I'm a programmer who has recently got into Unity scripting contract work (1 month experience). Someone else in my network reached out to me with a proposal to do a solo 3d simulator project. Being new in this industry, 3ds max/maya seem like the standard software to use for modeling. I can't afford to shell out >1k for software I don't know how to use... what's the general perception/risk of getting caught pirating for a one off contract here? tl;dr: How risky is pirating modeling software for paid work?
>>624727No one fucking cares. Seriously. Put yourself in the shoes of Autodesk or whatever. Unless you're some really big name studio making VFX for Hollywood and all that, they won't give a single shit about you. What are the chances they'd come across your work, let alone even figure out that it wasn't made on a legitimate version of their software, _let alone_ even bother to go out after you because of it? You're just one man. Besides minor satisfaction, I highly doubt a company gets anything in return stopping a single pirate.If it really bothers you that much, do your jobs well, get paid, and buy a legitimate copy.
>>624730I know autodesk probably won't give two shits, but how about getting audited as a contractor? I know for photoshop they can tell if it's from a pirated version by looking at metadata.>If it really bothers you that much, do your jobs well, get paid, and buy a legitimate copy.Thinking I might build it into the cost but I'm also a cheap piece of shit
>>624727As an individual, Autodesk doesn't give a shit unless you're a big name pulling a nice monthly income. They just don't want studios doing that shit since all those seats and render nodes racks up a lot of money. Although with this subscription shit, they're sure forcing people to look for alternate options.
>blender asset laundering software
>>624795>literally the reason behind all the funding going to Blender development
>>624795>>624806Well, duh, you think the name "Blender" was chosen purely at random?
>>624806>>624816AT LAST I TRULY SEE
Don't listen to the blendlet>>624746It's a crappy open source meme software that will get you nowhere.You won't have trouble for using pirated Maya unless you're running a medium-big sized company. If that bothers you too much you can get Maya LT for $45 a month which includes all of the proper game dev tools.
>>624827A world without blendies would be like a sky without clouds.
>>624848and if there were no clouds there would be no rain, therefore no life.
>>624840Don't listen to ANYONE ON /3/Seriously just download everything and stick with what you like.
>>624891Don't listen to this guy
>>624922Don't listen to anyone on 4chan. Seriously, leave now while you still can.>Implying you aren't here forever
>>624727Assuming you have common sense, isolate the workstation network. use imaging, hostname and mac spoofing for easy 'license' and os management
>>624965This works but is quite a pain when you have a mix of licensed and unlicensed software.I'm thinking of switching my setup to an HTTP proxy for the browser, and all other traffic from the workstation whitelisted only as needed.
>>624923Ok, but if I leave, doesn't that mean I'm listening to you?! Somebody, help me
>>625028Well, anon, usually it all boils down to one question: what is your prime directive?
>>625028This is the problem with telling people to not listen to people. They always have a philosophical breakdown.
>>624727>I'm a programmer (1 month experience)>software I don't know how to useSo, you've never modeled before?Why am I the only one so far who thinks this is an incredibly bad idea that will end badly?
>>624727If you can afford it, I'd just pay.Or use blender.Just curious, what sort of simulator is it?
>>624727Pirate MODO, it's the only one safe for pirates
>>625107>foundry anything>company that sends mercenaries and drones to kill "pirates" if they reside in third world shitholes>company that bully "pirates" in western countries because they couldn't lobby in the necessary laws>yet>safe
>>624975This is literally begging to get sue lol, especially doing commercial work
Can I use an autodesk educational license for professional work?
>>625126On the other hand they are really nice to people who intend to buy their products. They gave me a free 3 months licence for the full version because I was too poor to afford it.
>>624923No one listen to this guy.
>>625244that's really nice of them, although I don't know if you can do anything meaningful with 3 month license>yfw anon mans up, learns entire modo and git gud in 3 months>starts to earn tons of dosh>pays for his licensefoundry is like a stern gym trainer from those movies
>>625295>Getting good at a program means getting good at 3D art
>>624727why not just get an educational license and use that? It won't make a difference especially if you're going to export into Unity anyway
>>625272Listening to everything you are told and not knowing how/when to take advice is the mark of a true beta.Until you know how to shovel shit, just don't even bother with it.
>>624923you have no idea how much time of my life I've wasted on here
Beware of The Foundry. They're known to trace your stuff. It could be fake, but eh...
>>625308Don't listen to this guy
Are there a lot of jobs for Unity scripting? How did you manage to get into the field?
>>624741I'm not sure but file types like .obj can contain just geometry and uv information without software metadata so you should be fine exporting that.
>>629364I want to know too. Having been doing shit for over a year, still couldn't find good propositions.
>>624727>Being new in this industry, 3ds max/maya seem like the standard software to use for modelingActually, Blender is the industry standard.
>>629545>Actually, Blender is the industry standard for unemployment.FTFY.
>>629548>>629564He's right you know.
>>629565In your deluded donut-shaped brain maybe.