Finally, (They) have realized the truth!
You're late kid, they have been unblocked a while ago.
>>628945Good thing. Now let's take Blender's website down so that beginners don't waste months/years of their lifes learning a useless software.
>>628946Did Ton have a stroke? Or is that a speech impediment he's always had?
>>629029I wondered the same. I know the Dutch accent is a bit much but I guess it's some health problem in his case.>inb4 the super edgy blender hater "hurrdurr ids begause blender is redarded"Those fags bring nothing new to the table, ever
>>629029>>629039bloody newfags. he`s deaf
>>628997Bring actual facts to the table or shut up. Actual pros don't care which software they're using when it gets the job done. Only morons stay on the same piece of software forever and defend it as if their life depended on it, even if there's better software available. I'm off Blender as soon as there's something better, just like I've been off 3dsmax and C4D for the same reason.
>>629593>I'm off Blender as soon as there's something betterMaya calling Blendlet, do you copy?
>>629602Maya is a bug-ridden mess. It has less features than Blender, and a slower, clunkier interface. Every basic action in Maya takes 2-5 more clicks than it does in Blender.Maya crashes constantly and corrupts save files. It's trash.
>>628945Jewtube being Jews, what's new?
>>629618Maya 2016-2018's interface is way cleaner than Blender's mess.You find stuff where you expect to find it. Less features? What about xgen? MASH? Arnold? Let's not even compare the UV tools and the animation tools.Blender is useless trash all around.
>>629628Salty opinionated faggots like you really have no reason to put such effort into a campaign to stop other people using whichever software they choose. What do you gain from it? Are you just a hardcore Autodesk shill?
>>629648No, just someone who wants you to not waste your life learning a worthless software that will get you nowhere
>>629650Do you really think you're doing someone a favor by being a toxic prick on 4chan? Also, you must be blind to not recognize the awesome work that has been done with Blender. Even Pixar has said that Blender does most of the things they'd need for a complete movie.How can you live in your black-and-white world? Nothing is either just shit or godlike. Differentiate a bit - if you can.
>>629657>Even Pixar has said that Blender does most of the things they'd need for a complete movie.Source?
>>629660https://www.theverge.com/2013/3/7/4074956/pixar-senior-scientist-derose-explains-how-math-makes-movies-gamesIt's a few years old, but they did say it.
>>629665And, to this day, they still use Maya and other in-house tools.Blender can't even into UDIM, and only recently got Alembic support. It can't fit into a feature pipeline.
>>629718Studios the size of Pixar often modify such software by great extents to suit their needs. Plus, they have an entire R&D team that's constantly working on the next best way to simulate and render hair. This whole argument about "big studio uses [this] and not [that] so [that] must suck" is kinda null since said big studio's pretty much running all customized stuff.>It can't fit into a feature pipeline.This is neither in defense of nor against it, just more of an observation: the thing about Blender is that it's a contained system. You can just tell it's meant to be an all-in-one solution (that doesn't really work out well). It tries to accomplish every single step of a typical 3D workflow, having tools for modelling, sculpting, retopologising, UV unwrapping, texturing, rigging, simulating, animating, compositing, and even video editing. It's definitely not built to cooperate with any other software. But, of course, since it can't surpass the competition in any of those fields, its main attraction point is just it being free. Compared to the over-thousands you'd blow on legit licenses of Maya, ZBrush, Octane, Substance Designer/Painter, Houdini, etc., it becomes a really compelling choice, since at the end of the day you get to accomplish _essentially_ what all those expensive applications were built to do for the cost of nothing. (the key word there being essentially, as to quality/standard of product, that's definitely a different story)
>>629726if you can't reach the level of quality you don't accomplish anything.
>>629729Most of the quality you're talking about is the quality of the artist, not the tool. If you suck at Maya or 3dsmax, it's usually not the application's fault. Same with Blender. I've seen lots and lots of mediocre stuff because - surprise - free software lowers the entry barrier and gets you more people that don't know the first thing about 3D. In the hands of a capable 3D artist, Blender is just as good as other solutions. Man In The High Castle VFX were done with Blender.>you don't accomplish anythingThere's that binary thinking again. All or nothing, black or white, do or don't do. Just because your sedan doesn't do 300mph doesn't mean it's useless. It may be useless for the express purpose of driving excessive speeds, but it still gets you from A to B.Your triangles don't magically become better just because Maya blessed them. Sure, Blender can be improved in many areas, but so can Maya and 3dsmax. Difference is Blender devs don't have massive amounts of money but still improve the software, while Autodesk has almost infinite resources and still chooses to produce slow, buggy software with a UI from the last century. They could do a fucking LOT better, but they don't. Huh?
>>629718UDIM's probably going to be in Blender 2.8.You're right about the pipeline, but that might change one day. I've met MANY 3D guys (on conferences like SIGGRAPH) who primarily use Maya or 3dsmax and most of them used many other applications to fill in the gaps. Many use Blender as secondary tool for those areas that their primary tool doesn't do well.
>>628945Wtf I love Youtube now!
>>629740You're late. It's already restored.
>>629650>a worthless softwarehttp://www.grammar-monster.com/glossary/non-countable_nouns.htmNo need to thank me, Pajeet.
>>629718>Blender can't even into UDIMand yet they it does everything without it.have you ever used ptex? can you even unwrap a model?
>>629739That's pretty much the impression i got about blender, it's a very good tool for filling in certain niches in anyone's workflow, i hope they keep improving it so i can use it as a main tool as well and not have to crack maya once my student license expires, no UDIM is kind of a dealbreaker.
>>628945Fucking YouTube, first they try to take away my guns and now they try to take away my software.Get fucked, Google.
>>629757>hurr I'll just say a couple of technical words and hope to thusly save Blender from its fateBlender can't into Ptex either. And Blender UV functionality is pretty poor, unless you use TexTools.>and yet they [sic] it does everything without it.Not even close. Perhaps (((everything))) you ever say in the 3D world, yes, but that would show your limited awareness of what's out there.
>>629899>you ever say*you ever saw
>>629736because max and maya doesnt make a lot of profitmost of their money come from architecture software
>>629736I agree with your post, but I have to nitpick about something: as far as I recall, The Man in the High Castle VFX were done in Houdini, and Blender was used mostly for modeling and rendering with Cycles. Other apps were used too, for compositing, as would be expected.>They could do a fucking LOT better, but they don't. Huh?Yep, nothing to be happy about. There's only one company I know of (and would hope there are more) that I buy from gladly, and that's SideFX. Constantly releasing new features, and taking care of their customer base. They put Autodesk to shame.
How can this piece of crap that cannot even handle 500k polygons in edit mode be taken seriously? People have been complaining about this issue since 2011 and no improvements have been made.Let's not get started with the lack of UV relaxing. What a pity. All you have is a relax Uv brush that makes everything even more distorted.Most blendlets are not aware of this problem because they never worked with high poly meshes (or won't admit it/blame it on people's hardware) and never needed uv relax due to their lack of knowledge or skills to work with meshes that require uv relaxing.Enjoy your little amateur software that shits itself in edit mode, but stop being a bunch of obnoxious assholes. Nobody wants to read your "blender is taking over the industry, it's been used in The man in the high castle!!1!!" on youtube anymore. It's annoying. Blender isn't taking over anything, the UI overhaul won't fix the terrible performance and schools won't start teaching blender instead of Maya/Max/Zbrush.In 10 years you'll still be praising the man in the high castle and hardcore henry because nothing else of significant interest was made on blender. In the meantime, countless high quality games and movies are being made every day using Maya, Max, Houdini and Zbrush.Have fun shitting on autodesk on youtube, that's your only way of being noticed because nobody cares about you and your virtual donut bakery.
>>632297>How can this piece of crap that cannot even handle 500k polygons in edit mode be taken seriously?depends on your specs,mine can have several millions without lagging>Let's not get started with the lack of UV relaxing. What a pity. All you have is a relax Uv brush that makes everything even more distorted.you do have auto uv relax, i use it all the time.> that's your only way of being noticed because nobody cares about you and your virtual donut bakery.why are you mad faggot?, you are wrong on all counts. if you just bothered asking for help this wouldn't happen
>>632297>blender taking over any minute now>fast forward to 2038>any minute now
>>632297>People have been complaining about this issue since 2011 and no improvements have been made.That's literally the reason why 2.8 has a new-from-scratch core and even ditched the original viewport.
>>629593>I'm off Blender as soon as there's something betterTry 3ds Max>>629602>Mayathat's a piece of shit only 4 rigging
>>632300>depends on your specs,mine can have several millions without lagginglies. It's not a matter of specs. I can bring a mesh of several million polygons in Maya, Max and Modo in edit mode and it will still be smooth as butter. In blender, I'll get 5 fps. That's not because of my specs, that's because of the software itself.>you do have auto uv relax, i use it all the time.No you don't. There is no UV relaxing in blender, not even with TexTools. Minimize stretch isn't proper uv relaxing if that's what you're refering to.>why are you mad faggot?, you are wrong on all counts. if you just bothered asking for help this wouldn't happenI'm mad because once again you're proving how deluded you lying blendlets are. All of what you said was either false (specs related to viewport performance), or made up (auto UV relax).
>>632350wow, just fuck off already.im working in blender for 5 years now. and it never got to the point where i slammed down my keyboard and said "IM NOT GETTING THE RESULTS I WANT WITH BLENDER, TIME TO USE THE INDUSTRY STANDARD"matter of fact, i got the result's that i wanted with blender EVERY TIME. you know why? because iv seen other people get the results i wanted and that's how i knew it was possible. the fact that you have so many 3D packages on your computer tells me that your'e a piece of shit too. if i started with modo, i would stick with modo and that would be it. the fact that i use blender is entirely irrelevant to me because it already does everything i want
>>632382I don't give a shit if it does what you want. The FACT is that it cannot handle large meshes in edit mode such as characters imported from zbrush, while EVERY other 3d app can handle 10 times more with smooth framerate, is unacceptable.I wouldn't mind about satanist Virtual Donut Bakery if you blendlets would stop being such a bunch of obnoxious cunts who keep bragging about how superior blender is over everything else. But you fucks are so vocal about it and it's good to remind you that the industry (I know you hate this word) will never massively switch to blender because it's lacking.By the way, if you weren't choking on donuts already I'd tell you to choke on your dated Trumpsteiner pepe meme.
>>632382In those 5 years, you never had to light an OpenVDB volume, or assemble a scene with Alembic files, or animate some character stored in FBX, or polish a mesh with >5M polys, or shade a hero prop with UDIM textures, or simulate a big body of water?Well, I guess if you didn't, then nobody else needs to. Blender is king, long live Blender!
>Trumpsters using commie BlunderI have seen it all now.
>>632397>or shade a hero prop with UDIM textureslmao i bet your shit computer can't even texture in 4k>you never had to light an OpenVDB volumeyes because why would i? why would export simulation files? simulators are supposed to have unique algorithms fuckwit>or assemble a scene with Alembic filesagain, why would i want that? im not busy exporting/importing all day like a mad scientist. this is why i use 1 software only >or animate some character stored in FBXyou dropped the ball on this one, i used that function for years>or polish a mesh with >5M polyscan you polish a mesh with 5 million polygons in maya? this is why you get mudbox for free, IDIOT
>>630073IIRC, didn't the makers of Robot Chicken also use Blender for SuperMansion, and I think Hardcore Henry and Wonder Woman also used Blender in varying capacities.I think what it boils down to is that most existing companies (ie the big names like Pixar, ILM, WETA, MPC and the like) aren't willing to include Blender because it'd disrupt what pipeline they already use. But many of the smaller houses, like CoSA and Stoopid Buddy are able to give it a little more leeway in areas.
>>632418You completely missed the point. Congratulations!
>>632433your points are not relevant to 98% of the people that do 3D. so i consider them irrelevant.same thing if you went off on blender texturing tools which is justified. its not a texturing tool. so there is no point in saying "WHEN WE GONNA HAVE SMART MATERIALS/SCANS" because its not gonna happen
>>632350As a Modo user, I can tell you trying to edit a mesh of over a few hundred thousand polys will make Modo lag to hell.
>>632382>i got the result's that i wanted with blender EVERY TIME. you know why?Low standards?
>>629029It seems to be a combination of his teeth/jaw and dutch accent
i bet he's already talking about how autodesk is behind thi