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I have been using blender as a hobby for 2 years (yes I get it shit software) and I make stuff nowhere near what I should be able to do after this amount of time and I'm almost certain it's because I can't pay attention to a tutorial for more then a few minutes. The only tutorial I've ever successfully watched was CGCookie's beginner tutorial that I watched when I first started, since then I've only been learning through asking stuff on stack exchange and trying stuff myself. Have any of you had this problem? How did you resolve this? Thanks
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Stop watching tutorials for the sake of watching them. Figure out what you want to do, then try to find a way to do it using the skills you already know. Don't google/look up tutorials until you run into a problem you can't seem to find a way around. Once you have found a solution, try to implement it, then keep working until you run into another problem. Repeat over and over until you git gud.

I didn't really get better until I started doing that. Shit won't stick until you learn to apply it in a personal project.
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oh wow, that's probably the shittiest paid blender tutorial out there
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>>626929
eh got it at 90% off
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>>626931
then use it, even tho its a very basic tutorial they do go through alot of stuff. (from the preview)
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>>626928
I have already done most of that; I figured that I find making meshes most fun so to be a game artist. Since I only knew how to model, somewhat texture and a little rigging I decided to help make a hobbyist game with other people, but then ran into the problems that my UV Unwrapping skills suck, so I tried to watch a tutorial about it but lost attention after a bit. I think in general your idea of a learning flow is really good and I'll probably save what you just said as a text file but it doesn't help with the fact that I can't pay attention to tutorials for more than a few minutes.
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>>626925
>paying for udemy tutorials
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>>626932
But that's the problem, I mentally can't pay attention to it more than a few minutes
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>>626937
got it at a good ass discount though
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>>626942
still paying instead of sailing into high seas
plus courses are always on 75% - 90% discounts, its literaly goes from 3 days discount then right after to 5 ot 7 days discount and the same shit again
the full price is a joke to being with and the majorty of the courses are by unverified people that are not that expirience/comfrontable with the software and they are just throwing shit together for easy money
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>>626925
Blender isn't shit. If you've used it for 2 years and still suck you're just a dumb human.
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>>626940
set yourself a goal, like creating a knife of some sort.
then use everything you know to create it, and when you are stuck on a particular shape/part look up the relevant tutorial. that's what i did
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>>626925
That fucking course. Ask for a refund if you still can and go subscribe to CGCookie, or get their courses through the discounted outlets, if you know what I mean.
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>>626928
>Don't google/look up tutorials until you run into a problem you can't seem to find a way around.
With this mindset you will never get above being mediocre at best. ALWAYS look for better methods or workflows, even if you *technically* know how. I guarantee you that in the first 3 years of modeling everything you do will be a shitty workaround at best with 10 ways of doing the same thing faster/more precise/better, and if you don't improve on that and keep using the same retarded workflows forever, you'll never get anywhere near being a decent 3D anything.




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