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File: Motunui_(Moana_-_2016).png (1.56 MB, 1920x800)
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Disney made the Moana island scene available for download

https://disneyanimation.com/technology/datasets

it's only 70gb compressed
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>>631048
Pretty cool, I look forward to porn artists turning it into a sex locale
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>>631049
God damnit.
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>>631048
yeah 70 gigs of 3d data for one scene is huge.
Also this bit from the readme

>When everything is fully instantiated the scene contains more than
15 billion primitives.

Good god how long will it take to load.
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Could someone download this and post some close up screenshots? Sounds like it would be awesome to view, but my laptop is shit and my internet is shittier.
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>>631056
you cann see some screens here https://s3-us-west-1.amazonaws.com/assets.disneyanimation.com/island-README.pdf
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>>631048
>>631058

Thanks for the heads up. And that's interesting, I had never heard of Hyperion. I figured Disney just used Renderman.
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>>631054
How the fuck do you even set up a workstation for this environment?
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>>631063
Just stop being poor, bro. http://www8.hp.com/us/en/campaigns/workstations-desktop-mlp/index.html
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>>631065

that wont handle it, appreciate the joke, but like the other anon I'm still curious about the basic setup to work with environments like that.
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>>631073
Typically for hyper-massive scenes all the geometry is modeled in chunks and their position is referenced, so the primary scene itself just contains placeholders, while the final mesh data is only loaded in at render time.
It goes without saying that you still need a computer loaded with RAM to render something like this, and using an efficient renderer like Clarisse can help as well.
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>>631073
>4 TB RAM workstations
>"That won't handle a 70 GB scene" < anon 2018
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>>631049
It ain't called Moana for nothing
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>>631073
It most definitely would but fully spec'd would set you back $100K.
You can pick up used workstations a lot cheaper if you're OK with the associated risks.
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>>631065
I'm a software engineer making $100k/year, I can afford an arbitrarily expensive PC, but nobody could possibly afford buying a random PC without understanding any of the workload characteristics.
For example, I have no idea if PBRT (the renderer cited in the readme) even uses a GPU
whether reading from disk is multithreaded, and if it is then how badly would sequential read ruin scene loading times
RAM usage characteristics--heavy usage of instancing was mentioned, but not whether every object needed to loaded into RAM

And obviously they don't work on the scene by editing JSON in a text editor, so how would they set up their development pipeline?
Are the workload characteristics even comparable between the renderer and the editing software?
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>>631049
>implying porn artists use anything else than Blender
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>>631060
They used to until the production of Big Hero 6.
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>>631104
That's not entirely true.

Some use Source Filmmaker.
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>>631107
>Some
I assumed it was most at this point.
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>>631104
>>631107
>>631114
Not the best ones, e.g. seismic uses 3dsmax https://www.youtube.com/watch?v=pjHEcGtqn5A
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>>631119
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>>631119
And Umemaro uses LightWave, same with gomasioken I think.
Atelier KOB uses Maya.
I know that Choco makes assets for Daz and Poser, but I don't know what software he uses.
>>631121
Good thing he fixed that
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>>631048
This is a nice practical joke. Good luck doing anything with that, anon.
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>>631126
Not everybody here uses Blender, my dude.
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>>631119
>https://www.youtube.com/watch?v=pjHEcGtqn5A

Do you know where all his old dev stuff is, like a long time back he posted some stuff on his process on other places but I can't find it
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>>631156
Try his blog http://seismicxcharge.com/blog/
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>>631104

Which ones use Blender? All the higher earning ones I can find on Patreon like Yobo, Studio FOW or the highest quality ones like Ellowas are using Cinema4D (No idea why but it became really popular for WoW porn) and Maya.
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>>631080

>Paying like $8000 for 12 core xeons when 32 core Threadripper 2 is $1700
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>>631048
Time to load it up in unity and make a moana death island survival game!
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>>631195
$5500 (well $4600 for business as you won't pay tax) for 2x hyperthreaded 12-cores (i.e. 48 virtual cores), 256 GB of ECC RAM, a K6000, SAS array and an SSD. I'm fairly sure you can double the RAM capacity again if you want.
The point of workstations vs. desktops is that they have server-grade features like multiple CPU sockets, ECC, huge RAM capacity, redundant power supplies, SAS etc.
What's this 32 core thread ripper 2? The only 32 core AMD SKUs available here are the EPYC 7000 range which are $2700 to $5500 for the processor alone.
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I've no idea how to start and handle these enormous files. Why every OBJ file is semen colored. Can't open a larger file than 1GB with my lame specs. Already on the verge of quitting desu.
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File: Anime098089.webm (1.86 MB, 1280x536)
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>>631048
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>>631284
They pretty much rewrote their entire water sim tech for Moana.
https://disney-animation.s3.amazonaws.com/uploads/production/publication_asset/146/asset/splash_v12.pdf
Wild stuff.
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>>631342
https://www.youtube.com/watch?v=2wKwFyNZW7A
The video is way easier to understand, should have linked that instead. Really cool stuff. Like an anon said in one of the older animated movies thread, every single animated movie these days is just multiple tech demos stringed together with a story.
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>>631346
>every single animated movie these days is just multiple tech demos stringed together with a story

It was like that since it started, anon
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>>631346
>these days
See: >>631362
Toy Story was nothing but one technical innovation after another.
They invented a ton of shit that didn't even exist at the time, solely for the movie.
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>>631241
Don't think they use traditional texturing that's why it's semen colored.
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>>631362
>>631382
Yup, yup, true points. Went with "these days" subconsciously cause it seemed like more natural phrasing in my head.

>>631384
Mhmm, Ptex. It's open-source too, so to the nip_anon: http://ptex.us/overview.html
Have fun.
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>>631048
Moana Island remake of Silent Cartographer when?
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Have any of you had luck getting the cloud vdb to look decent with a typical renderer? It seems like all the usual suspects are completely inadequate when it comes to photorealistic cloud lighting/shading/scattering, because nothing I've seen so far comes close to the original Hyperion render.
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>>631049
These assets are licensed for testing / benchmarking purposes only. It's probably OK to use them in renders for your random furry porn tumblr but it would be seriously risky to try to sell anything made with these assets.

>>631054
>>631063
>>631073

These scenes are made with Xgen, so it's all just instanced copies deformed with expressions. They exported the xgen primitives to raw objs. As >>631075 mentioned, they the instances themselves can actually contain references to other geometry. Clarisse can interactively display billion+ polygon scenes no problem, so Disney's in house Xgen can certainly do it on commodity hardware like that HP workstation.

>>631089
They just dumped a scene from Maya into a format that would be more typical as on-disk input for a render engine. Arnold .ass, Redshift .rs and so on are also going to contain little more a raw hierarchy of geometry and materials. Json+obj was designed as a neutral platform-independent release so that one could develop tools to import into any environment or experimental render engine of choice. The main issue is that modern render engines do the instancing inside the engine, but the instancing information is lost here, which makes it a clunky dataset. I'm not a CS researcher nor do I work at Disney so I'm not sure what the motivation was to do it this way, since it's no longer a "real-world" performance test.
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>tfw 20GiB left on my HDD
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>>631194
Ellowas uses Maya.
Yobo uses Blender.
Studio FOW is SFM.
WoW Artists like Rexx, Medeister, Valnoressa, Nibeya and Mystmantle use Cinema4D.
I know, because I'm one of these people
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>>635737
My condolences
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Nice necro
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>>635737
What renderer does Ellowas use? I can’t be bothered to search for the information through the tons of lewds
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>>635749
Redshift.
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>>635797
...and the models still look like absolute trash. What went wrong?
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>>635801
Blender happened.
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>>635801
Post your work :^)
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>>635804
I already did: >>634398
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>>635806
Wow got 'em




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