New one.Wanted to say that I'm honestly really surprised with the Blender 2.8 alpha release. UI redesign is better than I expected it to be, and new options are sweet, to say the least. Have you tried it out yet?But I have a feeling that since so many people were complaining about the usability that they went a bit too far in some areas. Lol'd hard when I realized they even placed a mini tutorial on the bottom about what mouse buttons to press to move around the viewport. Now if THAT is not enough for you to figure out how to use it, then there is no hope. Also nice tabs on the top, reminds me of Modo, which is super comfy. Too bad it will still take a while for it to be production ready, but since I'm a hobbyist anyway, I might start using it right now.
>Have you tried it out yet?Not yet, I mean, not seriously. I use Blender almost daily, and from only playing a few minutes with the alpha I judged it a good step forward, especially for novices. I couldn't ignore the viewport antialiasing, the more pleasant shading, and what felt like an improvement in performance.>nice tabs on the top, reminds me of ModoYeah, and they finally decided to ship themes with the names of the software they are based off, lol. Maya and Modo, at least. I like the default theme more, anyway.>Lol'd hard when I realized they even placed a mini tutorial on the bottom about what mouse buttons to press to move around the viewport.Nah, that's cool and a good addition. Pic related, for a similar thing in another package.
https://www.youtube.com/watch?v=eHjeSK1_eU4First Blender's YT page gets shut down for a short period of time because of "an accident", and now Patreon shuts down Armory's page because of some stupid made up reason.Isn't this at least a tiny bit strange to you guys?
>>631300What are you implying? Autodesk sabotage? I doubt that.
>>631301Not really, but it's just odd.
>>631300No, it's to be expected. There's a point at which something becomes too big, too successful, it becomes unwieldy. Patreon is the autodesk of funding sites: It got in early, established a brand, became the defacto funding site, and now despite declining customer service and the existence of superior services, it still dominates strictly because of market share.
>>630978That pic would be 10x better if it were half the size (as in scope of the composition, not resolution). The amount of obvious reuse of assets really detracts from the scene; even if it's later partially hidden with good texturing, the viewer will subconsciously notice it and be taken out of the scene (as in their immersion will be broken).
>>631335Agree, it needs some "rest" areas
What would be the appropriate board to talk about hand drawing? I'm thinking architectural. /i/ doesn't seem right.
Really like the look of the new UI. Looks really clean. Any fellow blendlets who used softimage prior to blender? I just can't trust autodesk anymore. Anyway, here's a softimage theme I've made today in case you miss the interface. 1/2https://drive.google.com/file/d/1AvL0StyxvSS6x17fjkmm1v7yliJpeUyA/view
>>631871>>631873>Softimage|XSII'm having PTSD cold sweats just by seeing the interface
>>631877Still miles ahead of the POS that is blender
I'm working on a project that involves a digital double. The first time I asked for a model sheet, I was completely ignored. The second time I asked, I got some poorly aligned iPhone selfies. I have to fly across the Atlantic to take phototextures, because the owner of the company (a professional photographer) is convinced it's impossible. The project has practically zero budget, but the client will accept nothing short of AAA results. I'm fully expected to fail, in order to confirm the client's belief that 3D graphics can never replace live-action videos.To top it off, everyone involved thinks character modeling/animation is automated, because the client saw some YouTube video of a photogrammetry studio. So even if I succeed, no one's really going to be impressed.Is this just par for the course? Or am I dealing with a particularly shit client?
>>633397Fire your client.
>>633397>3D graphics can never replace live-action videos.That is correct. Your client is right and you should feel very bad.
>>633397Just make sure you're going to get paid for your work. That's all.
>>633397It is impossible.>3D graphics can never replace live-action videos.They can't. Your client is using you as an example.It's underhanded, sure, but he's not wrong.Either take the money and shutup, or refuse the job if the pay isn't worth it.
>>633397It is impossible if your client wills it. At this point, it's not going to be about doing your best, just doing what the client expects and taking the money. It's what we call a thankless job. Welcome to the world of freelance!
>>633397from experience, the 3D artist always does most of the work. hes a fucking mule. meanwhile the studio must keep and maintain 5 secretaries and fund managers in order to keep shit running because the manager can't bother answering any calls or do the accounting
>>633402>>633411What about this?https://www.youtube.com/watch?v=p-DuaEnOnn4
>>633419Looks like a video game, with no weight and substance. Next.PS no Hollywood shit-tier stuff please
>>633419>Video of something that can't be done in live-action>It still looks fakeIn order to "replace" live action, it has to have been possible in the first place. Extending beyond what live action can do is not the same thing. Please use something that is comparable, next time.Live action doesn't mean it has to be people doing stupid shit, either. Compare the early starwars movies to the new ones.Even though what they can do in terms of special effects and action scenes is a lot higher, it all looks fake.Real world lighting and real world scenes will always look more real, because they ARE real.Meanwhile, the best simulation in the world will always be exactly that. A simulation.
>>633425Okay, I better get your point. What do you think of this instead?https://www.youtube.com/watch?v=x8ZnqCKZABY
>>633433Seen it, looks good in stills, falls apart as soon as the characters have to show any emotion
>>633397>The project has practically zero budget, but the client will accept nothing short of AAA results.this >>633399
>open blender 2.8>left click>it moves the 3d cursorI thought they were getting rid of that shit
>>633535everytime. its like watching lemmings jump off a cliff.
>>633535Blender devs don't care about users; they only care about the letter of recommendation they get once their internship is over.
>>633535What's the problem grandpa, can't handle learning a different software?
>>633535im going to help you out because maybe you have a disability. you go to the overlay menu and you switch it off.
>>633647i actually might use blender after finding this out. seriously, that fucking 3d cursor made me hate blender when i tried it last. also, the UI looks nice.just so people don't think i'm a brainless blender shill, blender is open source software and will never be used in a production pipeline, and maya is better. but blender might be ok
Zbrush noob here. I sometimes accidentally click x and toggle symmetry without meaning to, and only realizing it much later. How to stop doing this? Aside from simply learning not to click the fucking thing.
>>633698>How to stop doing this? Aside from simply learning not to click the fucking thing.Remove the X key from your keyboard.
>>633698Go into transform menu and disable all symmetry settings (deselect sym axis) so even if you turn it on, it won't work.
>>633695>will never be used in a production pipelinebut it was in house software before it was public software.
>>633712Blender broke the studio, then it was proclaimed king of the amateurs by the in-house last standing, and the plebs submitted with their taxes so they could have free passage through Blender's code.
Is it me or is Blender better for modelling than Maya
>>633803I don't know any software that's better than blender for modeling. and I have tried a lot.
>>633425when blending real actors and CGI i think the biggest room for improvement is lightsources on the real actors. There's some vin diesel is a witch movie where he's riding on a giant monster and honestly the thing that really undermines the scene is the fact that even though he's on top of the monster moving rapidly through a set with stationary lights, the lighting and shadows on vin diesel (the real actor) never changes.
>>633647>huge transform, grab, scale, rotate buttons instead of the T-menuHoly shit, this only exists because Mayafags are mentally handicapped.
>>630978they also fixed a weird transparency bug that I even had in other software like Modo. Awesome release, I can finally use blender now
Does the blender team realize that the rotation tool is completely unusable unless you limit it to an axis and then it's still pretty wonky and I have to manually make sure to rotate the mouse around the axis?Otherwise the object flips in a split second every time. What is the point of limiting the rotation to an axis if I still have to be careful how I move my mouse?This is one of my biggest complaints about blender: The total unusability of their rotation tool.
>>635092you are doing it wrong, you are not supposed to move your mouse around the object to rotate it
>>635093I know, I said that but it's stupid that I have to do this when I already limit it to an axis. And it sure doesnt work well at all when I dont limit to an axis like in the webm. I mean what the hell is it rotating around there? Some weird diagonal random axis. In maya if I remember correctly there is a middle point where you can click and very intuitively rotate whichever direction you want without all the weird jerkiness
>>635092>>635095Embarrassing. Rotation is easiest to achieve just by switching your gizmo mode. Down at the bottom, where you'll see the arrow, curve and square arrow. Curve is rotate, just in case you don't know. If you want that "free rotate", double-R puts you into trackball rotate.And why do you say that "it's stupid"? Moving your mouse around the object to rotate it is possibly one of the most intuitive parts of Blender's UI. A cyclic movement to make it rotate makes far more sense.
>>635092If it is like in 2.79, just start the rotation tool with the mouse far from the object, that gives you more precision. You can also hold shift as you rotate for greater control.
>>635095>I mean what the hell is it rotating around there?It rotates about a screen-projected axis going through a pivot point (normally, the object's origin). It's a standard function in most 3D packages.
>>635096it's a bit better for small rotations but honestly man, this is like a deal breaker problem in Blender. I cant even rotate a simple object back a bit. Look at the webm I'm attaching now. Imagine the front beveled face is the face of a human and I want him to look up = rotate his head back a bit. That's all I want, just rotate it straight back a bit. Freaking impossible. No free rotation works. No axis rotation works. No trackball rotation works. Like.. wtf?? Why is this so hard? Every other major 3d modelling software has an object internal rotation that I can just click on and then it will rotate around that. Even if I were to use the 3d cursor of blender which is super hard to place in 3d space, I mean it's still never exact.Help?
>>635101dude, you are... why are you that close to it? You are the only person I saw having problem like that. If you cannot get used to those basic controls, just turn on rotation gizmo and use that like in maya, or use your num pad in ortho and rotate in screen space.
>>635092This is definitely a "you" problem. >rotate from further away. If your mouse crosses the object then it will rotate the other way>or hold shit>or free rotate with RR>or rotate the object on it's local axes - RXX, RYY, RZZ>or select an edge and add it as a custom orientation at the bottom of the properties panel (N) in the viewport, and rotate along that>or key in how many degrees you want to rotate by if you need accuracy - RYY30 for example. Press - on the numpad if you rotated it the wrong way
Any thought on iclone 7?I thought it would be good to ask here first, or question thread before making a new thread
>>633695>will never be used in a production pipelinehttps://www.youtube.com/watch?v=bJIWc09x-Xo
>>630978I FUCKING HATE WEIGHT PAINTINGthat is all
What the fuck is going on with the graphics in the new Tomb Raider?https://www.youtube.com/watch?v=OOaf_kcJx5cThere has to be something wrong here, but I'm not sure what. It's like the lighting is fucked. There are almost 0 variations in roughness it seems. Sometimes almost looks like the albedo only view in UE4 or an old Unity amateur project.>2:38>3:08>3:47>5:16
>>637410The level of quality you get from outsourcing to Pajeet
https://www.youtube.com/watch?v=KJRZTkttgLwSWEET JESUS WHEN ?!?!?!?!??!?!?!?!?! Hnnnggg I want to work with this in UE4 or Unity give it to me PLEASE!!!!!
>>637958>i want technology that's currently able to only be run on two $10k cards!It's probably going to be a few years until this hits the mainstream and we have cards strong enough to regularly support real-time RT.
>>637959I know I know. Still can't WAIT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA