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Where do I turn my zbrush skills into money?
>>
in NZ
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Independent and small game development offices.
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>>624010
open a patreon and start making lewd sculpts of hot video game characters
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>>624010
What the going day rate for mid/senior level modeling/sculpting?
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>>624017
Really? Couse, I see the only way to get money
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>>624010
just modeling is not enough nowadays, learn texturing or rigging too and find a job in london/nz. theres a lot of offers. make a reel.
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How do I get good at Z-Brush? I’m great at AutoCAD.
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>>624359
ZClassroom and patience.

https://pixologic.com/zclassroom/course/getting-started
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>>624351
>theres a lot of offers

please expand, is there really a lot of jobs? i kinda gave up hope because i heard its so saturated and hard to get in unles you know someone in the indsutry
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>>625059
your mom is saturated and hard to get into
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>>624351
>modeling
>combined with texturing
hmm, yeah, that's legit
>combined with rigging
lmao, wat
Rigging is its own fulltime specialization. There's actually a high industry demand for riggers because so few people know how to do it, but knowing how to do it *well* takes time, and is thus a poor investment if you'd prefer to sculpt or model instead.
I honestly can't think of many job postings I've seen that required applicants to know how to rig, while doing modeling + texturing at the same time, and when they do exist, they tend to be "generalist" jobs where the quality of the project is god-awful and they only have budget to hire one catch-all artist with limited skills in everything.
Saying just modeling isn't enough nowadays is completely false, if anything jobs are becoming more specialized as the skill and tech ceiling in CG increases.

>>625059
Look at job postings on places like artstation and glassdoor. If you're willing to relocate and have a decent portfolio, there should be a fair amount of openings.
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>>627108
thing is theres a shit load of modelers, industry usually looks more for animators and riggers. specislly riggers as you said.
>>625059
if youre willing to relocate make a linkedin profile and follow the sites you would like to work for. jobs.awn.com is a good site too. good luck brother
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>>627272
>thing is theres a shit load of modelers, industry usually looks more for animators and riggers. specislly riggers as you said.

true, everybody's a fucking modeler now
there's also a significant lack of competent lookdev, lighting, and rendering artists
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>Where do I turn my zbrush skills into money?
you send a resume with your portfolio and if they accept you will get a monthly wage known as "salary"
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>>627662
It's not that simple, you have to pay in freedom.
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>>624010
Want to do a furry porn commission?
>>
u faggots didnt bring up the obvious choice, vocational school instructor




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