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File: 3dcoat_logo.jpg (82 KB, 620x248)
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I'll be using picrelated for everything now so I figure I might as well gather the questions where relevant people will see them.

For instance I've seen this in other programs as well, you move-shape the mesh a couple times too many and get these subtle creases that just won't go away. You can drop down to a lower polycount and try to smooth 'em, but usually they stay visible on anything that isn't noisy anyway. The fuck do you deal with that in 3D Coat? I hear newer versions have better volume downgrade, where you can go multiple levels down, however this never really helped me in ZBrush either.
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Picture for reference.
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>>621393
relevant people
are not on /3 or 4chan at all
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Ok but why? 3D Coat absolutely chokes on anything with a decently high polycount, which is damn near everything you'd want to use sculpting for to begin with.
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>>621398

Relevant as in well versed in 3D Coat. Not CGI superstars.

>>621410

I make it a point now to create pipelines not involving Windows or Mac exclusive software. Especially with Windows I expect it to take a nose dive at some point when the average brainlet realizes he's hooked up to a poor man's Matrix. Probably after a 3rd party uses the accumulated big data composite profiling to fuck someone or some group. I also don't like em on a personal level.

btw just finished a rather complex 5.8 mill poly sculpt and shit works no problem. Maybe its good on my machine, dunno.
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>>621422
>btw just finished a rather complex 5.8 mill poly sculpt and shit works no problem.
Try the current standard of 30-50 mill poly.
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>>621422
That's what I like to see man, people putting their money where their mouth is. Looking to move to Linux soon.
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>>621422
Dude.. my character now is 43 mil. and it's fairly stylised.
>>620324
some parts are even low lpoly(he's gun and other weapons, all belts, buckles, buttons, etc are low poly(I mean literally box modelled). also I have not doying skin pores cloth textures, etc.. in that case I will need to divide more.
and I'm not using extra, I work pretty efficiently. how the hell is your complex sculpt 5 mil??

please show us your sculpt..
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>>621444

>Dude.. my character now is 43 mil. and it's fairly stylised.

Points, not tris, and 15 active, which I guess is the total size of a component you're working on at a time. W/ voxels I can just slap a sum of 50+ mil objects together after I'm done blocking them in, switch to surface, smart decimate and add some detail at 1/10th of the polycount with no visual loss.

I wanna peddle my shit somewhere public so no showing. Imagine a cat in boots type character.
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>They STILL do not get that the Zbrush approach is still the only way to smoothly work on >40m tris models

You simply cannot pull this off with your usual glorified gaymen engines behind most other softwares. Look up how they do that shit and it makes sense to you.
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>>621467
I am not saying that it's impossible to do it in 3d coat, tho. I was justsaying about 5.8 mill poly.
>I wanna peddle my shit somewhere public so no showing. Imagine a cat in boots type character.
I don't get what you are saying.
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>>621486
>Look up how they do that shit and it makes sense to you.
I'm actually quite curious about how they do that, they probably utilize all sort of hacks to update only things you look at and modify huh?
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>>621394
did you just transform it? I'm asking because it looks like you accidentally used move tool on that spot or something, maybe during auto saving. Is the wireframe fucked too?
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>>621393
What tutorials should I look at to get started on 3D Coat? I checked their youtube channel but their playlist page is a jumbled mess. I'm mainly interested in the retopology and the UV/texturing tools, but also open to sculpting.
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>>621398
but incels such as yourself are still here tho
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>>621422
only in surface mode I guess
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>>621582
All of these can be found on youtube. They go over the tools really well.
"Intro to 3d-coat by alienminefield"
"creating a creature in 3d-coat"
"intro to 3d-coat"

"3d-coat space leech" is good to see the workflow from design, through sculpting, to retopo.

Just use search at 3d-coat's official youtube, and AlienMinefield
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>>621588
when will all these fucktards finally understand that ad hominem is pointless on an anonymous forum?
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>>621601
Exactly
Else everyone would be on plebbit and such.
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>>621394

Voxelize and use a soft fill tool is you want to eliminate hard creasing.
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>>621750
or alternately scrape
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>>621582

The only nongimmicky tutorial is funnily enough Pluralsight's "getting started..."




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