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File: baker.jpg (58 KB, 1000x667)
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Which software gives you the best bakes?
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>>624782
xNormal cunt
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>>624783

Too old. Need newer software made for modern progressive artists.
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>>624785
Why? It works perfectly
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>>624787

I don't like old software.
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>>624785
>>624789
Bait or legit retarded. Anyway, neck yourself.
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>>624783
this, also Substance

>>624785
>modern progressive artists
yep, neck yourself
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>>624785
>>624789
It only looks like it's from the year 2002, take a look at the dates on the changelog.
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>>624789

Wow what a fucking idiot. And I thought blendlets were dumb.
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>>624782
A 3d artist who knows his shit can bake in anything, xnormal, substance painter, Mtb3. if your having trouble baking or getting artifacting, ugly shell aliasing ext it might not be software but the artist's fault for preparing a bad mesh, uvs or fucking up baker's settings. i've personally like Marmoset toolbag 3 's baker the best.
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>>624782
Substance is probably the best, but Handplane and xNormal work fine. Of the two, I prefer Handplane because the UI isn't retarded.
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I started using Marmoset toolbag 3. I'm happy with my bakes so far.
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sp2 because the maps go straight into your model

xnormal is abit more of a hassle but its ok
blender is straight up bad but some people can get around it using internal
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>>624850
>>624860
You should try Marmoset Toolbag, normal and AO look better with less effort, + you can make easy ID map unlike Substance.
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>>624782
Like many others said, you'd be better off using both substance designer and marmo! The height baker in subd is amazing and it has luve preview and everything. Marmo is more artist friendly and really handy if you need to bake a surface geo onto a plane for texturing purposes, as you can freely move objects in between baking without switching software. The fact that you can immediatly see normal maps is amazing too.
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>>624913
Why Designer? Isn't Painter's perfectly fine?
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>>624916
Painter don't do height. Plus designer has a nice preview window and everything




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