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I know this is a stupid question.
It feels like Substance preview rendering is quite different from how assets will look like in Unreal4. Especially some height map/ normal map change , it seems when height map is converted to height map , it will look different in Unreal4
I am not sure is it is a issue of light setting.

Pic not related
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Ask Allegorithmic support.
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Make sure you flip your normal map, and add reflection captures in UE4. Also with your height, roughness and metallic maps, make sure in UE4 to have their compression settings at either greyscale or map( no SRBG).
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I know it's not related, but you're gonna have to provide source.
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>>625766
What do you mean I have to provide source?
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>>625768
I'm gonna need you to give me the source. Hand it over.
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>>625773
I don't know what is this "source" you are talking about.
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>>625774
I'd appreciate it if you told me where you got these images.
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>>625816
>what is reverse image search
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>>625768
More
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>>625816
There's a thread on 4chan, the /3/ board. An anon is currently dumping those images. That's were I got them.

Here: >>625558
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>>625874
Thanks!

Posting my preferred one from the thread.
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>>625774
sausages!!!
https://lovecacao.deviantart.com/
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>>626287
thank you very very much
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>>626368
You could have saved yourself the blue balls syndrome if you had used Google's reverse image search when you first saw the thread.
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Can't you niggers read moon runes?
和呼@猫耳
ギャング ロード・不良道
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>>625913
kek
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>>625558

Use the HDRI from the Unreal Engine mesh preview window in Painter.
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>>626447
yes
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Nothing in life matters
Your sufferring is petty, and insignificant in his grand scheme.
Let it go.
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>>625558
I had this issue too. My metal object appeared fine in Painter but then very very dark in UE4. All my settings are set for UE4 and I have reflection capture.
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>>628625
Rick?
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>>628974
Morty?
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Make sure that you exported your normal maps properly (try by enabling "flip Y channel" checkbox in texture properties in normap map from within ue4).

Other than that, it won't look the same; Try using the same hdri/panorama or similar environments in both ue4 and painter to get the most similar lighting possible. I also think there is an ue4 shader for substance painter in the substance share store
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>>625558

When you started the painter project, did you check off this box?

You have to check this when creating a UE4 asset project or else it will never look right in UE4




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