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Ok /3/, I dont work in the 3d field so, can anyone tell me why is this painted style is so common everywhere? From nintendo games like donkey kong to, moba, wow, cellphone games, fortnite and such.

Isnt there any other alternative? Its like they only teach this style. Im not asking for realistic graphics but, come on.. even cel shading is more original these days
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>>621591
Everyone copies same armors, same textures, same everything.
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thats the result of env artist and director blindly copying the concept art.
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It's the mainstream style. So expected, that newcomers are "forced" to do some work in this style in order to be noticed by art directors. The trend is thus reinforced and sustained until a new trend comes to replace it.
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I remember seeing it first in Warcraft
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>>621591
Hand painting style looks good, ages well, and works nicely with optimized game assets since most detail is painted in requiring no extra polys. That's why its on mobile a lot too.
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>>621591
It's light on polycount(fakes details), normies and kids like it
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>>621591
If you can paint most of or all lighting and height information straight onto the color layer, that's a bunch of maps you saved yourself the trouble of making, that's a bunch of maps you've saved your engine the trouble of loading and rendering every second. This is great on, say, games with isometric cameras and fixed lighting, as you can predict and accurately paint where all the nooks and creases are going to be, since you know from where and how the player is going to be looking at the viewport.
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Because modern GPUs have teraflops of computing power??? Are you retarted???
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>>621630
>kids like it
kids like Mortal Kombat graphics more than anything tho.
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>>621628
Exactly. It looks outdated and shitty, as if neither graphics cards or modelling software have improved in the last 15 years.

>>621634
>retarted
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>>621630
>kids like it
exactly the opposite, kids wants crysis 4
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>>621670
kids want minecraft, plants vs zombies, fortnite, nintendo games and roblox.
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>>621678
I play Fortnite while I fuck your girlfriend and your girlfriend's sugar daddy eats my ass. Do you have anything to say?
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>>621732
yes, he wants to say that, he is eager to suck your balls, after you finish with his girlfriend and her shugar daddy.
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Well, what else would you have? You'd either have photographic textures or hand painted textures. Photographic textures are for realism and hand painted textures create more of an expressionistic aesthetic.

Personally, I find NPR renders more interesting than PR renders, but it's a matter of taste.
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Theres also the low-poly style which honestly I find more appealing. There are more and more games using it nowadays though
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>>621591
The advantage of this style is many-fold:
1. It's tries to ape the Warcraft look, which for over a decade was the hot money cake of the PC gaming world.
2. It makes things extremely easy to design, just bash big blocky shapes together and it'll look good enough.
3. You can be very aggressive in reusing assets, just make one chunk of something that can look like it can be used for a variety of things based on its placement or even texture, and you're good to go.
4. This style of graphics requires almost no effort on the part of the game engine or GPU to process, meaning that you can run the game on the most basic of potato PCs and mobile.

In the first image you posted, here is a list of all the assets used:
1. Barrel
2. Pumpkin
3. Doorway
4. Stone column
5. Wooden beam
6. Metal joint
7. Stone wall
8. Wooden wall
9. Chain
10. Floor tiles
11. Carpet

That's it. Just 11 objects and you can copy/paste them out and around to make a whole dungeon.
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>>621732
I don't see how that would be related, also no gf.
None of what I wrote in >>621678
was meant to offend anyone, it's just something I noticed.
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>>621783
I think he was just trolling, typical post with no meaning in context whatsoever.
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>>621591
>why is this painted style is so common everywhere?
because you can tell story arcs about evil things and parents will think it's "cutesy" when it's really just fucking evil because your mom is just as dumb as the girl you're banging.
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>>621913
wat
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Are there any resources on creating this kind of style?

Everything I'm finding is about hyper realism. It's annoying af.
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>>623135
It's really just layer after layer of default brushes with different sizes, hence why it's so common. Just play around with Blender's default texturing brush on different brush sizes and you'll easily achieve the same look.
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>>623137
what's the workflow like w/ maya?

saw some guys painting in photoshop, which would be easier for me. but is it possible to take that to ue4?
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>>623135
it's almost as if you should just learn to paint
with real paint
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>>621591
Because it is the least complex style to do, piss easy texture and modeling work. Include one of these in your portfolio to make everyone 50% less impressed by your work.




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