Is it possible for a retard like me to figure out how to do efficient UV mapping for 256x256 resolution textures in Blender? I'm trying to make something that's a low graphics-high CPU drain.
you will only know when you try.
>>627829I've been trying to figure out how to do this for the last few hours because all I know is full retard unleashed butterfly unlimited res UV mapping.
>>627830>for the last few hoursyou don't get good after a few hours. try a few days, weeks or even months. if that's not worth it for you, move on.
>>627831This is literally the last thing standing in the way of me having graphic assets for my autism simulator.
>>627828seperate joint points first. unwrap. so all edges are sharp.align to grid.pixel artwork at higher resolution 2x resizedone
No algorithm is a substitute for proper planning.