Im in a pickle /3/, Im on a team remastering an old game from the early 2000's, we've been in development for a few years and we want to get it out and done. Right now im fighting the urge to import the model and trace the damn thing. I fear that it will stunt my growth since id be tracing a mesh and not modeling it freely. I just finished up with my deadlines and im doing extra work while I await some new ones, what would you guys do? Trace to get it done or take some more time and model it only using ref images?
>>631765if you decide to "trace" it, think of it as a retopo practice, rather than modeling.
>>631765Timesplitters, by any chance? If so, that thing has been in development for a frankly embarassing amount of time at this point.Just 'trace' it. Like >>631779 said, it's retopo, and it's not like being able to retopo a low poly model into a high one is a worthless skill.Get the job done. That's what matters.Having a completed project on your resume is more important than anything else, and if you sit in development hell forever, you'll never get there.
1)get the shit done2)learn