>le industrial standard>cant paint over normal seamsIs substance painter an overrated software?
learn to unwrap properly without shells that hug eachother
>>625611how tf do you wrap an ellipsoid object without opposite seams
>>625609it has a very punishing, shitty shitty shitty ui
Substance Painter still has problems with UV seams, it seems. I can bake a normal map in Max and UV seams will not be visible but bake it in Substance and they still out like a sore thumb.
MARI master race reporting in
>>625609>literally first google result of painter seams with this same rock marked as solvedlow effort
>>625613post your uv map
>>625668T-that's lewd, Anon!
>>625618Have you seen 2018 version? If you can't handle that UI, you probably have some mental disabilities.
>>625609Change your brush alignment from Tangent Wrap to Camera, or set you texture to Triplanar Project and use a layer mask to control your placement. Come on guys, this isn't hard you just have to try.
>>625609>Can't properly unwrap>Blames the software
>>625668maybe i should relax them more
>>625757Nah man, you're good.
>>625740try thismake a flat plane. cut the uv in half along center edge and flip one uv island 180. resize for padding.Now you literally cant rid of normal seams.
>>625666>solvedalllgorithmic: just give it up and paint height channel instead lmaoop: meh good enough
>>625757hahaha i laughed so hard at this
>>625757loos perfect mate what's the issue
>>625665>$ 2.068no thanks
>>627243>no thanksThat's why your work will always be second-rateTop tools, top Shekels
>>627289Mari is a VFX tool, it's never used in any other industry for good reason.
>>625609Just learning Substance and I had issues with this too, I thought that a big point of this shit was to not worry about the fucking seams too much.
>>625609You need to use triplanar projection, you complete retard.
Octree painting is probably what you want if you need to completely remove seams
>>628320>literally did u turn it off and on again huurThats already the first instinct troubleshooting the seams, triple nigger
>>628437>literally>huur>triple niggeryou're trying so hard..
>>625757Is this a YLYL thread?
>>628437Then you used a material that doesn't work with triplanar, you complete fucking mongoloid.PEBCAC as fuck.
>>628576>PEBCACYou got some intersecting geometry there, m8.