[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: t.jpg (436 KB, 1920x1080)
436 KB
436 KB JPG
>>
>>625354
Yes, A pose is much better
Always use the most average/natural pose when creating a character.
>>
>>625354

T-Pose is easier to rig and gives you better under arms and is easier if you ever have to pose the figure with arms lifted above head.

A-pose is better for making clothing and gives you better posing if your figure isn't going to be doing any reaching over their head.
>>
if A pose gives you a better base for making clothes and T pose gives your character a better range of motion; then wouldn't it be best to model/sculpt and retopo in T pose, rig and pose into A pose, and then start making clothes?
>>
>>625400
No

T pose isn't relaxed so deltoids actually contract and are stiff, best to model in a relaxed T pose
>>
Yes T pose is an epitome of white racism, you better sculpt it in inclusive A pose if you know whats good for you
>>
Why did this just become a normie meme?




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.