Where did i go wrong?Nowhere else on the body does this happen and i didn't do any sculpting on the legs apart from a few grabs to slightly widen the hips.
you didnt use SFM
>>623980I dont wanna make porn (yet)
>>623978What modifiers do you have active?Are you using any shape keys?
>>623978If you have an armature, you may need to check the weights on each bone.
>>623978>Where did i go wrong?At the point where you decided to use Blender.
>>623978i know everyone else is just shitposting so i'll try to provide you with at least one sensible answer. basically this is what happens when you forget to model the girl's penis. give her a nice big juicy wanger and the problem should resolve itself.
>>623978Did you use the multi res modifier? That can happen if you subdivide the model to sculpt it and then turn the subdivision down in the modifier settings after you sculpted it, even if it was just a little bit.
I bet you're using multires which is utter garbage and needs to be completely overhauled. The Blender Devs literally give 0 fucks to anything that has to do with sculpting for the longest time.
>>623978>>624254I'll tell you what the problem is. Multires goes nuts whenever there are non-quads, stars, and when you add loops and geometry in edit mode. You can't always predict when it happens and it's a problem that's been known for a long time but like I mentioned these devs just don't care about this sort of thing.I expect that they might once they optimize the software to handle more verts so sculpting won't be such a fucking pain but that won't happen in a long time.
>>624254>>624255The Blender Institute (or Foundation, I don't know) doesn't develop things based on whatever they feel like, they develop things they have developers for. There are no sculpting developers so there is no sculpting development.