Still looks a little "cg" doesn't it? What were they thinking?
>>622575All advancements in graphic fidelity are a meme until we can achieve realtime raytracing at a stable 60FPS.
>>622593>le 60 fps meme
>>622593We technically already can. Just that it takes like 8 of the most powerful GPUs right now and maybe not at 60fps. Check out that one Unreal Engine demo of real-time ray-tracing. https://youtu.be/J3ue35ago3Y
>>622600thats not a proper ray trace is it?they only ray trace fraction of the scene and AI denoise the rest
>>622657Yeah, it is very powerful denoising, but it is still ray-tracing. It's all about efficiency and making the most of the least. Anyway, if denoising wasn't brought up during the demo, would you even be able to tell it was denoised?
>>622575Who cares you pleb?
>>622657>>622658For real time graphics, I think it's acceptable to expect heavy corner cuts on every visual effect.The advantage computer graphics carry is that it's possible to denoise just the GI pass, and/or any other lighting passes that may generate noise, without seriously affecting the fidelity of the image. At worst the light will be a little blurrier than it otherwise could be, but since GI is really only intended for large-scale shading, I don't think the difference would be immediately apparent unless you flipped between an A/B comparison.
>>622658Maybe in VR perhaps