>team ninja cucks can't paint weights
Yep let's boycott and demand refunds, amirite /v/ros?
>>626904Oh no! A frame of animation looks a little weird.
they probably outsourced to srilanka or myanmar or something
>>627012no this would occur any time her thigh bone would be rotated to this degree
>>627025I've been trying to figure out how to fix this problem as well. It's reassuring to know even professionals don't know how to fix that damn joint.
>>627048corrective blendshapes, for the 1,000,000th time
>>627048Of course they know how to fix it, however the cost to benefit analysis deemed the fans (aside from the autists that inhabit 4chin) wouldn't care.
There are always gonna be some wierd deformation errors in some poses no matter how good you do your weight painting.
>>627048op's pic looks more like the bone isn't centered right but besides that you could just paint higher up the thigh and if the geometry starts to cave into the pelvis just hammer the weights out
>>626904The boobs work still.
>>628637Actually they removed that to appease game "journalists" and marxists that control fighting game events in the USA.
>>626904Can someone teach me how to properly weight the knees in PMX editor.
>>630585Look at existing mmd models and google "how do i weight paint"
>>630586The only video on it has a guy mumbling under loud background musichttps://www.youtube.com/watch?v=ksksip-VioYDuring the knee part he completely skips over it because his model has something on the knee that doesn't bend.All other resources are in moonrunes.
>>626904It's early beta footage. Those weights can easily be fixed.