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File: MML2Mega[1].png (12 KB, 256x256)
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Is it possible for a retard like me to figure out how to do efficient UV mapping for 256x256 resolution textures in Blender? I'm trying to make something that's a low graphics-high CPU drain.
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you will only know when you try.
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>>627829
I've been trying to figure out how to do this for the last few hours because all I know is full retard unleashed butterfly unlimited res UV mapping.
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>>627830
>for the last few hours
you don't get good after a few hours. try a few days, weeks or even months. if that's not worth it for you, move on.
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File: 1451382850268.png (455 KB, 625x480)
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>>627831
This is literally the last thing standing in the way of me having graphic assets for my autism simulator.
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>>627828
seperate joint points first. unwrap. so all edges are sharp.
align to grid.
pixel artwork at higher resolution 2x
resize

done
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No algorithm is a substitute for proper planning.




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