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File: RenderedPSd 06-11-2017.jpg (1.11 MB, 1920x1080)
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Hello anons,

How do I improve my renders realism, I've tried my very best here, but yet it's still not convincing.

I'm using Cinema 4D.
The edges of the columns and some props look too sharp. The damaged metal in the windows looks weird. How is it formed like that with no deformation of the surrounding metal? What even happened to it to cause that shape?
The boards on the other windows look a bit out of place too. Why were the windows boarded up so shoddily? Why did they put vertical boards on the middle window but not on the right one?
Why are there 3 giant bricks on the floor?
Floor also looks too wet imo. Should be more dirty and dusty if it's in an abandoned structure.
The material of the columns isnt quite clear. What is it?
Why are there 2 fat columns in the back and different columns start right next to them?
The dirt on the middle column looks like a tire track. The 2 columns in the middle are damaged, but it looks very 3D, not like real damage. What caused the damage?

Basically, some elements just don't really make sense in that scene or it's unclear how they came to be there. So it ends up looking a bit kitbashed. I'd also turn down the DOF quite a bit. With how blurry the edges of the image are, it feels like we should be focusing on something really close to the camera, but the focus is on that column in the middle.
File: 20-10-2017.png (1.04 MB, 1280x720)
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Really appreciate it mate, thanks a lot!

This picture is from a earlier alternative render. Some of the things you pointed out is different.

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