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He used DAZ, among other software, and it is good.

I'm interested in this kind of illustration style, but I don't know much about DAZ. Why would one choose DAZ over, say, Maya or Blender, for creating and posing the character in the scene? Are there any "killer" features that I should be aware of and other programs cannot replicate?

I only have experience with the more traditional DCC suites, hence my asking. I am a bit surprised at finding DAZ among the other tools here.
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>>621100
Mentioning Houdini and DAZ in the same sentence should be made a crime punishable by death
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Probably because of DAZ's extensive morph tools that allows you to create characters easily. Plus, it comes with a whole community market of base characters.
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>some woman staring at her smartphone

Artistically devoid of any meaning.
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>>621131
shut up!
It.
Is.
Powerful.
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>>621132
can't tell if sarcastic or not
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>>621131
It is kinda well made, but you're right. It's like glitter on a rock. Colorful but boring.
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>>621131
>Artistically devoid of any meaning.
This, could be a donut instead.
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>>621100
Even blender is better then Daz, at least you can import fucking models.
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>>621100
I don't get it, what your point, i could literally make the same picture in some obscure shit like second life
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>A new artwork. This again is a combination of Daz and Houdini. I also used marvellous designer to make the jacket and the skirt. I wanted to get her hand inside the jacket pocket, which was easier through marvellous. The character , hair, cat and car are from Daz. The garage was modeled in Houdini. I added fur on the cat and the socks in Houdini. Textured the jacket and skirt using substance painter. Rendering in Octane.

I assume it was just convenience. Perhaps the author is more of a scene dresser than a modeler.

This makes me wonder which kinds of production-quality works involve DAZ. I'm guessing maybe ArchViz, digital extras in small clips...?
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>>621280
>modelling in houdini
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>>621131
but what if its void of meaning was itself meaningful
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>>621293
You have a point but it is quite obvious that this isn't the case here.
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>>621256
Dude WTF are you talking about? You can import models and even animations in Daz.
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>>62185
>You can import things in DAZ
But why, tho?
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>>621879
To use the assets in Daz, of course.
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>>621884
B-but, why use DAZ?
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>>621897

Because Iray and 3Delight are nice render engines and Daz is very simple to use.
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>>621100
>He used DAZ, among other software

Yeah, not surprising considering the character looks awful and everything else is substantially better.
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>>621131
Women use smartphones to feel loved. She even ignores the cat. This is ART.
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>>621100
>>621136
this image is entirely trash
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>>621100
>girl
>dark place

Next thing to happen is four Syrian "child" refugees bum rush and rape here to death. Go go, 3D cucks, I bet there is a market for this in euroland.
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>>622124
What kind of depraved mind would come up with such a post?
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>>622157
This is the "progressive" mindset, self hate and death drive that wants to see western civilization in ruins. We currently see it in action in many western countries.
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>>622201
Do liberals, perchance, fantasize about being raped by war-fleeing refugees?

I don't think so. DAZlets, maybe; but liberals?
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>>622209
The liberals in my country constantly celebrate the demise of "racist white people" and how society will radically change. Being exclusively whites themselves, it must be some sick obsession with self harm or self hate...
I don't get it.
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>>621100
because the actual mesh of the character (something that is hard to do well) barely takes any space of the final image, its a convenience. If you have this much trouble to get around the idea of using what is convenient for the expected result then you probably arent very good at planning things.
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>>622289
I use Blender, I'm not a clever man.
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>>621281
It's actually way more common than you think. Especially for large areas with lots of procedural entities.
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The reason you use DAZ is simply because their human character models are very well modelled and come with great rigging + deformation. You pose the model inside DAZ then export it to obj and render in some other better program

Why keep reinventing the wheel when DAZ already has good base characters that you can either morph inside the software or send to Zbrush for fine tuning? Instead of spending a week or more on a custom model + rig you whip it out in DAZ within an hour
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>>622754
>You pose the model inside DAZ then export it to obj and render in some other better program
Fair enough. But isn't it cumbersome to pose without direct reference to the environment? (I don't have much experience here.)

Is it possible instead to export the armature from DAZ to Maya/whatever, and have it work well enough?
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>>621100
Anyone not seeing the artistic significance of this image must be braindead.
First of all, the setting. She's in an empty street. Who could be lurking somewhere in the dark? We know it's safe because the colors are NICE, pink, it's comfortable, but still empty. She has a kitty next to her. Is it hers? Is it a stray? Who knows? It is a mystery. But wait, what's that in her hands? A smartphone. Now you might be thinking - "how vapid that is, she's probably just on Instagram or some shit". And you might be right on one point, maybe she is on Instagram. But it is not vapid. It symbolizes the empowerment of women. She can access the whole world on her fingertips. Could women do that 100 years ago? The fight is not over - think of the new frontiers to break in the following 100 years to help reach true gender equality.
This picture is a true masterpiece.
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>>622780
You can export to Maya but you lose the blendshapes that cause correct muscle deformation. You can ofc just import the geometry into DAZ, pose your character and then export

>>622786
nice meme'd
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>>622786
Great to know that liberal arts degree is useful for something!
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>>622792
>You can ofc just import the geometry into DAZ
Ah, cool, for some reason I didn't think of that with DAZ. Will have to check it out.




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