This might be a noob question, but..>I never learnt how to rig and animate models. I use 3dsmax, zbrush and UE4.>If I have a T-posed character, how hard is to use the actor/robot/model from UE4, apply or create the same skeleton and use it in a game with my character as a skin?How can I find an updated tutorial for unreal about this? I dont want very elaborated animations or interactions, just not having an invisible mesh on my first person game
>>622518"skins" in games are just alternate models loaded but only shown when selected. If you want to use your sculpt as a skin in UE4 you need to retopo it and rig it.