is it possible to conform the vertices of a clothing mesh, to the surface of a body mesh?basically, can i make my clothing models work universally without having to adjust every vertex?
>>621555If you have to ask, you're still a massive beginner and need to get back to tutorials. The answer is yes.
>>621563what are some good basic maya tutorials? i only have ones that go over basic viewport and hotkeys.
>>621581The Gnomon Workshop introduction to Maya 2017 is good.
>>621555Use a pretty much uniform body throughout your models male/female unless you want anything specifically conforming to a specific form. Say for example you're on a versatile sculpting platform: mask what you want as a basic form for the base of the clothing, extrude the inverted selection and work that as a base. There's tonnes of ways to do it or get around it but think of it like this: the more compatible you want something to be the more it has to be fitted for universal utility. This is why unique characters in games for example have unique meshes and you can't always be like: I'll take that.
>>621559Is this the 'install gentoo' of /3/?
>>621616Well, you can only get the answer to that question by installing Blender.
>>621555>install blender>use shrinkwrap modifier>dress up as a girl and post your qt boiclitty all over /soc/
>>621555Just delete / hide the faces hidden under the clothes my dude
Dunno about other programs but C4D has something called shrink wrap that might do what you want.