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Where do you work?
Do you like your job?
>>
>Where do you work?
I don't.

>Do you like your job?
I wish I had one to judge.
>>
>>629230
>Where do you work?
WETA

>Do you like your job?
It pays
>>
>>629230
My own (non 3D related) company

I can do whatever I want
>>
>>629236
not really. If a client wants you to use certain textures that are illegal you could be getting into dangerous territory, like with the VHS tape porno rings (underage)
>>
>>629230
Freelance for companies around town. AKA everyone's bitch.

It pays and gives me time with my family.
>>
>>629230
>Where do you work?
Nowhere
>Do you like your job?
The hours are great. The pay - not so much.
What about you, OP-san?
>>629236
What if you wanted to be a six hundred year old infant?
>>
Freelance tools and add-ons Dev
Whatever pays the bills, still enjoy it a lot as it's challenging and fun to do
>>
>>629349
>>What if you wanted to be a six hundred year old infant?
>he isn't already one
Pathetic.
>>
>Where do you work?
I work at a call center selling insurance
>Do you like your job?
I will kill myself in 5 years if I don't make it. I even have a date of death set on the calendar.
>>
>>629230
I clean elevators, i fuckin hate it.
>>
Dead-end vidjagaem start-up.

No. The game has gone into a direction that has made me lose all interest in it. People with money don't give a shit about it either, it has become a pale dime-a-dozen imitation of much better games and has zero potential.
Shit's going to crash and burn and I should've just quit this shit already.
>>
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>>629233
Whats your area of expertise? Would you say that most in-house staff are locally hired in NZ or hired and relocated from overseas? Are you a kiwi?
>>
>>629260
>VHS tape porno rings (underage)

u wot m8?
>>
>Work
At a big studio as an FX artist

>Do you like it
More than every other job I've had. People's reaction when I tell them what I do is nice, as is the satisfaction of making stuff. It is still a job though and has its shitty parts where you have to do stuff you dont wanna do.
>>
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>>629230
>Where do you work?
My own 3D related company

>Do you like your job?
No, it's a failure. Apparently no one cares unless it's drawn and not related to 3D at all.
>>
>>629868
If you're making porn, compose a scene in 3D then paint over it and add in 2D details.
Works well for people like hattonslayden
>>
>>629926
>hattonslayden
sage for mentioning furfags
>>
>>629926
Why is the best avenue for 3d artists pornography? It just seems so unfair to have to do that depravity to make the best income.
>>
>>629937
you dont want to make 3d porn, your rep irl will go to shit
>>
>>629939
5,000 dollars per month.
>>
>>629939
Unless she is a woman. Otherwise, that's what pseudonyms are for.
>>
>>629823
7D2D?
>>
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>Where do you work?
I work for an indie game designer "group"
>Do you like your job?
it is literally not enough to provide myself with a meal for 6days straight and I am not payed for it
monthly but based on how much shit I do, but there is no rush and we are chill so yea,
more or less.
>mfw still in HS
>mfw wanna do comics in reality
>mfw soon
>>
Vfx intern at vfx company

Pay is nothing cause its just a summer program. Doing my best to make them want to keep me. Everyone else around me acts like a child except for a few other interns. Literally have to try seperating myself from them I think if I want to somehow end up with a job.
>>
>>629937
im 2d artist and i complain about that in my field as well.
>>
>Where do you work?
DMP for a VFX studio

>Do you like your job?
The best thing is that I could often work from home. But I lost the passion around 2 years ago, now only the paychecks keeps me going.

If I could start over I really really wanted to do character animation. It's too late for me now, I dug too deep and I'm known as 'that DMP guy' within the creative communities...
>>
>>630868
What's a DMP? Dynamic motion painter? What does that involve?
>>
>>629230
>Where do you work?
I work at a hotel.

>Do you like your job?
It's okay. It's not particularly stimulating or rewarding, but it pays enough to keep me comfortable while granting me a lot of guilt-free leisure time.

3DCG is something I do as a hobby/a useful skill I've been developing for projects I may or may not pursue in the future.

I'd say my current work/life balance is functional and sustainable. While I hope to eventually do something more meaningful with my time, if that never comes to pass I think I'd be okay with it. Smarter and more talented people than me have squandered their lives in worse ways.
>>
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>>630869
Digital matte painter. It's basically doing matte painting with 3D projection (you can see some depth when the camera pan or zoom).
>>
I got two jobs, I work as a construction engineer full time, pay is great Im pretty sure I make more money than anyone I know. Part time and all my free time I do programming, 3D art and animation, also design lots of stupid game concepts, that I would like to do full time but cash is king!
>>
>>630879
That seems pretty cool! I've always worked in IT as a sysadmin which is really varied and gives me a huge amount of scope to do what I want, so I can understand why you might not like being shoehorned into a role which you've lost your love for.
If you've been in the industry a while, you must surely have one or two contacts who could give you a shot at animation?
>>
>>630881
>all my free time I do programming, 3D art and animation, also design lots of stupid game concepts, that I would like to do full time but cash is king
>cash is king
Will you feel the same when you're on your death bed?
>>
>>630884
Whenever I asked around for animation jobs, it always ended with people assuming either I'm having an early mid-life crisis or that I got in a big trouble with my current employer. The vfx industry is actually pretty small; you'll cross paths with the same people over and over so you really don't want any bad impression to spread around.

The flexibility in IT sounds pretty cool though. Honestly I think doing 3D stuff as a side thing is the best way to not kill your passion too early.
>>
>>630911
Perhaps you could try getting a few small freelance animation gigs on the side? Growing a portfolio, a clients list, that kind of thing, until you can present yourself as a capable animator for hire, or decide to go solo.
>>
>>630913
Well I’d been working on a big animated short on my spare time for awhile now. So hopefully it’ll kickstart my career in a different direction after it appears in some festivals.
>>
>>629355
I'm with you Anon
>>
>>629823
I guess I am a few years behind you still trying to get someone to pay me to make game assets, passion over position... I have to keep making mechanical drawings 9-5 and working on modelling in the evenings before I can even take a position like yours for granted
>>
>>629937
Not just artists, machinists, electrical engineers, and industrial designers end up making injection molds of commercially produced sex toys, or components for cameras or computers which will be used for porn. Can't hate the player if you tickle your sex drive with any kind of porn
>>
>>630003
How does one find a group like this anon
One day I would like to think I could collaboration with others
>>
None, my work is shit, cant get a job, doing the teaching route now.
>>
>>630956
Artella seems like a good place to start. A friend of mine somehow got into a video game company by connections he gained from there.
>>
>>630953
This job doesn't even pay anything "yet".
It's one of those "It'll pay off once the game turns into money" deals and I was a big enough moron to fall for that scam.
I guess the lesson is that you can never truly know people until it's too late and that spec is always spec no matter who or what, don't fucking do spec.

An obvious piece of wisdom, yes, but turns out I needed to get burnt to get it to truly sink in...
>>
>Where do you work?
At a small mobile game company.

>Do you like your job?
Sure. All of my assets are going into a game that I personally wouldn't want to play, but I get to make stylized fantasy props and characters and I get to do generalist stuff (rigging, animating) because there's very few specialists in the team.
>>
Im a houdini fx artist at a mid size vfx studio, its pretty comfy.
>>
Tech company as a scan tech/rnd
I hate everyone here with a fiery passion.
>>
>>629230
At CGBOT and sometimes i like sometimes i dont like it : C
>>
>>630441
What kind of things would an internship like this involve as far as day to day work?
>>
>>631173
Can you elaborate on scan tech? Also do you like what you do, excluding the people? What was your major?
>>
>>631226
Basically, what you need to know is how to produce good results using photogrammetry and know how to use and debug the 'custom' photogrammetry scanners that your company or whoever made.
A scan tech is basically, how i see it, a camera assistant on the film set. Also, you need good people skills since you need to communicate with the actors and clients on the set.
For the rnd/pipeline side, you need to know what to do with the scans and how to prepare them for whatever process they are used for later on. You need to keep researching new technologies/cameras that could be used for new versions of the scanners whatnot. If you want to go an extra mile, start learning computer vision, machine learning or programming for use with industrial machine vision cameras.

I would like it more if it was more creative. Only did one project where it wasn't just regular scanning sessions.

I have a bachelors in animation and VFX :^)
>>
>>629230
>Where do you work
At a major VFX studio

>Do you like your job

It's tolerable.
>>
>where do you work?
for myself

>do you like your job?
i hate myself
>>
>>629355
if you're really considering killing yourself if you don't make it, why not just quit your job and devote yourself to your work? Sure, it's financially risky as you may even have to take loans and cut corners and the like, but if your only other option than to make it is to die, having a steady but meaningless job is more risky than anything.
>>
>>629230
>Where do you work?
Editing clickbait.
>Do you like your job?
No, but it pays.
>>
>>629932
>>629939
>>629949
>>629937
Or Fek. 30'000 per month. No deadlines, no supes, no skills, no work, no expenses. Just sitting on your ass all day, one day a week show your ugly face punching keys on a keyboard and rake in 1000 a day, by simply promising furfags you will totally make them a shitty 3d game even though your 3d skills don't go further than "playing with ik and fk' (no seriously, look it up) and the closest you ever got to touching a legitimate game project was being a front end developer for a failed mobile game.
The cringiest part? Everyone fucking loves you and will whiteknight you for free, claiming you're super skilled while in reality you can't do jack shit and your "game" keeps breaking and going nowhere.

>your rep irl will go to shit
What's the fucking point if one year doing porn pays like ten years doing AAAA+ movies? In 3 years you already earned more than a pro will in his entire life, unless they become famous or something, but that goes for all things.
When the guys that are supposed to be an inspiration for all struggle more than some cunts on the Internet pretending to be those very same people then something is terribly fucking wrong.

And watch it, a furry character was on my portfolio that netted me a job in the creature department of a major vfx studio.
>>
Lead at one of the top studios.

Yes it's fucking bomb.

Ama.
>>
>>635488
Why are all AAA-games so shit?
>>
>>635488
What software is typically used there?
>>
>>629937
The way I see it; porn-scene actually cares about and takes care of its creators.
It might not seem like that at first, it really fucking doesn't, but at the end of the day the consumerbase does want to keep the talent around and are willing to pay fairly or even generously to their artists to do so.

Meanwhile, to "the real business" artist is just another expense that needs to be minimized.
Artists are made to compete on who is willing to sell themselves the cheapest, they hire talent onIy to train their own cheaper "pushover" replacements, the businesses even shamelessly promote the whole fucking hollywood "it's a passion job" VFX-production model that is designed to get them a steady supply of young workers and new CGl-production houses that are desperate to establish themselves(and thus willing to work for peanuts, or even spec-pay, with the readiness to put in 24/7 crunch hours.)
...And once(if) they do succeed in getting enough of a name for themselves to start demanding humane hours and pay... The businesses just ditch them and hire the next new guys down the line. "This is a PASSION industry, you getting to follow your dreams on our dime is half the pay."
It's all about cheapening the artists and the arts, reduced costs means bigger profit-margins after all and that is the whole point of doing business.

TL;DR
2D/3D porn-market right now works on the ye good olde patronage model.
Business is business.
>>
>>635294
>Fek.
Man.
Man I wish you were joking.
Holy shit.
30000 * 12. That's fucking _360k/year_. Indie devs don't even make that much. And he's just one person.
I'm just wondering where the fuck the money is going. From what I know, the guy's basing his entire development cycle on Blender and Unity, both essentially completely free. He's not even pouring any of that into helping out his own development, investing in better tech, art teams that know what they're doing, VAs, etc.
To be honest though, it is impressive in some aspects. Seeing what he's implemented and plans to implement is something else and I wouldn't doubt the finished product's quality to be anything less than satisfying. (if it finishes, that is. funny because his site lists the ETA of the game as 2017 and we're almost two-thirds done with 2018 already)
But it's just: he's making so much fucking cash on a monthly basis. And it's only going to get larger. I'll openly and happily admit that I'm jealous he found such a lucrative avenue.
>>
>>635488
blizzard?
>>
>>635507
Man, that's about as much money as 15 average indie kickstarter projects per year.

Or about 7 undertales($50,000 - 1000% funded) per year.
>>
>>635534
The people want porn, not games.
>>
>>635535
If you want high quality games you can buy a great number of offerings produced by large professional studios.

If you want porn it's a sleazy grey market with minimal competition or transparency. Alright, say you make it big with 50-80 grand a year on Patreon. Who knows whether that site will kick off all adult projects in 2 or 3 years? Does that mean you will be unemployed with an absolute embarrassment of a hole on your resume?
>>
Freight train conductor on the BNSF railway. Love it.
>>
>>635539
You will forever be unemployed with one million plus dollars in your pocket. Who fucking cares.
As if Patreon is EVER going to kick off its most profitable market, anyway.
Like YouTube was supposed to kick off all the let's players, right?
Even then, people are just going to throw money at you in another way.

>>635507
Oh shit dude, I can plan to make an Avatar spin off all by myself. Fucking impressive innit. Give me 360k a year. Hell, I'll fucking do it.
The only thing that's impressive about it is that it's not a fucking joke.
I dare you, go try calling him out for what it is: a talentless scammer. Furfags will flock to you with their digital pitchforks as if you had just called Jake Paul a dumbfuck on his YouTube comment section.
It's honestly the thing that enrages me the most. The way he just fucking thought he was gonna be able to pull a 3d game off by himself with a flash games background is simply insulting. He stumbles around and can't even get the basics right, without a single fucking clue of what he is supposed to do next, like a spastic monkey smearing his shit on the monitor, and the moment you point this out you get bashed in by his "fans" claiming that you wish you had his "skills" and how he actually deserves more money (!!!!!) and how he's such a generous dev because he will release the game for free (!!!!!!!!!) while they would be willing to pay full price for it (!!!!!!!!!!!!!!!!!!!)
I mean, bitch, you and your friend's faggot asses look up TO MY WORK whenever you talk about top tier cgi. Holy shit. Of all the 360'000 things I could envy him, his "skills" are definitely NOT one of them.
I would literally not give a single fuck if it looked like he was putting even a shred of effort in. But no, I have to stand there, with 200'000'000 $ worth of character asset on my screen, getting told that I'm actually not good at this job by a bunch of furfags who paid some nerd $1M to discover inverse kinematics.
>>
>>635539
>Does that mean you will be unemployed with an absolute embarrassment of a hole on your resume?
With those figures, I would create a single-member limited liability company (as they are called in my country), bill through it, and receive my salary from it. It would be separated from my identity, and, if asked, I could say that I did it purely for business, as a stepping stone until I could get something that interested me more, like, for example, the job I would happen to be interviewing for.

I'm not sure how well this could fare. Thoughts?
>>
>>635500
>>635502
>>635531

Fek games. I work in movies. Avengers, Star Wars, Godzilla,...

Software is the usual stuff.

Maya
Mari
Katana

Those are the main ones.

Don't know why anyone would want to work in games. Making a bitchin model that in the end looks like dragged through your anus because fucking consoles can't cope.
No thanks. I love me my movies. My stuff looks bomb and everybody is mirin. Billions of people in fact.
Feels good man.
>>
>>635559
Nice bait. Those movies are all trash.
>>
>>629230

Some shitty data entry job.

Going to quit in a few months to make an adult game and get patreon bucks. Just need to brush up some of my character art skills.

Soon I will no longer have to wage slave, just would need to make it on patreon within a year or I will be screwed.

>>635555

That the thing I like about patreon, you can have absolute no progress at all for months and idiots will still throw money at you.

Fek isn't even the worse. Look at Akabur he doesn't even do anything just people paying for his expensive cal arts education.
>>
>>635561
Awww someone is a jelly salty little bitch.
Hope you enjoy your boring shit life. It must really suck to be so jealous because you never amounted to anything. Talk to me again when you've fulfilled your life's dream and are working on the most prestigious stuff of your industry that billions of people are cumming buckets over.
>>
>>635569
>billions of retarded plebs enjoy it, so it must be good therefore im proud of my masterpiece
>>
>>635570
What the fuck are you talking about? It's literally the best, highest quality work there is in this industry. There is nothing better. Working on these movies is the highest distinction you can get in this industry. Especially in a leading position like me. Are you disputing that? What are your credentials to make that call? What have you worked on? Show me your last 25 blockbusters. Waiting now.
Oh yeah. Didn't think so.
There is a good chance I'll get the Oscar next year btw. And I'm not kidding.
What's your accomplishment? You jealous child.
>>
>>635571
Not that I have any issue believing you work on oscar nominated films (look at all the hundreds of people on those vfx credits lists these days)

But I can't believe how triggered you are lmao
>>
>>635571
>HIGHEST QUALITY
thats not enough for me to remember your name, you can and will be replaced by others

and stop roleplaying. nobody cares who you want to be
>>
>>635574
No fucking shit. Everyone in this industry is worthless and replaceable.
What's your point?
I don't give a fuck about you knowing my name.
The fact is you said that these movies are bad. While they are literally and arguably the most popular movies in existence. Ever. And the VFX work on those movies and therefore my work is the best there is. You are so fucking jealous it's hilarious. Do you think that's not obvious? The ol "I'll never amount to anything, fuck, this guy has something really cool going for him, I'll have to talk shit to make myself feel better". It's so obvious. Enjoy your jelly :-)
>>
>>635574
And the fact that you don't believe me blatantly shows that you think this is too cool to be true. Enjoy your jelly. Feels good man.
>>
>>635579
it wasn't me you fucking burger
>fulfilled your life's dream and are working on the most prestigious stuff
this is what you said. if your goal was to become a random pawn, then its your thing
>>635585
im baiting you, moron. new to internets?
its not that i cant believe i would meet someone successful on 4chan, ive dealt with plebs like you before. one of them would call everyone "broke bitch" and talk how he earned his place.
you are doing the same now but you say "jealous" or "jelly" instead and you say that every single post.
>>
Ahaha I love how you're trying to pretend you aren't jelly. It's okay. You can insult my success all you like bud. You'll never get an Oscar, you'll never amount to anything. You can call me pleb or whatever you like. At the end of the day you're a pathetic loser doing your pathetic irrelevant job that you hate while I'm doing what I love, getting a fuck ton of recognition and miring for it and you get nothing. Enjoy that jelly.
>>
>>635594
never had a job
go on and indulge in your echo chamber experience
el psy kangaroo
>>
>>635596
Am I getting this right? You never had a job but are bitchin here about people's success. You're a sad individual bud. Git gud.
>>
>>635597
>>635594
>>635585
>>635579
M8, look. I went to the fucking furfags and told them I earned a job in the vfx industry with a damn furry character on my 'folio and people did not fucking believe me either, on an imageboard, of all places.
I mean, I'm the living fucking proof that furshit can amount to much more than just cheap porn. In 50 years of fandom literally nobody ever came close to what I achieved, even though I just started.
Do you think anyone fucking cares? I earn peanuts while some less-than-amateur with a webcam and an Internet connection earns more in a month than I make in a year by simply pretending to know how to do my job. I get mocked while that faggot has a following rivaling popular youtubers.
I don't know how much a lead or supe makes, but I need cash, fast. And I DON'T want to resort to making furry porn to get it. Recognition is cool and all, but what about paying my rent.
>>
>>635559
>>635569
>>635571
>>635594
LMAO you spastic you genuinely believe what's more popular is the pinnacle of that thing?
All the movies you work on are seemingly generic capeshit made for plebs and you sound as insecure as a pajeet and probably are one since you're doing some shitty outsourced capeshit VFX and showing everyone how big your dick is
>>
What a sad board this is...
>>
>>635621
>implying the other boards are any better
>>
Seriously, do VFX models and textures really have a better "quality" than those for the games? Or maybe a better question - are those artists actually better? I mean, of course the models will look nicer when they use a more powerful renderer and don't have to worry so much about polycount and texture resolution, but those are just technical things.

And on top of that, while artists for games often do everything by hand like textures and foliage to achieve an original look, VFX artists just use powerful plugins and libraries of photoscanned objects to achieve the photorealism, is it not true?
>>
>>635625
>Seriously, do VFX models and textures really have a better "quality" than those for the games?
Very obviously. No poly/tris limits, no real texture size limits, alternative texturing options (UDIM, Ptex), micropolygon displacement, using and abusing particle systems for fur and hair, so on. If you're talking subjective artistic quality, well, it's subjective. Can't force you to say a donut subdivided a hundred times looks better than the Kratos model in God of War (2018) after all.
>Or maybe a better question - are those artists actually better?
This is where it gets debatable. For the most part, if we're talking AAA games to Hollywood VFX, it's usually a comparable skill level. Whether it's transferable depends on the artists' talents, but on an apples-to-apples the quality is there. The debatable part comes in in the more technical side of things, contrary to your post. You can argue that game artists are "better" because they have to optimise models for game engines, learn how to efficiently UV map their assets, all these "additional" steps that hinder the workflow as you take steps backwards to refine. For the most part, VFX is just do as you want (there's the whole minutiae about optimising for rendering as well, obviously). Of course, same thing like above, if you're referring to the artistic quality, it'll depend on your own tastes once more.
>is it not true?
Uh, not really. You can easily reuse those plugins and libraries of photoscanned objects in your games. It just depends on whether they're optimised for your game engine and whether their licence allows you to use them as such. The whole part about game artists working on all the small stuff isn't wholly for an "original look" (call it art-directed, maybe), it's moreso of you can build it right from the start to be optimised and game-ready, you can have it fit the artstyle of your production (same thing in all 3dcg though), and you simply just have the budget to pay for all these artists.
>>
>>635627
You forgot to mention the actual game-changing differences between games and vfx: rendering times for once, plus games need to work and look good at 360°, in vfx it only needs to work in camera, for one shot at a time. If it's not in camera, it can be as broken as you like.
And BTW, for being the main character done by one of the biggest names in the industry for one of the most prestigious game studios, Kratos doesn't even look that good desu.
But anyway, Unreal Engine is gonna be the future of vfx. But the assholes at Epic need to fucking implement UDIM support, fast. Also the assholes at Allegorithmic. Mari can't be the only texturing software to properly support UDIMs.
>>
>>631131
Hey, I work in mobile games as well.

>Where do you work?
3D artist at a medium sized mobile games studio.

>Do you like your job?
Yeah it's chill af, tons of perks, work from home 2 days a week, flexi working hours, get sent to conferences all over the place. Also get a lot of control over what I create.
>>
>>629937
get rid of this 'unfair' mentality about porn, it is effective
>>
>Where do you work?
For a christian evangelical ministry trying to do youth out reach by making video game-like products.

>Do you like your job?
It's technically interesting and they have the money to pay for big toys. But I have scerous moral problems with almost everything they do and the pay is shit. Also fucking making art in a strict realalistic biblical time period is boring as fuck. I am jumping boat as soon as I can.
>>
>>635843
>trying to do youth out reach by making video game-like products.
Have you implemented easter eggs, for the most daring of souls, to show them the true way of Satan?
>>
>>635845
No but I think I might do something like that when I give my notice. I am the only dev doing art so it would come back to my real quick if my boss noticed. Also it's early in production so not too many places to hide stuff.
>>
>>635846
You cynical degenerate fuck. You don't deserve your job.
>>
>>635848
I am flattered you care so much. Cynical, degenerate; yes and yes. No idea how that is connected to my deservingness to put food on the table though.
>>
>Where do you work?
Video game trailer company

>Do you like your job?
yeah, i just wish the flow of work was more steady
>>
>Where do you work?
Character artist at Blizzard.

>Do you like your job?
Yeah but after a couple years it became just a job. The fact that I don't hate it means it's pretty good. If I had to work at a call center again I'd probably fucking kill myself.
>>
>>629823
Icons for sure
>>
>>629937
Porn brings endless excitement, even small stuff. My theory is that it's in humans to react positively to new encounters over and over again, especially of sexual nature. And smallest stuff makes it feel new and gives jolt of joy. Non-porn has to stand out really powerfully to make a reaction, a good way is to make stuff that has a story or conveys a story of some kind to which we respond powerfully as well.

Also there is no point in complaining about stuff, usually it has a deeper truth about it that lies in pushing it to the limits, so embrace whatever is of times, it can be really fun, it's frontier after all.
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>>629230
>Where do you work?
Commercial CGI

>Do you like your job?
Yes, something else every week. Tight deadlines, super talented, small team. A lot of fucking overtime and stress though. Won't be doing this forever...
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>>631171





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