So I've decided to spend 80 hours a week making a cg Youtube channel. What are the chances I make it big?
>>625924depends how creative you are. Is it just a channel where you model shit or do you actually tell a story? What's your end-game with it?
>>625928>Is it just a channel where you model shit or do you actually tell a story? My goal is to post regular animated shorts.>What's your end-game with it?The ultimate end-game would be owning my own studio.
>>625924Drop in the bucket friend. You need to be making great things. Everyone and their grandma has a youtube channel. What are you doing to be different?
>>625930>What are you doing to be different?There is basically no one making regular cg animation on Youtube that isn't weird and abstract.
>80 hours a weekHello, Mr. Burnout.
>>625933This.Be careful OP, you'll end up giving up after a week of work. I recommend finding a job at a studio or finding some work as a freelancer. Starting a solo career/studio is quite a gamble if you're not REALLY talented and lucky.
3dcg is a niche market with a niche audience. if you want to make it big, try a dumb consumption-based channel like mkbhd or linustechtips
>>625924You could maybe scrap a living doing adult animation for patreon supporters.You have about 0% of making it big on youtube even if you do you will not make money.
>>625924>to spend 80 hours a week making a cg Youtube channelgonna put what, 11 and a half hours a day without a break? you're gonna burn out and give up within the first week or so>What are the chances I make it big? pretty decent actually if you put the effort and your voice is somewhat nice , there is always demand for quality tutorials >My goal is to post regular animated shorts.you need to be crazy good to find big audiance fast >The ultimate end-game would be owning my own studio.try freelance and some internship it will yield better results>>625931>There is basically no one making regular cg animation on Youtube that isn't weird and abstract.because its hard and very time consuming to make quality cg animation. rendering and editing alone would take way more than you think and then you have writing somewhat decent story and dealing with voice actors, its not as simple and stratigh forward as you're making it sound>>625933>>625941this>>625944almost cut myself on all that edge__if you're actually think on trying to make in on youtube then do tutorials or stream
whats your channel?
>>626090It's called BlenderGuru.
>>625933>Hello, Mr. Burnout.I think you're right. 40 hours is more reasonable.>>626090>whats your channel?Don't want to doxx myself.
>>626105I would start out making really basic children's videos.It'll make you pretty well off financially and you'll get a chance to practice quite a bit. After you're well off enough financially follow your dreams baby!
>>626124Why would children videos be kind of a safe bet? Genuinely want to know, since I have no experience in that market.
>>626126>spam out lots of low effort garbage which appeals to children>useless waste-of-life parents leave their infants watching youtube unsupervised for hours on end>???>maybe profit if youtube doesn't demonetize or restrict you for no particular reasonit might be wise to spend a portion of that 40 hours making porn animations and shilling your patreon just in case
>>626154So you mean creating edgy garbage content?Well, that'd be disappointing. I was thinking about some Disney-type cool shit, of course within the limits of what one or two people can reasonably make.
On third thought I think I'm going to go back to my original idea and work 80 hours. Fuck burnout.
>>625924"I'm gonna choose youtube as my career path"why why would you do something as stupid as thiseven going straight freelance with no studio experience and contacts is less dangerous
>>626195I live with my parents and can do so indefinitely. As long as I do my expenses are 0 and I can devote all my time to chasing a dream.
>>626197how old are you? If your dream is to become an e-celeb you might wanna do some self reflection.
>>626201>how old are you?I'll be 32 in a little over 2 weeks.
I think there's a space for short-form animations online, the issue is how long these things take to make vs how many need to be released to earn income/followers. I'm in the same boat, making short animations. Right now I'm working on whittling down my workflow so I can release one every three weeks (one week for writing/modeling/blocking, one for animating, and one for compositing/audio). It's a thankless mission but the world doesn't need more talking heads on youtube. Good luck man!
>>626210jesus fuck dude, how about you find a job and move out before you try and become internat famous
>>626221>how about you find a job and move outnah
>>626212>It's a thankless mission but the world doesn't need more talking heads on youtube.Reading this brought me a bit of peace.
>>626212link please? i love seeing people's self-driven creative endeavours, like short films and other story-based content