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>>
only corporate jews hate blender
>>
written in python
>>
you should apply for a job at buzzfeed or huffpost
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>>631508
Eh, I think at the end of the day it's all about shitposting here. If you're only getting your advice from here, you're gonna have a bad time. In reality it's being used in pipelines with vfx a lot. In fact, one of the guys at a news station I used to work at used Blender alongside C4D and After Effects. Don't listen to people here. This place is like 90% shitposts and 10% actual useful info/feedback. Diamonds in a shit Sunday.
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>>631519
It's not.
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>>631519
Only the interface is in python
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It's free and powerful in a sea full of paid software.
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>>631508
I almost never use blender but I absolutely don't hate it and it's good that blender is gaining traction and survives.
I even donate to ton's foundation despite not using blender.
Why?
I treat this as an investment into future.
If corporates decide to fuck with us and at some point this is simply inevitable we will always have a fallback package. If blender starts to really pull the weight, and they can't do shit to it, then these fat cats will have to think twice before they pull their usual bs.
I hope open cads will get some love too.
>>
It has a reputation for low quality due to a low barrier to entry (it's free, it runs on third world machines) and really bad default settings (default materials, grey World setting of 1.0 as your only illumination)
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>>631576
>grey World setting of 1.0 as your only illumination
What do you mean by this? That if you open up a new scene and hit render, it will look horrible? If so, have you ever even tried 3ds max and Maya? The only program I've seen that has a nice default lighting setup is Modo. That being said, it's a pretty stupid reason.
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>>631508
https://en.wikipedia.org/wiki/Buyer%27s_remorse
Buyer's remorse. These people paid thousands of dollars for """professional software""", and now that Blender is becoming a great alternative to those paid softwares people are starting to come up with any excuse they can to say their purchase was worthwhile.
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>>631596
it wouldn't take much to improve the default file. it would make it much easier for beginners.

or even better, make lightning profiles like in sketchfab
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>>631597
>now that Blender is becoming a great alternative to those paid softwares
A great alternative that still can't be used as an alternative. Check your worldview, Blendlet.
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It is not the industry standard.
If you don't purchase and use Maya®, 3ds Max®, Zbrush® and other great app packages, you won't get far and certainly won't find your way into the 3D industry!
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>>631614
>>631616

>Is used as an alternative
>Has been a part of major shows and movies
>Is gaining traction in the vfx circles.
>Is being used at news stations

post your work and back up your claims. But we know you're all talk
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>>631602
>or even better, make lightning profiles like in sketchfab
2.8 has a nice quick way of switching your viewport hdris and matcaps from a list which you've already specified in the user settings. hopefully they'll ship some decent defaults.
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>>631616
I wonder who could be behind this post...
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>>631620

Blender might be difficult to learn, and if you enjoy using 3ds max and zbrush, by all means continue to do so. But if your 3d knowledge is contained inside your 3d application, you might need to expand a bit. Industry standard...

Let's say you learn mudbox, but end up working at a place where they want you to use zbrush. Your whole workflow just went down the shitter.

You learnt how to use vray and Arnold? Tough shit, we use renderman, here's a book about osl, it's 5000 pages long, but at the end you will be able to turn a teapot into a donut by shading alone.

Oh, you have tried setting a teapot on fire with fumefx and real flow ? We stopped using that a long time ago, it's only for legacy projects. We use Houdini for everything now, even rendering. You can start Friday.

Standards change. You should be able to have transferable skills no matter what you do in a pipeline, assuming you actually perform this job because it interests you, and you don't want to be miserable.

Please tell me how any newbie can secure themselves by picking up one of the standards as their first program, and not having to resort to pirating ten other of the standards, since they pretty often are only used for a single thing in a pipeline... Its stupid and ineffectient.
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Love Autodesks hate.
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>>632934
i believe most things you learn can be transfered.

maybe houdini is an exception since you go from menu based simulation to node based
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>>631508
I'll learn it when I know it'll land me a job
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>>631635
a person who actually works on the industry?
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>>633295

This.




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