So how does one learn to do better low poly topology?Is it just experience?
I can only speak from experience But I Allways like to start out with a sketch Then I start from the neck down with Round tubes Extending our to the shoulders Then arms Then torsoThen hips and legsIt looks very stick figure like but with knife cuts to expand out the quads I can start to mold my charecters out slowly I suggest maybe watching some older videos on YouTube in regards to polycounts and topology
are you all modelling for videogames? it depends. i model for animation so i always start with the face and hands. the body doesnt really matter that much. it depends on what you wanna bring up of the charactee