic hi-poly object > sculpt > refresh dynamic hi-poly when necessary.Whatever the process for creating and refreshing that dynamic object happens to be, doesn't alter all the other stuff that tutorials contain about sculpting etc.Take all that with a pinch of salt though because as I said, I don't know much about the new features. They sound cool though.
>>633607Is that how you get the look in OP? I don't understand.