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After learning Blender/3d stuff for like 2-3 months, I can do some dope architectural renders and stuff. After trying them all out, these architectural, environment stuff is all I really have interest in.


After doing a lot of those, I don't think I want to make games. I think I may have made the right decision as games industry is nothing but sadness.

I have no interest in making characters, or some random props with preheated baked textures. Zbrush is fucking retarded, the Ui is not the problem, like sculpting is really not that interesting, the zmodeler is very limited. 2.5D is fucking weird.


However how is the visualization, like doing products and architectural renders? is there a big industry for it?
How is the freelance in it, cause I can continue to use blender...I like the UI( I code a lot so it makes sense to me).
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>>626028
Too bad, 3ds Max is still king of ArchViz
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>2-3 months
>dope architectural renders
And that's the typical Blender cultist delusional attitude.
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>>626033
Brah there is not much to learn, To learn modeling was basically just fideling with things for a month and just keep building more and more and then materials and stuff is mostly just finding/buying nice textures. Also I been doing it like 10-15 hours a day with tons of addys.

>>626030
the software don't matter much, i can pick up 3dsmax, or maya in week. Shits all the same, I code all day and been on computer all my life. Probably just read the docs for maya and that be it.

Everyone claimed blender Ui and it's hard to learn. LMAO it took me 1 night CAUSE I READ THE DOCS......SHOCKING.
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>>626028
>After learning Blender/3d stuff for like 2-3 months, I can do some dope architectural renders and stuff
curious
can you post some of them? I want to see how far can someone go in 2-3 months
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>>626035
It's going to be a donut.
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>>626035
How will you know I made it?

give me a picture and I'll make a fresh one for you...just for you babycakes.
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>>626036

Lmao I remember making a donut, made a torus and and a dropped a circle cloth over it to emulate the "cream" and just added a bunch of mini cyclinders for sprinkles.
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>>626028
>After trying them all out, these architectural, environment stuff is all I really have interest in.
Yeah, you'd say that because it's the easiest, and your brain is like
>Lets stick to this, the other things are too haaaard.....
But hey, your creative funeral, I guess.
>I have no interest in making characters
Said nobody ever.

Get your head out of your ass, go to /ic/, learn you some art, and come back to 3d with a fresh view.
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>>626034
Post your work, bitchassnigger
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>>626058
tigger
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>>626058
Pick a picture you little bitch.

I'm throwing a challenge. Someone pick a picture to render and i'll make that. Thus proving my ability and my skill.

better yet, why don't we both try and see how it ends up. Surely I must be terrible if I'm only 2-3 months in. Easy challenge for ya mate.

Come on faggot.


>>626057

I don't know if it's the easiest, it's more of a different style. I see no point in characters. Besides you can just do random shit with the shapes and have a "creature" like It don't mesh with me.

Though making armor is kinda fun but again, I would rather make nice vistas all day(not there yet but hey im trying), way more fun to me.


Right now I'm making a interior of a nice castle or a mansion(no idea its just one room but I like the look, nice carvings and all. how would that be considered easy compared to a random shapes and just playing around with the deformation sliders in zbrush(something I bet u didn't even existed).
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>>626063
Jesus fucking christ, stop being so far up your ass. You're sounding like an absolute asshole, and you're too desperate with defending yourself. Just couldn't resist taking the bait, huh.
Those anons are just asking to see your work if you really match up to what you say you're worth. You don't have to retaliate with a "WHY DON'T YOU SHOW ME YOURS FIRST ASSHOLE", it's a really clear sign you suffer from some self-esteem issues if you don't have the absolute confidence to just post something you did. They don't have to prove anything, but you do, with all your bragging about your skills being "dope af".
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>>626063
>it's more of a different style.
I guess sucking dick can be seen as a "style", sure.

>Besides you can just do random shit with the shapes and have a "creature" like It don't mesh with me.
Hahaha... HAHAHAHAHAHAHAHAHAHA

I hope you're trolling, but if you're not, you aren't even worth finding a kruger effect pic.
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>>626041
So that's how the infamous tutorial goes?

HAI GUYZ MUH DRAPED TORUS IZ DONUT!1 SEE I EVEN PUT SPRINKELS, YUUUMMY
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>>626063
>I see no point in characters.
Shit mate, listen to this, what if in the future buildings are somewhat organic and become kind of a living creature? You could have, like, a living room which breathes and makes you feel like in the womb, all comfy and shit, without a need for air conditioner anymore.
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>>626072
u ok anon?
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>>626063
lol you're such a little bitch op. too much of a fag to show your own work.
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>>626028
>>626030
3dsmax + Vray or Arnold is indeed the top tier solution for archviz and general viz work

this industry is doing just fine, but unless you're incredibly good at this, freelancing will be harder than finding a steady job in a visualization/marketing/architecture company

(ive done this for 5 years, it's actually great if you have great projects to work on, not just showcasing 3D vacuum cleaners)
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>>628938
What do you expect? Nobody who is bragging like this is going to show valid work, and people who are really good are mostly humble and they don't have the time for bragging, they already plan their next work.
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>>628963
>3dsmax + Vray or Arnold is indeed the top tier solution for archviz and general viz work
I've heard that archviz is moving into realtime+procedural and ue4 and vray\arnold are slowly phased out
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>>628973
depends on the quality, budget, and purpose of the project desu

unreal has good results and is especially suitable to virtual tours or interior videos and whatnot.. its also quick for mockups and doing a bunch of iterations, but the GI and reflections are still very average and the final product always looks quite 3D

highly professional and realistic projects still rely on the quality and shading/lighting accuracy of offline renderers, which all now support GPU rendering, so it's possible to reach top quality with the advantages of working in realtime
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>>626028
I'm currently doing arch viz for an interior design company, the need for arch viz in the industry is very small and under appreciated given that most architects know how to render their drawings. Unless you are Alex Roman and work on international clients, games and film always has more work than just arch viz, with the same skill you can do level design for games and set design for film.
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>>629046
>most architects know how to render their drawings
more like 1% of them can actually properly do it
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>>629144
Properly do it 100% perfect render maybe not, but good enough to show clients who dont need perfect render then yes. I can tell you this because I work in the industry, and my company doesn't need perfect Alex Roman renders as long as I can render from an autocad drawing from nothing to finish in 4 hrs.
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>>629478
>Alex Roman renders
Are Alex Roman renders overrated? I don't know anything about the ArchViz world (hence why I ask), but to me, as an outsider, they seem like nothing special, just good, proper renders.
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the industry is big, at least in germany. the former office i've worked in had a guy who did renderings for several big players in the architecture field (whenever there was a competition he would cover 40% of clients). he was an architect like myself but did renderings as side business which earned him his second porsche last year.

in that case i was wondering if you could give any advice on VR. i think this is the very next step in visualization (at least for architecture). so unreal engine it is?
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>>629510
I thought those days are over...but I worked in VFX for 15 years, even at bigger studios in Berlin, Cologne and Munich and it got me nowhere financially.
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>>629519
maybe his case was a little extreme or he got lucky ending up with all the connections that he's having right now.
do you think VR is a meme? is it worth starting off with unreal engine?
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>>629478
kk well I worked in the industry as well and my experience with architects was quite different, in the sense that they had little to no knowledge about rendering and were instead relying on a small 3D team to do all their images

>>629482
Well.. when Alex Roman released his infamous showreel (like.. 8 years ago?), it was quite ahead in quality and aesthetics, so it quickly became the main ref for everybody. Other artists like Peter Guthrie, Ronan Beckerman and Matt Guetta (among many others) were also doing really impressive stuff, but Alex Roman's video truly had a unique perspective and an unparalleled wow effect versus everything else at that time. It was of course copied countless times since it's release, so in today's standards it may appear less special, but it's really not overrated.
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>>629519
Is the VFX industry in Germany still shitty?
I am in Berlin right now and i have no idea where to go searching for a job.
I have literally no idea what to do, coming out of a 3 year depression and slowly being able to work again.
I am a generalist and i know Maya, C4d, Blender, UE4.
>>629529
I remember his reel, he blew everybody away.
He had a monster machine (from his rich parents) with tons of RAM back then and simply brute forced the competition away.
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>>629543
>He had a monster machine (from his rich parents) with tons of RAM back then and simply brute forced the competition away.
So, basically, he applied feature-level shading to architectural renders, at a time when doing that was extremely expensive and impractical?
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>>629550
yes and lots of displacement maps, which would have crashed my computer. This was in essence the advantage over the competition.
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>>629543
>>629550
>>629554
Maybe, but that reel still had tons of amazing artistic choices. That's something money can't buy.
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>>629561
true, without a good understanding of the art he would have get nowhere.
But there where others with that artistic ability, the technical advantage gave him an edge which got him all the attention.
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>>629563
yeah definitely
the combination of both made it an absolute success
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>>629638
In other words, shekels win again.
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>>629711
yeah, that's why i brought it up.




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