How hard would it be to make a model like this (for 3d printing)
So depressing to see the direct comparison between classical art (on the house wall) and modern """""art""""" like that diseased bear.
>>629005exactly. everyone knows true art is just making identical idealized sculptures of people in togas until the sun goes out.
load obj3dpaint random coat layer on itdelete original modeldone
>>629005Oh oh, goy. Please don't badmouth modern (((art))). I make ten millions a year selling modern (((art))), it is definitely (((art))). If it weren't (((art))) would they put the statue on the street? Checkmate goyim.
>>629030Why arent my VTX COLORED and TWEAKED, AESTHETIC pCube1 selling 6000000$ reeeeeee
>>628992Good god, I hate modern "art" and postmodernism in general
>>629030I can't take anyone seriously who unironically stares at these plain color shapes and burps out pseudo intellectual bullshit
this thread is why none of you will ever make it; - )
>>629033>pCube1because you're using maya instead of blender
>>628992Jew art pisses me off
>>628992Meshmixer can do this pretty easily if I remember correctly
>>629139>>628992I wonder what's the process behind that sculpture. Like, did the author just buy a bear model from TurboSquid, passed it through some (((clever))) mesh wrangling algorithms, made a prototype 3D print of it, and then sent it off to a molding/casting service?
>>629141I can't go into detail here, but it involves sacrificing infants to Moloch.
>>629157Sounds easy (I already have Blender installed and am initiated). What other steps are involved?
>>629141Most likely the majority of the design process is something like this.
>>629141>>629209Especially if you look at the wings which he probably made himself before meshmixing or whatever
>>629141>>629209>>629210Could it be?
>>629237just an (coincidence
>>629033because you aren't jewish
>>629021The toga is beautiful. I can't believe ancients were able to make a smooth cloth look from carving from stone. Its beautiful.The bear... Looks like someone pissed blood into a bear... I guess that's.. Cool?
if you are talking about modeling a hollow shape with rounded cutouts, check out https://www.youtube.com/user/luxxeon3d/videoshe does some tuts on 3ds max modeling, and some of the techniques could probably be used to make the effect you see on that bear. basically model it solid, delete some faces, add a shell modifier, then turbosmooth and voila.you could do it in maya or blender too. blender would be pretty similar to max since it uses parametric modifiers, but maya's modifiers tend to be hidden in the history on the channel box editor underneath your dimensions, so it'd be a tad trickier.basically you'll want to model the whole bear (or whatever shape you want to print) first, as a normal model. then, cut polygons to make the shape of the cutout you want, and delete those faces. after you have all the holes you want cut, you add a shell modifier (or in maya you could just extrude all the faces at once, i dont know if they have a shell modifier), and then run a turbosmooth (max) or smooth (maya) with a couple iterations to round out the cutouts. add holding loops if you want to preserve rim sharpnessmost of the guys tuts are designed with 3d print in mind too, so it does work with 3d printing, though you may need internal supports depending on your printer which would need to be cleaned up afterwards
>>629532>I can't believe ancients were able to make a smooth cloth look from carving from stoneyou don't sayI wish I was this good with carving like this guy
>>629603j u s t end me senpai I'm a sculptor myself and I did quite good but when you see these beauties you realise you will never be as good as those Pygmalion Incarnates
>>629591you gotta realize the world was different back then. most sculptors trained under a master sculptor from a young age, and once they got proficient enough they would be sponsored by a patron, where they would be expected to make a few works a year and in exchange would have their housing, food, etc taken care of for them. it was a very focused lifestyle, and for some reason in modern times we seem to have lost our stomach for training people in a profession from a young age. a lot of those people started sculpting or painting tutelage from the age of 5 or so, and would spend all day every day with their mentor
>>629044you might be right with those dubs