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Why do people hate blender here? Should I get a student license for maya if I wanna work with 3D in the future? I am using blender as a hobby right now.
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>>625649
>I am using blender as a hobby
That's what every blender "professional" is doing. Unless you go for the real software you won't be taken seriously.
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>>625649
>Why do people hate blender here?
It's a deep-rooted hatred. people who ask this question probably only got into 3D after blender 2.5, because before that it was literally impossible to make anything of value in it. by extension it's also a 2-in-1 of also letting people know you're a newfag, as you can't possibly claim that blender is good and have also used it for longer than about 5 years.
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>>625651
So I should get a student licence for maya? The only thing thats holding me back I think is that from what I heard there are less good tutorials for maya than for blender. Is that true?
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>>625651
>because before that it was literally impossible to make anything of value in it
okay but if you can do anything of value nowadays, doesn't that mean it's getting BETTER?
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>>625649
It's just a board meme. It's meant to let the regulars know who the newfag retards are.
Example: /fit/'s "GOMAD" (Drink a Gallon of Milk a Day), if you actually do this you'll exhaust all of your reserve the enzyme (lactase) that processes milk sugars and you will shit yourself the way lactose intolerant (or old people who are often lactose deficient) do.
But it's repeated as a meme meant to trick newfags into getting discouraged so they'll leave.
>>
Especially for beginner blender basics doesnt transfer well to maya, which you'll probably be using on the job
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>>625656
learn how to learn google properly. stop using tutorials and start problem solving...
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>>625662
It's getting more complex, but it isn't getting any better. Its UI is shit but no Blender user will admit it either because they're afraid if it becomes easy to use they'll no longer be "special" for having wasted all that time learning to use it, or because too many people in the Blender community have gotten death threats from angry neckbeards for turning traitor and suggesting maybe it's time to improve Blender's UI.
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>>626016
People hate to admit they were wrong. Blender people got convinced by some guru/sensei/Mr. Miyagi to waste their time with Blender and instead of admitting their mistake, they go around the internet to demand other people make the same mistake. You can see the same pattern in Apple users and heroine users too.
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>>626019
I remember that guy who posted on here a few months ago who bought a Mac for doing 3D because all his hipster artist friends said Macs are the only computers "real" artists use and then he was pissed because all the 3D software for Macs is shit and doesn't get upgraded as often as the PC versions do.

So I can definitely see Blender users being like that.
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>>626016
Nah this is wrong. I love the Blender UI, it's why I started using it. It's designed for speed and workflow. Everything is on one screen.

It's also designed for a specific type of people, like I code a lot so it makes sense to me.

I tried maya and fucking just closed the problem within 5 minutes cause the UI is fucking garbage TO ME.

If you can't use blender then you need to be babyfed steps cause your brain can't comprehend having to figure it out yourself or just read the docs and stop being a basic bitch.
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>>626029
>It's designed for speed and workflow
It would be better if Blender was designed to make 3D stuff
>I code a lot so it makes sense to me
But doesn't make sense to people who have artistic talent and that's the problem
>you need to be babyfed steps...
If only you Blender people were capable of doing any 3D stuff worth watching instead of insulting people who had the good sense to stay away from your cult.
>>
This is how I personally feel about UIs I have worked with:

Houdini >>> Blender >> Maya >>>>> ZBrush

Houdini is Love, ZBrush is Death. Blender and Maya are fine, I guess.
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>>626032

>It would be better if Blender was designed to make 3D stuff

How stupid are you?
>>
I don't hold much grudges against Blender but one thing that really pisses me off is this: you create a torus, you set the inner radius, then you decide to move the torus, the tab to change the inner radius is gone forever. Basically, I can't live without Maya's Attribute Editor.

I also don't like how Bevel works and item selection is weird AF especially when you want to rig.
>>
People talk about Blender being a top-notch modeler, but then it can't do things like multi-object editing or follow edge flow.

Some Blender users, not having tried anything else, truly believe that Blender is the best 3D software, and question any hint to the contrary.

It's not as much a problem with Blender, which is quite fine and holds promise, as with a big part of the community itself.
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>>626052
No A lot of us have tried everything else and we know the limits of Blender. But things like Multiobject editing is not something I want. I prefer to edit one at a time, or just the group. I can see why someone would want that, again preference.

But then again, I can hotkey my way to that object, again I see the benefit of that in maya. But then do I want software that just hogs up my resources and costs an obscene amount. Are those features worth the price? Not a fucking chance.

Am I going to say, that blender has better sculpting than zbrush, nah we know zbrush is miles ahead in scuplting. We know the limits and we work with it, thats what makes us better developers than you. We solve our own problems, instead of asking for help at every little turn.

Are you stuck? Get good, learn to solve a problem.

I need better edge flow???? Fucking learn to design better, or learn to smooth correctly.

Every time you bash Blender, TAKE THE PRICE INTO ACCOUNT. Something you maya users never do.
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>>626061
>>a big part of the community itself.
Ooo, you just proved >>626052's point.
I'm a Blender user too, but I understand the severe downfalls Blender has. Excusing a lack of this feature by saying "oh I actually LIKE it this way" is just backwards, it's like saying I'd rather have a prosthetic wrist than real fingers.
I don't think you realise it, but the reason why people develop software is to make things easier in the long run. Solving your own problems may make you feel good, but the program's supposed to already be able to do that for you. If not, we might as well all be writing out vertex coordinates in notepad and hoping it spits out the 3D model we want. Sure, the sense of accomplishment is phenomenal, but think about how much time you just wasted when you could have just done it with a few clicks.
The typical problem with this Blender hivemind is that you guys are too arrogant and self-centred. You always think you're right and when you find out you're wrong you go through backflips and shit out a really poor excuse so you stay afloat rather than admitting defeat.
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>>626062


but mate, I do want to only one thing at a time. I like it that way. Like a seperate mode for each object, ya know. Object mode for all bigger editing, and edit mode for individual editing. Believe it or not I ACTUALLY LIKE that....


also do think about the time you gained in the future and how I can solve bigger problems in the future while you can't cause you didn't solve the easier problem. What if there is buttons to click for the next problem? Will you go back and learn? Wouldn't you be wasting more time that way??


Taking shortcuts has consequences down the line and you didn't account for that.
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>>626065
...the fuck are you talking about?
Fine, your first point is personal preference. I'm not going to argue further.
But, what the hell are you saying in the later part? You're just assuming the solution works once and you're going to run into the exact same issue later, but "oh no I don't have my one-click solution anymore!!!" Life isn't some kind of RPG quest. You can use things several times.
If the problem really is going to "be bigger", then wouldn't the person that learned initially going to have to learn how to solve this bigger problem too? They're not going to have any significant headstart, y'know?
Let's say problem A takes 10 minutes to solve. I have a one-click solution, so I haven't wasted my time. Problem B is bigger, and would take me 15 minutes to solve. Sure, let's say someone that had to solve A would only take 10 to solve B. If they took any shorter, then B wouldn't be a "bigger problem".
But at the end of the day, I've spent 15 minutes just solving B, while someone spent 20 minutes solving A _and_ B together. And who's to say there isn't a one-click solution for B out there already?
You're saying I didn't account for the future, but I'm saying your train of thought is too one-track.
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>>626061
>>626065
I won't ever hire you.
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>>626078
Like I wanna work for your bitch ass, you salty cheese doodle.
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>>626092
Oh, wouldn't you wanna work in New Zealand? It's beautiful here.
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>>626096
Naw, I like my Oregon mountains.
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>>626052
>but then it can't do things like multi-object editing or follow edge flow.
It can, you just have to enable multi-object editing. Ctrl click while in Edge Mode for "shortest path" or Alt click to select all edges
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>>626061
>>626065
Are you falseflagging? Do you even use Blender? You don't even know how to do the most basic stuff.

Anyone talking about the "community" is basing it off the retards on 4chan, they haven't spent any time on blenderartists or any other website.
Just like they don't know shit about Blender except what they've been told on 4chan. It's the problem with allowing teenagers on this website, they don't think for themselves; they just look for the quick "answers" to everything.
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>>626107
Can't you do that by clicking a button in the UI? Oh wait, Blender doesn't have an UI, so you have to do that hotkey kung-fu.
>>626107
>they haven't spent any time on blenderartists
And they shouldn't.
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>>626096
> muh weeta digital
> muh tissue system
hire more computer scientists you cuck
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>>626065
... I'm beginning to think you've never touched a 3D program in your life.

>>626109
Really, 4Chan is probably the worst place for any and all fandoms.
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>>626129
why are you here if you complain so much? do you know how ironic you are? stop bitching and contribute to a discussion constructively if you want to make a point. holy shit it's infuriating to hear shit like "lol you suck no context laalalal" and in the same post "lol this community sucks". at least have some semblance of self awareness if you're going to be this naive. you can't criticize the work so you criticize the worker? give me a break.
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>>626032
>If only you Blender people were capable of doing any 3D stuff worth watching instead of insulting people who had the good sense to stay away from your cult.

If you're too stupid to understand Blender's superior UI then you're to stupid to understand the superior 3D work created by Blender users.
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>>626068
Take that example further to say point D and E and your point is null. The other guy wins cause he will solve it much faster.

Also what do you do if you dont have or your edge flow doesn't quite work the way you want it to?

How will you solve the smooth edges? Oh wait....you have no idea how to.
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>>626147
You're completely forgetting that "I" can still learn. If there really is a problem that can't be solved, then "I"'ll just buckle down and solve it. There's nothing wrong with having to solve a problem. The point that was being made was that it's just convenient when you don't have to. End of story.
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>>625649
Why do you say that? We love it.
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>>626016
Funkin' fags keep going on about the UI. It's easy. Learn some hot keys. Faggots everywhere.
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>>626052
If you select the objects you want to edit and press ctrl + J you can edit both objects at the same time.
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>>626147
>you have no idea how to.
Quite presumptuous of you to say that. Of course, I know how to create a smooth corner or follow curvature manually, but I prefer to use a tool that saves me time by coming up with good results after just switching a toggle.

I bet you also know how to arrange a closed curve of vertices into a circle, but why would you do that manually instead of using the To Sphere function?
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>>626165
That's not one object. I know you can separate them later at the geometry level (not sure what happens with other attributes), but nonetheless it's a hindrance to the artists' workflow.
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>>625649
>what is uw relax
>what is two axis scale or move constrain
and the list goes on and on, blender lacking the ability to do a basic task that other software is doing for decades
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>>625649
I think once 2.8 is finished and launched, it may well be comperable to some of the leading softwares, but for right now it's lacking in several areas

One of the biggest hurdles you will run into though is that most studios don't incorporate blender into their workflow, using maya or max instead (a few also use c4d). In my experience, studios working with more commercial or architectural 3d tend towards max, while studios with more character driven and animation driven projects use maya, and studios who work more on motion graphics use c4d

If all you are doing is modeling, then blender is just as capable as any other software. Its once you get into animation and rendering that it lacks by comparison
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>>626223
>just as capable as any other software
For small assets and very small scenes, yes. Try to put it in production and it will bite your ass painfully.

Hopefully, this will change with 2.8+. However, I get the feeling Blender devs (driven by the community interests) are working too much on eye-candy, and less on useful features. Nintendo Eeveeā„¢ is fine, don't get me wrong, and I look forward to it substituting Marmoset in part. But what about, say, OpenVDB or FBX support? Pixar's USD? A human-readable scene description format? Better fluid and cloth solvers? Viewport performance in edit mode? A comfortable baking workflow? Better UV tools? An API for interacting with proprietary plugins?
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>>626219
>>what is two axis scale or move constrain
It can do this.
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>>625649
>>625656
Student license expires after three years. You might as well learn blender and get basic things down anyways before dumping a lot of time and money into what is essentially just a more polished and refined program anymore.
I've seen too many kids and pajeets dump a grand on Maya as well as going through the trouble to get engines like Renderman only for them to have literally zero experience with any kind of 3D modeling. Learn the basics with something cheap or free, like blender, before making the leap to Maya. The latest releases of blender are more than enough until you either get into schooling or get your foot in the door professionally where you will eventually have to upgrade to something like Maya.
But if you're modeling for fun or as a hobby, stick with blender. Paying for Maya is basically paying to be taken seriously as a professional.
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>>625649
>/3/ is one person
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>>626441
This.

Blender is for those doing it for fun or as a hobby, Maya is for professionals. Don't bother unless you're looking to make a career out of it.
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>>626476
Maya hobbyist here. Blender is fucking terrible and there's no reason anybody should use it.
>>
I came to this board for the first time today, only to discover that it is full of retards with the discussion proficiency of a PhD in Advanced Nonseqitorisc /pol/ graduate.
I guess you saved yourself from one newfag today. Congratulations.
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>>626501
You seem like a great fit!
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>>625649

because people dont know how to use it, and people dont like to admit they are lazy so they react with hostility towards things that make them feel discomfort in the slighlest.
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>>626550
You are describing the typical Blendtard attitude, right?

I mean, you have to be. Blender is easier to know than other programs such as Maya, simply because it has many fewer features. And the typical Blendlet won't ever attempt to try Maya or any other program, out of fear that they might be wrong about >muh best-in-class 3D software.
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>>626481
>Maya hobbyist here. I'm a fucking retard who spends a grand on software I only use a fraction of.

ftfy :^)
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>>626552
In fact Blender has zero useful features and they're all well hidden under the lack of UI.
>>
Mayafags are just mad that an open source software is pushing their proprietary software into obscurity.
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>>626555
>What are educational licenses?
>W-what is piracy?
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>>625649
people hate on blender because they were told to hate it. Blender was pretty shitty in the beggining but now its doing pretty decent. I dont think you'll ever need maya if you dont want to get serious with 3D rendering imho
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>>626572
>for autist to dick around on for 3 years
>for poorfags who should have bigger concerns than stealing 3D software
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>>626638
>stealing
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>>626584
Opposite desu. blender was far better in the beginning.
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>>626694
Now THIS is contrarianism at its finest.
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>open blender
>try to do something
>error message
>close blender
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>>628367
Did you report the crash? I bet you didn't, lazyfag.
>>
From what ive seen compared to literally every other program out there blender tries to reinvent the wheel and screw with established solid UI design, workflows and terminology just to be different. There seems to be this weird idea that doing it their convoluted way is somehow superior and yet so many help forums have people all over having difficulty with stuff that should be as intuitive as everything else but is ass-backwards. Another big excuse is "oh just memorize this massive list of hotkeys and its fine" And of course, its NEVER the bad design, its always as ive seen called "User issue" or this elitist talking down language like "oh these plebs can't grasp the brilliance of this design" or other defense mechanisms.
This is a perfect example of what im talking about:
>>626029
>If you can't use blender then you need to be babyfed steps cause your brain can't comprehend having to figure it out yourself or just read the docs and stop being a basic bitch.

>>626016

As absurd and bullshit as this sounds, I can actually believe it.
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>>625649
Simple, you didn't live in the 2.4-2.5 and earlier era of Blender.

The program's still got plenty of flaws (areas like texturing and sculpting are crap without plugins, UI is still hard to traverse to, even with hotkeys, rigging is complex as fuck to work with and for some reason moved over to the Pichipoy method of leg rigging). But it's come a moderately long way from what it used to be.

t. blender user of 9 years

>>628449
I never report crashes, regardless of program. Hell, I don't do it with Adobe products.
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>>628367
>rather than read the error message which certainly wasn't related to the vast number of pirated add-ons he'd just tried to enable or that annoying desktop wallpaper which kept telling him he had to pay something called bitcoins to get his collection of cartoon frog images back , the anonymous 4(four)chan user angrily closed blender and declared it as yet another failing of open sores software before screaming for his whore of a mother to prepare him an extra large portion of breaded chicken products to quell his rage
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>>626441
Isn't three years a good stretch of time to learn about modeling and the software? Assuming the person would dedicate into learning/taking courses everyday.
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>>628461
yeah
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>>628367
Vanilla Blender literally never crashes. I've been using it for five years, and never had a crash. Meanwhile, Maya 2018 crashes at least once a week.
The only time I've had Blender crash is when I'm using HardOps.
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>>628451
>just to be different
To be faster and more intuitive, you dumb faggot.
Every basic action takes 2-5 more clicks to do in Maya than it does in Blender, and having to always drag that retarded gizmo around in Maya to move shit is very tedious. Something as simple as just having the MMB for rotation of the viewport is very nice, because it frees your left hand, so that you can use hotkeys more effectively.
You're living proof that Mayafags just shit on Blender without ever trying it. Are you bitter that you spent money on that bugridden trash? Are you bitter that Maya is all they taught you at school?
Just swallow your dumb pride and try Blender once. It's not as hard as you think, and you'll be much more productive.
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>>628452
>use Blender for 9 years
>UI is still hard to traverse
Why are you lying on the internet?
If anything, Maya is much harder to "traverse", because all the basic functionality is hidden within long drop-down lists. There are FOUR damned drop-down lists for simple mesh operations, all with names that don't signify anything at all.
To select UVs you have to go into a special UV selection mode. To unwrap UVs you have to first "create" UVs with a random function. To add blend shapes you need to put a copy of the object you want to animate into the scene FOR EVERY blend shape. You can't save multiple animations into one FBX. You have to swap between various "modes" to just find the basic buttons you are looking for. Etc., Etc.
Not to mention that it crashes ALL THE TIME. Memory leaks and shit force you to delete your history all the time, manually. Even save files get corrupted fairly frequently, so none of your work is really "safe". Maya is a fucking mess.
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>>628461
With a proper, well-laid learning curriculum, three months are more than enough to get working knowledge of all important areas of Blender. Furthermore, this knowledge translates easily to other apps, as it has more to do with the principles behind 3D creation than how to use one particular program to do one particular thing.

YouTube tutorials tend to be shit for this. Paid tutorials/courses (even if you can get them at special prices, if you know what I mean) are the only reasonable way.

However, if you have previous experience with 3D in apps such as Maya or Houdini, learning Blender takes less than a month, as it's way less complex -- despite the suck-ass UI.

Bear in mind I'm thinking of daily, intensive dedication to learning, which not everybody has the luxury of.
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>>628461
>>628497
Okay, nevermind, I just read what you were replying to.

Anyway, the post may still be useful to somebody.
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>>628491
If Blender is so productive, how do you explain that, where money is concerned, people still choose paid solutions over the allegedly "better" one?
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>>628499
Because Maya became the "industry standard" long before it and it has become an integral part of the workflow at many studios? When they rely on a bunch of in-house plugins for Maya it's kind of hard to switch over to a completely different program.
Maya also has support. professional people who will work to solve problems that may occur during production.
Blender is still a vastly superior product for small studios or people who work alone.
The one thing Maya does better is rendering, because it supports Redshift. I think it's rumored that Redshift is coming to Blender too, though.
>>
blender is fine
you won't be making hollywood-tier content with it but it will suffice for most other things

if you can't get decent results out of blender the problem is more likely between the keyboard and chair
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>>628551
>you won't be making hollywood-tier content
D-D-D-DROPPED!
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>>628497
yes goy, you must pay to really learn the ins and outs of a free software like blender.Don't bother with all those 'tutorials' on youtube, they are nonsense.
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>>628551
>you won't be making hollywood-tier content with it but it will suffice for most other things
What's stopping you?
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>>628573
Did you miss the part about special prices, asswipe?
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>>628551
https://youtu.be/oAOAd2_2NM8
>>
Ok, I came back to give a little talk.

Honestly, people hate Blender because it is easy to get into. Heck, I got into it, though I use Maya too and I have no much problem with it.

I find the hate towards the program very retarded, not because I have no problem with it (in fact i really dislike the ui) but because fags constantly say "get good and use pro software".

This kind of way of thinking is the most retarded thing possible I ever heard ever since I first heard sonichu was a thing. Skill is not locked in the software you use. It stays with you forever. What you should be telling the new people to do is to learn professional software when they can already make great stuff on their favorite software.

This helps people gain knowledge of how to make great things, and then learn to translate that into more advanced software. If you can make a very complex spaceship on Blender, but a not as complex one in 3ds Max, you can learn more about any advantages of Max which can allow you to make a spaceship of same, if not, higher complexity than the one you made ago.

Hope you guys can get less shit about this, and focus on being angry about things like the lack of any innovation in most software for the past few years.
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>>628705
>Honestly, people hate Blender because it is easy to get into

This makes absolutely no sense, If blender was actually intuitive and easy to get into without a screwy learning curve then nobody would be hating it at all. I WANT to like blender, but unlike every other 3D program Ive ever used they seem to somehow screw up some basic design and workflow as well as being overly dependent on memorizing a massive amount of hotkeys. That and changing a lot of terminology or well established design & logical layout/groupings of UI. Blender seems to excel at complicating things compared to others for example Baking workflow. 3dsmax by comparison was actually pretty easy to learn. Maya, not so much, but still had a better learning curve.
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i only recently had to start using blender because of CATS tool after using nothing but maya zbrush and 3dsmax and these are my main BEEFS

>dif hotkeys depending on if your mouse is over the active view or hierarchy
>4 different ways to do the same thing but slightly differently so you have to struggle to figure out which one does what and how to work around it
>no hotkey to switch between scale move rotation tool by default
>completely different way of using the program compared to other 3d software so it makes jumping between it and other programs a pain keep finding myself trying to right click objects in maya after i use blender for a while
>hate switching between add and subtract mode in weight painting, hot keys work but only have the time and keep switching for some reason
>not realizing you have to save the image after editing it on the uv screen caused me to lose hours of work a few times

and much more
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>>626228

But that's the thing, as with all other shitty FOSS trash that gets shilled by lincucks, features are you users to add so sit on your ass and wait.
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>>628955
>so sit on your ass and wait.
Nah mate, my time is too precious for that. There are plenty of commercial solutions that, for a fair price, give you almost all you need, and certainly way more than Blender.
>>
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>>628949

You are using a crappy open source software only praised by it's deluded fanbase and you're wondering why it's so shit? Keep using Maya and Zbrush like the pros do, don't waste your time with a software that will only discredit you.
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>>625649
They're salty about paying for obsolete software
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>>629596

Our "obsolete" software is used in every gaming, movie and VFX studios. Nobody gives a flying shit about blender aka baby's first 3d software.
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>>629597
Still living in 2005 I see.
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>>629600

Still being a deluded blendlet I see.
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>>628551
>if you can't get decent results out of blender the problem is more likely between the keyboard and chair
Realistically, it's true for most software. After all, there's plenty of crappy looking movies made in Maya, or shit like these: https://www.youtube.com/watch?v=ONDncWIj5No
>>
>>628815
>memorizing a massive amount of hotkeys
But anon, hotkeys are great. You get stuff done much faster than having to drag and click on UI.
>>
>>629643

Well if you can memorize everything here and more...
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>>629654
Nobody needs to memorize everything, you usually do with stuff that needs to be done over and over. At least having hotkeys is better than having the bare minimum.
>>
>>629614
Holy Mother of the Cosmos, this has to be a joke, right?

Also,
>Dick van Dyke
kek
>>
>>629654
You learn that by using them over and over. And this way you learn only those that you need. For the rest, there's the manual. No biggie.

And yeah, sometimes it's a problem when you switch between programs and mix things up, but all programs have shitloads of shortcuts and it pays to know and use them as much as possible.
>>
>>629702
Nope, this is the Asylum. They also made these:
>https://www.youtube.com/watch?v=0rJRuWJcRQ8
>https://www.youtube.com/watch?v=EnQJ6xrK0HM
>>
>>629731
HAVE THEY GOT NO SHAME???




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