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>team ninja cucks can't paint weights
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OK Autisimo
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Yep let's boycott and demand refunds, amirite /v/ros?
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>>626952
>>626905
Seething
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>>626904

Oh no! A frame of animation looks a little weird.
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they probably outsourced to srilanka or myanmar or something
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>>627012
no this would occur any time her thigh bone would be rotated to this degree
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>>627025
I've been trying to figure out how to fix this problem as well. It's reassuring to know even professionals don't know how to fix that damn joint.
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>>627048
corrective blendshapes, for the 1,000,000th time
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>>627048
Of course they know how to fix it, however the cost to benefit analysis deemed the fans (aside from the autists that inhabit 4chin) wouldn't care.
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There are always gonna be some wierd deformation errors in some poses no matter how good you do your weight painting.
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>>627048
op's pic looks more like the bone isn't centered right but besides that you could just paint higher up the thigh and if the geometry starts to cave into the pelvis just hammer the weights out
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>>626904
The boobs work still.
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>>628637
Actually they removed that to appease game "journalists" and marxists that control fighting game events in the USA.
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>>626904
Can someone teach me how to properly weight the knees in PMX editor.
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>>630585
Look at existing mmd models and google "how do i weight paint"
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>>630586
The only video on it has a guy mumbling under loud background music
https://www.youtube.com/watch?v=ksksip-VioY
During the knee part he completely skips over it because his model has something on the knee that doesn't bend.

All other resources are in moonrunes.
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>>626904
It's early beta footage. Those weights can easily be fixed.




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