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File: how.png (586 KB, 699x640)
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Alright guys, serious question.
How the hell would you texture the hair in pic related in substance painter only ?

Our western mainstream knowledge-source for 3D japanese manga studio artstyle is pretty much non-existance and I assume that the chances are pretty much Zero for somebody here knowing it, but some good japanese source would do it too.
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They just need to make that into a life size sex doll. I mean, I'm sure they just used photoshop.
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>>621282
Oh God. Can't unsee it. Looks so fucking painful.
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>>621289
It's ok because its CUTE
that's all in life that matters.
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I mean, if these models are all over bowlroll, you could just ask the original author.
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>>621249
I think 3d Coat has a gradient tool. But yeah they probably did this by carefully laying out the UVs and drawing gradients in photoshop.
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>>621307
would if I could speak moonrunes.
But anyway, It really looks like it all leads to hand painting in some photoshop software.

Laying nicely the uv islands for each hair chunk string and start painting it in fotoschopp
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>>621249
I've worked on projects like these.
Literally just paint them.
Look at this:
>>621368
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>>621368
If you really wanted to know how the hair is made, you'd find a way to talk to him. But I guess you don't and you just want the less painful way out, hoping someone will drop a tutorial on your head or something.

Here's how you do it: learn how to color 2D hair digitally, find lineart images and color the hair of several of those, then translate what you've learned to the color map of the model. There is no step-by-step guide for doing it for 3D, there are THOUSANDS of them for 2D, because it's exactly the same process and principles.
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>>621282
it's the standard of mmd. Kids get obsessed with terrible hair simulation phisics, spend hours on rendering animations, and when everything clips, then it's good enough to upload.
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>>622270

also anyone know where this is from and if there is more?
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>>622270
>>622271
You can do something similar with 3ds max's Branch tool and a sphere to make hair. Don't have a recording of making hair with it but you can see how it works here and use the same technique for hair if you pull it out in long strands, delete the back faces and use the other polydraw tools to "style" it.
It's nice because it gives you those chunky v-shaped strands really easily.
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>>622270
What's happening in steps 5 and 6?
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>>622342
5. Place each part of the bangs along the circumference of the sphere
6. Use Knife and Move tools to create a sense of depth
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>>621249
>texture the hair in pic related in substance painte
3D Linear Gradient. Use that either on your diffuse or if you know what you're doing, stick it on your normal channel to get the best possible gradient effect going on there.

Edges you could do with a Mask Builder, but results will depend hugely on your topo, normals and UVs. Everything else will be brush strokes, but looking at the model there you probably don't need to do many.
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>>621249
What's wrong with her shoulder?
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>>622306
is there a version of this tool in maya?
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>>622451
Not a clue, haven't touched Maya. Max is full of things like this though.
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>>622451
extrude?
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>>622540
full of usefull things that most people dont know about because its god know where in the UI ?
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>>621249
maybe her hair is a separate object, unwrapped and someone spent painstaking hours making a texture that perfectly matches the UV
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>>625594
thats what i would've done.
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>>621249
I hate to break it to you but that's a handpainted painted diffuse/emissive map. Also, MMD models don't use PBR.




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