Hi all,I am looking for a program that will be much better in regards to interface and general ease of use when texturing 3D models.For instance,Programs I do like texturing in: Marvelous designer (however you can’t really do much in regards to actual objects)Programs I dislike: Blender (too clunky, basically like using a shitty gimp program versus photoshop)Any tips would be appreciated!
>>624390Substance Painter & 3D-Coat
>>624390https://www.youtube.com/watch?v=lO3qO4H21Wc
>>624390you realize photoshop lets you 3d paint on models right?
>>624397I have a very old version of photoshop that doesn’t allow for this but thanks!
>>624390How the fuck do you texture in Marvelous?
>>624390Try making some effort next time. It's hard not to find out about Substance when you google texturing programs. 3D coat for stylized is a good option too.
>>624397How?>>624405You can import a texture change the tiling and the angle
Try Substance Painter, you'll have a blast.
>>624420kek that's a fucking retarded way to do things. Marvelous is a cloth simulation software, use substance painter, armory painter or Quixel ffs.
>>624491thoughts on quixel vs substance? Personally I think quixel is better than all the others combined
>>624397If you're opting to paint in Photoshop, you're better off learning Painter. Has the same kind of brush controls and layering system, and you use filters and generators in the same way. It's incredible.
>>624752Quixel is neat because of it's vast library of premade materials, but it's crippled being tied to Photoshop, which makes it difficult and time consuming to work in for larger, more complex files. It's smart materials are pretty great though.