I got pic related problem.. Any of you have any solutions?If not,Do you know any places that deal with nsfw matters ? I have been sitting on the pic related problem which I have been weight painting for hours to fix but nothing seems right and I'm out of steam.Why is it so hard to make preparation for sex poses...
I have a feeling your topology isn't setup correctly for deformation.Did you make that model or did you just rip it from somewhere? If you made it yourself you should have cared about getting deformation polygons right
weight the vagene and shitter to the hip
Something is wrong with the model and/or the rig. I dump SFM models into blender all the time and all I have to do is slap a genital bone and 2 ass bones on a rigify rig (it comes with breasts already) and everything just works, so you fucked up something fundamental here.
>>622524>and everything just worksIt can't be that fucking easy. Am I losing pr0n money due to overlooking this?
>>622534>It can't be that fucking easy. Am I losing pr0n money due to overlooking this?It is. I literally edit the armature, create one (1) armature bone, turn it 90 degrees to be perpendicular to the model, move it to overlap the genital area, and then parent it to spine. Parenting the mesh with auto-weights is sufficient enough for most uses and rigify has plenty of corrective widgets that I (rarely) use.The only way this wont work is if your mesh is fucked up like the flesh under the vag is not attached to the rest of the model like you used the separate action or something.
>>622517Could you explain more please ? No matter where I gain or reduce weight it just wont go right. I'm that unlucky.>>622516Selfmade and the topology is good. I first sculpted the body without a vulva and second made a retopology in blender and lastly polymodeled a vagina and asshole. Everything deforms well includng the asshole but not the vulva as in image...I don't knw what to do. I'm at a dead end.>>622524the rig is good for every animation expect if it comes to sex and the legs must be there where it must be during e.g. missionary position...
>incels even get denied by their own virtual creations
>>622515unrelated but i love how this board is slowly turning nsfw >inb4 it's educational nudity retard
>>622548>I'm at a dead endLooks like you're at Blender
>>622577It's educational nudity, retard.
>Do you know any places that deal with nsfw matters ?If you really want help, you can cross-post from another board that has one of those "crosspost nsfw onto blue boards" threads.It probably doesn't matter anyway.>Implying /3/ has mods that give any shits
I don't know exactly what situation you're having trouble with, but the hip-thigh joint is a nightmare to get working right. You'll need to create a custom solution for exactly what you're planning to do.
>>622639fuckin thicc post full model
>>622640still in development, patience young horndog.
>>622548it's your rig then
>>622515looks like you need a real life model...butif you coud get one you wouldnt be making this
>>622648Or maybe it's your Blender. Support for donuts with legs is planned for 2.9, it will come out in about 20 years.
>>622648Must be it. I cannot guess any other thing that would be an issue. Is the pelvis not good enough ?Check image and suggest what I should do. Adding more bones ? Where ?>>622639Pose that model of yours in missionary position and than upload results. (don't) My model wont deform into oblivion when it crouches to pick up something or jumps or running and such. It is just that for the very flexible animations such as sex and dancing, it just goes wrong around the crotch area.>>622653kek'd
OP here,after thinking and destroying my mindset over and over again, spiraling into a deep depression and starting to hate the world, having no real friends and yes, also start to love hitler, I came to a solution for it.After going to smutba(dot)se and downloading and opening a random humanoid NSFM 3D model you see everywhere in ads on pronsites, I realised that they use way much more bones than a regular would do. Using that for every pedestrians in gta 5 would destroy your console. So I do not recommand going for a 235+ bones structure. Instead I only added 2 bones near the groin. See images for result. Here is a bucket-ass guide.If you havn't rig a pelvis above your legs before, then do it first. here the videohttps://www.youtube.com/watch?v=3iOMt5kpoHM&t=Then you go add a bone in which one end reaches from the tip of your pusspuss to the other end that is the tip of your asshole. Make sure to place the entire bone a bit outside of the vulva so the automatic weight alg. can calculate it without 'overheating'. Don't forget to parent it with the pelvis 'LegBase' bone if you went after the video mentioned above. After naming it properly with the suffic .L or .R, go symmetrize it so in the end you have 2 bones.After that you parent your 3d sex doll with armature per autoweighting. The rest is fucking around with some weight values the vulva is surrounded by. But that was just the case for the butt cheeks in my case.Hope some of you will find this simple solution helpful.
>>622697>I realised that they use way much more bones than a regular would do. Using that for every pedestrians in gta 5 would destroy your console.You can just use a simplified skeleton for normal gameplay and only use the detailed one for sex scenes, thats at least what I'm doing.
>>622735True. I'm not saying that I'm working on a densly populated world, filled of meaningless npcs. Is that your work in image ?
>>622782you welcomemake good use with that knowledge in return
>>622761Yeah, it's mine.
>>622697Glad you figured it out anon.Just curious but why are you in particular are doing a custom rig instead of rigify or a modified rigify rig?
>>622968So how do you handle the deforming pussy during sex? Are you just using bunch of shape keys for that?I've also been despairing over this sort of stuff for years. One of my main issues was that I was never giving butt cheeks enough polygons to stay smooth even during a full-nelson pose where the knees go all the way up to the character's head.Even still the butt doesn't deform well enough. Finding the ideal quad flow is a nightmare. I'm glad somebody else is struggling with the same stuff.
>>623237Well, rigify is good for doing animation movies inside blender, usually 3D Porn Artists are doing that but what I wanted for my game was a optimised rig with only as many bones as needed for completing ALL kind of animations (the fine-tuning are shapekeys) with only very low demanding processing hardware power in heavy populated scenes.Benchmarked on my medium hardware, gtx 970, i5 4590 3,3ghz and 16 gb ram, was able to run 188 characters in a busy battlefield scene with additional physics such as dynamic bones for the jiggle effects, 70 frames avarage. This achievement gives me much more creative liberty than I need and does good for your fan's PC too.Don't get me wrong, if you want to just use a small number of characters in a single scene doing naughty things, then 250+ bones for each are totally fine for todays hardware standards.
>>622697>I only added 2 bones near the groin.You don't need them. Your original problem was bone position and weight painting.The pelvic girdle includes the pubic bone. The pubic bone doesn't move relative to the pelvis. What moves is the less-than-an-inch thick flesh covering the pubic bone, and that slides up-and-down and side-to-side more than compresses.If you're visiting smutbase, look at the build-a-bod models. Look at the bones and weighting.Oh, and read an anatomy book if you can't get some non-obese girl to let you finger her.
>>623247>So how do you handle the deforming pussy during sex? Are you just using bunch of shape keys for that?Yeah mostly, i've got a few bones there as well for some secondary animation and corrections but most of it are shape keys.>I was never giving butt cheeks enough polygons to stay smooth even during a full-nelson poseMy solution to that is to just use even more polygons, honestly if you read stuff like: https://www.artstation.com/artwork/EDbk4 where they apparently used around 100k polys just for aloys hair alone. You can get away with quite a lot these days, you just got to test and profile whenever things are getting slow. (Though a sex scene only requires a few characters, you can still use lower detail models outside of sex scenes and of course the normal LOD stuff)>>623278Thats true I have the vagina almost entirely weighted to the hip bone (technically to a few child bones of the hip which I only move around tiny amounts for rubbing the clit or to correct the shape a bit if the dick is entering at an angle).
>>622515RttbDev here. WitchBro, I can't believe you of all people are having this problem. If I was still around on /weg/and you asked earlier, I could have given you the same tutorial. In fact I think I did post loads of these to one of the guys who used to do a 3D game too. I wish we could have some place to meet up and talk it out with the others about proper nsfw games. Keep up the good work. I'm out btw, at least for now.
>>622515>>623989Also don't hate the world or fall into depression or think you have no friends. I came here to respond just because I recognized your work from that pic so you should know that matters. Your work matters.
>>623989The original image wasn't from me, I just posted a few answers in this thread. I mean it's not like >>622735 shows any of the issues the OP had.>>623990Thanks for the positive words but there is no reason to worry, everything is fine on my side. Though I wish I could spend more time on my porn game. (I'm that kind of person who is just constantly happy also I can drive other people mad because I never get stressed no matter what.)
>>623989>In fact I think I did post loads of these to one of the guys who used to do a 3D game tooMind to post them?
>>623256ah that makes sense. sometimes I forget people are doing scenes with more than a handful of characters
>tfw even your own porn rejects you
>>622653holy shit i'm dying