i need to make a solid cylinder, bar, etc in solidworks, with pic related hole pattern, but the holes cannot go through, i am currently using solidworks 2015, i cannot seem to figure out how to make the hole pattern arround the cylinder
>>630819>>630666See you there.
>>630819you mean like that?
do i look like an engineer my dude?
>>630909No, but you sure look like a dumbass.
> with pic related hole pattern, but the holes cannot go throughTime to figure out how the extrude cut depth works
I'm no pro, I use Blender, but I would go about using booleans and array modifiers with the bool mesh arrayed and pointing to the center of mass of a circle and just array and rotade that by the degrees I want it. Now I just assume there are similar tools for you to use in solidworks, ive never used it, if there isnt find a better suiting program.
>>632471Fuck blender is overly complex shit.
>>632471>I'm no pro>I use Blender
>>632471Why not IIWLC alt+E?
>>630819In Catia V5 (like OPs pic) this would be very easy.T. Engineer
>>630819>mfw i had to do stuff like this in my CAD classWhy should I tell you how to do it?
>>630819Seems like your best best is the sketch driven patternPro tip: you don't need a sketch you can do with an edge.
All those smug replies and nobody knows how to do it...OP, try:- model tiling segment with hole in it- two array modifiers to make it repeat on x and y- make a circle bezier curve- curve modifier on the pattern with the circle to bend it into a cylinder
>>634599>>i am currently using solidworks 2015>gives blender instructionsThis smug poster that can't read...Those instructions are pretty ass anyway and give destroyed results (as opposed to non-destructive). Here's how to do it properly in Blender:>tube>create cylinder of appropriate hole diameter>360° array it around the tube >(create an empty with the same origin of your cylinder, rotate it 360/number of cylinders needed, array modifier on the cylinder w/ object offset set to the empty)>duplicate both empty & cylinder (make sure to set cylinder.001's object offset to empty.001 if not you'll get spiralling)>rotate both duplicated empty & cylinder by empty's rotation/2 >array mod on both until desired length is reached>boolean differenceViola. Argue that it's longer, but it's perfectly editable and non-destructive.
i shouldnt need to explain this, take a look at my feature manager tree to see the very easy 3 steps i took. it looks like shit because nothing is define but im sure youll figure out the dimmensions yourself