[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: scarlet1.gif (803 KB, 604x532)
803 KB
803 KB GIF
Hello, I just started using this online tool, but when I download the .obj file, no textures or colors are shown.
Any one knows if the image/texture its downloaded anywhere or how to apply it?
The file its rather heavy, 8mb.

Also: Recomendations on basic softwares to just view but also simple edit models,... not much about modeling, but trying to work based on other peoples assets, changing colours, etc. just basic stuff.
>>
File: nomaterials.jpg (64 KB, 1105x730)
64 KB
64 KB JPG
This is how it shows
>>
>>631287
>Also: Recomendations on basic softwares to just view but also simple edit models,... not much about modeling, but trying to work based on other peoples assets, changing colours, etc. just basic stuff.
Sorry, but you need to learn your fundamentals regardless. There's no shortcuts to this shit.
>>
>>631289
No problem with that, any info on why this .obj shows in 1 color or how to expose the materials?
>>
>>631287
you could just project the the image you used onto the mesh
>>
>>631287
surely you'd apply the image of the face as the texture?
>>
>>631287
This is some non standard OBJ extension/alteration and your software does not support it, obviously
>>
File: images (1).jpg (22 KB, 384x384)
22 KB
22 KB JPG
>>631318
There's no other output file rather than the .obj file when downloading.. try for yourself uploading an example.
>>631332
Does anyone can test an output file from this site on their software? Probably gonna shoot to the one that actually opens the file and just start off from there.
Actually I think this site is a really helpful idea, no more modeling faces manually next to a picture.. this thing could do the base in a sec. And its just beta.

My 2nd software (another freeware one) crashed before opening the file, so can't check at the moment with any other software. This software doesn't even opens .obj files above .5 Mb so I knew it wouldn't work at all.

>>631294
I guess If the texture data (if there's any) it's not enclosed in a .jpg square as in pic relatedfor automatic positioning I will have to apply the texture manually.. like a rubber mask in the resulting .obj.
Wich software should make me go accomplishing that thing easily without the everything else.. (the form making, the xyz parameters coding, etc.stuff )

Tl;dr
I just need the .obj. file to be visible with the texture and preferanly all done automatic as in this site shows.
>>
Link to the site:

cvl-demos.cs.nott.ac (dot) uk/vrn/
>>
>face reconstruction from single image
What's the point of this shit? You'll never get anything useful from that. The only application I can think about is making ton of low res meshes for stuff like stadium audience.
>>
>>631287
>colours are stored pre-vertex
Meaning there is no image or texture, all the colours are stored as vertex colours.

But anyway, just slap a UV on it with the plane projecting directly from the front. That's exactly what this is doing.
>>
>>631371
Proving that you can generate a simple mesh from a single image paves the path for a wide range of future technologies. In a few years time, we might be able to generate complete detailed meshes from just one image and thus cut down on time spent on photogrammetry, all thanks to this tech. If you ever come across cool tech showcases but can't find any application for it, don't think of its use now, but think of its use in the future when it's evolved.
>>
>>631287
>hmmm. i sure do wonder where that color information is
also this >>631294
and >>630666
>>
>>631412
When I think of the future I remember there may be 2 or 3 die shrinks left and maybe 200-400% of possible increase for microchip performance. So if something is impossible now, I doubt it will be possible ever.
>>
>>631439
jewtel and ayyyyyyyyyyyyMD will still keep increasing their core counts even we've hit the absolute limits of silicon. so although we'll hit the wall in terms of single-core performance, things which multithread well will still benefit.
>>
>>631446
>will still keep increasing their core counts
Unfortunately it won't work because TDP will keep increase too. And I doubt people will find much use for computers which will consume 1 kilowatt of electricity each hour during summer.
>>
>>631447
sure, most home users might not want a 1024-core cpu, but both companies are already making 28 and 32 core server cpus. if they can't push the density or clock speeds any higher, adding more cores is the only thing that they can really do.
>>
>>631451
>both companies are already making 28 and 32 core server cpus
Which are completely useless for home setups due to immense heat output.
>>
>>631459
i'm not sure what point you're trying to make. if the heat output for cpus only continues to increase, don't you think that someone might deem it financially viable to develop novel heat dissipation systems?
>>
>>631557
>someone might deem it financially viable to develop novel heat dissipation systems
https://www.eurekalert.org/pub_releases/2018-07/uoia-hek070518.php
And they're already working on some!
>>
>>631287
Mesh labs allows you to view it with colors




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.