Another thread died for this.
>>631377Whenever i make an animation on sfm it turns out worse than when i use 3ds max, i dont get why though because i can play with the graph editor on sfm the same way i can with 3ds max
>>631452Bad interpolation algorithms? Does it happen if you import the very same animation into SFM? (I don't even know if that's possible with SFM.)
>>631452>using anything other than maya or sfm for animation
>>631474animating with maya and 3ds max feels the same though
>>631377CRASHING YOUR PROJECTWITH NO BACKUPS
>>631377for me it crashed once in 25 hours of playtime which is acceptableand it autosaves so ...
So why excactly did they discontinue its development when game-engine rendering is becoming a strong fad in the animation business?
>>632303Valve barely even maintains DOTA2, a gigantic money cow which is the height of esports every year. They managed to let its PAID MONTHLY SUBSCRIPTION SERVICE fall into complete unworkable disrepair in less than three months.
>*applies giant veiny dicks to every model*>*creates 3frame looped animation*>HA HA! TIME FOR PATREON
>>631377Why Blender interface cant be like SFM, anons ?SFM is really newbie friendly & easy to use, Also hard to master.See Self Drilling SMS videos for example, its 100% SFM. No blender crap.
>>632364*Steal your animation and make it a 10 minute loop with shitty audio and posts it in a compilation on pornhub*Alternatively *Steals your animation to make a stupid ad with obnoxious text like "click to cum on her ass! Or "you won't last 3 minutes playing this game!*
>>632332sfm could even be a semi-professional software if some, and by some i mean a lot, of work was put into it, but fuck no let's just make it a hassle to do anything complicated in it and have no compatibility with any other software whatsoever if not through the work of a few saints who gave up their life to understand the inscrutable secrets of source, valve is falling more and more into the bethesda way of taking the userbase's work for granted and thinking it's being thankful and inclusive of their hard work.
>>632492Thanks, I thought I was the only one who finds this incredibly annoying
>>632492That's why content creators should always watermark their videos. If they get stolen and used in a compilation, at least they get some exposure.
>>632726But those content creators is stole the models from the game though.
>>632492tfw your animations never show up in compilationsfeels bad
>>632907They stole heads, and joined them to daz body models
>>634944I'm not sure if you are trying to make a point, but both of those acts are misappropriation.