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So how does one learn to do better low poly topology?

Is it just experience?
>>
http://wiki.polycount.com/wiki/Topology
>>
I can only speak from experience

But I Allways like to start out with a sketch
Then I start from the neck down with
Round tubes
Extending our to the shoulders
Then arms
Then torso
Then hips and legs

It looks very stick figure like but with knife cuts to expand out the quads I can start to mold my charecters out slowly

I suggest maybe watching some older videos on YouTube in regards to polycounts and topology
>>
are you all modelling for videogames? it depends. i model for animation so i always start with the face and hands. the body doesnt really matter that much. it depends on what you wanna bring up of the charactee




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