[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: hm.jpg (22 KB, 500x414)
22 KB
22 KB JPG
If we don't like normies, why are we always trying to keep our normals consistent?
>>
Because the last thing you want is an edgy normal. Then they wind up on 4chan.
>>
>>625017
OMG
>>
i like normies, i am one. animators and modelers are pretty normies. Theres no place anymore for nerds
>>
>>625017
I blame Blender, again.
>>
File: Quiet.jpg (14 KB, 156x195)
14 KB
14 KB JPG
We always want our normies OUT
>>
>>625030
Ditto. I'm a regular guy, everyone I work with is pretty normal.
Passive-aggressive, poorly adjusted weirdos don't get hired anymore. No one wants to deal with that shit.
>>
If Blender is so shit why is Maya using Blendshape?
>>
>>625030
heh typical averaged normies




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.