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>No update since last december
>December update was just to add photoshop 2018 support
>40% off
>still buggy as shit

Are they admitting defeat?
>>
>>624879
They never stood a chance
>>
https://www.youtube.com/watch?v=TZt49h8Fu-E

they are making this.
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>>624879
Basically yes. The started this megatexture thing, which is quite nice, but they are totally leaving the procedural and painted material market to Alegorithmic.
>>
>>624897

Yep. Substance is cheap as hell for indies ($20 a month for ALL their software, commercial use allowed). At this price Quixel offers a non commercial solution. Absolutely pointless. What I like about them is their photoscanned stuff, but their procedural tools are useless.
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>>624879
>>624884
>>624898

I don't even know why I visit 3DCG anymore, JFC its like everyone here has autism or severe retardation.
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>>624911
Especially this guy ↑
>>
substance is industry standard now, even for still images i.e vray and such

photoshop integration was lulz worthy from the beginning theres only so far they can make it go.
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>>624879
I hope so. Studio I interviewed for a couple weeks ago said they were phasing out Quixel workflows entirely, as is everywhere else.

Quixel was a nice idea but it just doesn't work.

You'd have to be insane to pick Quixel over Substance now.
>>
no they've just shifted from general purpose texturing tool to photoscans and more environment art oriented
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>>625057
lol what a shame
it was handy when you want simple path/ps tool based normal map quickly
>>
>>624898
>non commercial
implying this is a problem
>>
>>625073
Designer is getting better and better at this. The SVG node is still very primitive right now, but it's obviously only a matter of time. Hopefully Allegorithmic will start introducing more robust vectors / paths tools into Painter.

That's my only complaint of Painter really; just being able to draw, you know, a fucking rectangle or circle onto the UV canvas doesn't seem like too much to ask in 2018.
>>
>>625073
Dude the Substance team are working on Photoshop integration, Quixel will be dead and buried soon enough.

The 2 development teams are quite amicable, so they writing was written on the wall.

Imo the Quixel team are wrapping up shop, taking profits and divesting elsewhere. And that would indeed be the smart decision.
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>>624879
One of the most criminally retarded things Quixel did with Suite was dividing into this 'suite' bullshit.

I just imagine the meeting where that went down.

'So guys - I was thinking instead of simply putting out the application as a single self-contained tool, we divide it up into separate elements and release some of them for free and charge for the others, even though the free parts are essentially useless without the paid-for parts!
Now, I know what you're thinking - 'won't having three separate tools be needlessly confusing for the user?' - that's why it's important for us to carefully chose titles for these applications so they are as self-explanatory as possible!'

>the tools are called NDO, DDO, and 3DO.

'How could anyone fail to understand which tool is which?!'

Fuck Quixel Suite.
>>
A combination of both might be the best. Painter is great but it seems that some tasks that should be simple like stamping a word somewhere are needlessly complicated.

Quixels Color ID features combined with the large material database lets you texture stuff real quick. Create any missing materials in substance, use them in quixel.
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>>624914
*puts up mirror so that you can see yourself and how much of an autistic fw you are.
>>
>I keep hearing doodoo during tutorials.

Horrible names for their software. Megascans is god-tier. The only reason to even consider them
>>
>>625130
this

also, the use of picture icons for everything instead of type based icons or menu items makes it incredibly difficult to pick up quickly compared to something like substance




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