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How insane is it to do 3D as a hobby, considering how time-consuming and maddening it can be?

I've been playing around in Blender (pls no bully) in my downtime, and it's been a pretty fun use of free time. I'm not looking into going commercial or whatever, but I wouldn't mind earning a few pretty pennies making some nonsense. Anyway I'd just like to hear /3/'s thoughts on doing 3D purely as a hobby as contrasted to something you're forging a career path in.

A related question: since I'm doing this as a hobby, would it be wise to shell out for the big guns like ZBrush? Or would it be more sensible to pirate it? I want to step into software that'll allow me to fully express my creative energy and ZBrush looks fantastic for that, but I'm stuck in the dilemma of whether it's really worth it to sink so much into what amounts as a pastime.
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>>621567
Consider other hobbies and how much people pay for various things.
IF you are enjoying it, buy some reasonably priced stuff
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>>621567
if you enjoy it, can spare the cash, and you really think that you've outgrown blender (hint: there are addons for almost everything you can imagine, and it's pretty straighforward to write your own if you know or are willing to learn some basic python), then go ahead.
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>>621660
>hint: there are addons for almost everything you can imagine, and it's pretty straighforward to write your own if you know or are willing to learn some basic python
"Oh shoot, there's no way to import VDB caches in Blender, I guess I'll take a couple hours this evening to python out an implementation, and then I'll be able to get back to work"
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>>621665
why not? it's an open format.
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First of all, there are many time consuming hobbies. 3D at least gives you the wiggle room of budget at the expense of time provided you have the tools and the platform to run it on.

As for buying software: unless you're raking it in by using it, I call it fair game to try it without a license. There are a few applications which I'd avoid pirating because they can be on your ass pretty bad if you get caught. That being said, most of those tools are either no worth the hassle or can be recreated or approximated in something else.

You can try Blendr if you want, there's no shame in that but think of it in the sense of capability and compatibility. The more support there is for a piece of software the bigger the community is which gives you access to more tools, plugins and techniques you can pick up as you go from other work in the same environment.
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>>621567
>whether it's really worth it to sink so much into what amounts as a pastime.
It's your money. I mean any free spending money gets spent on hobbies and vacation, so I wouldn't find it hard to justify spending any amount of money on my hobby.
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>>621665
You have to be willing to work for what you want. Don't be a cuck.
Python isn't terribly hard, and Blender API is well-documented.
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>>621676
>There are a few applications which I'd avoid pirating
Oh? Such as?
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>>621567
It's not worth it to buy any software, there are student versions that are non-gimped (no, don't download Maya LT) or you can pirate them flat out.

If you find it "time consuming" and "maddening", it doesn't sound like you really like it? Unless you're just describing your frustration as a beginner at not being able to make the cool stuff in your head yet.
As for money, you're only worth how good you are; if you're as good as everyone else or inferior, then no one will pay you.

I don't really understand your "dilemma", a hobby is a thing you do when you're not working. For most people on 4chan, even though they don't want to admit it, that's video games and TV.
If you want to get "good" at something "productive", 3D is fine. Guitar is also fine. Wood working is great too. 2D stuff is also fantastic. If you're going to "get into" 3D, it should be your video game, doing tutorials and watching videos and streams and reading books is going to be your television.
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>>621688
I can program. I was making fun of the implied "it's no problem if the functionality isn't there, you just have to put in a little effort and implement it yourself".

Most things of value aren't that easy. Programmers spend years honing their skills for a reason. You can't expect somebody mainly interested in doing 3D art to suddenly put everything aside, and study and practice graphics programming for one or two years just so they can begin to effectively implement the feature they need.

For clarity, I'm not saying "Blender lacks this, so it sucks", I'm saying "Blender lacks this, and for you, as an artist, it may be impractical to try to fill that gap, instead of deferring to a different tool that implements the feature you need".
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>>621710
There's some Foundry stuff that's pretty decent. Problem is that they're not as complacent as Autodesk for letting people off the hook.

Mari I've been wanting to try for example, still using substance painter myself at the moment.
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It's fucking brutal but the stark reality of it is that if you want to be somewhere with anything (especially something you enjoy or at least have a passion for) you have to really dedicate yourself to it. This anon knows what's going on >>621716

The best inspiration for 3D in terms of ideas or imitating realism though. Look at nature. The beautiful thing about this media is you can make anything: even more so if it already exists.
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>>621716
>your frustration as a beginner at not being able to make the cool stuff in your head yet.
Yeah, you kinda hit it there. But I personally don't find it time-consuming nor maddening despite having described it like that, drawing those conclusions mainly from what I see on /3/. I'm still having a blast just playing around with procedural textures and minor hardsurface, just feeling like I want to step up my game and move onto organics.

I guess I've been seeing the curve into getting into 3D to be much more steep as like 2D art, playing an instrument and all that. The rest feel more flexible to me, y'know? Television and vidya you just sit down and enjoy yourself. Guitar you just sit down and strum some chords, maybe a bit of fingerstyle here and there. Maybe it's just that 3D has all these different aspects like sculpting all the way to animation that make it feel way more daunting than the rest.

>I don't really understand your "dilemma"
Well, ZBrush retails for almost a thousand, and that's _kinda_ expensive. I know ZBrushCore is an option, and I'm evaluating whether it's worth to get a legit license for ZBC, since it's much easier and practically free to look for a torrent of the full package.




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