[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



I started the trial version of ZBrush 2018, and I have to say, sculpting feels like I'm cheating.
I'm coming from blender, and this is a real culture shock. is this why it is the "industry standard" ?
>>
>>620757
>naming one of the industry dogs
>comparing it to blender
>calling it shit compared to blender

Couldn't be more of a bait thread.

To be real, are you fucking retarded or something? If "sculpting feels like cheating", isn't that better? Obviously the easier a program is to use the more favorable it is. It speeds up the workflow and gets things done faster. The faster things are done, the shorter the project time, the less money is wasted.
>>
>>620759
Are you fucking stupid or something? Reread my thread, fuckboy.
>>
>>620760
>1 post
>thread
ok pal
So what did you mean by "sculpting feels like I'm cheating" then?
>>
>>620761
It feels great, muchacho.
>>
>>620762
Shit, my guy, sorta figured after a minute or two of thinking myself. Sorry, the absolute state of /3/ makes me think pretty much every post about software is negative and your post was worded kinda ambiguously.
>>
>>620761
In blender i start out with -56 tris, meanwhile I'm juggling some real topology with zbrush. I don't want to have to feel like I'm fighting polycount when I'm creating something.
>>
>>620763
I was just in a thread where an anon told a unityfag to kill themself, I get your denial. Not so based.
>>
>>620757
Zbrush is very fun to sculpt in and I feel that I don't have to struggle so much as anywhere else! It has some great tools, but the poly modelling is pretty meh (it can do a whole lot but I can't handle that shit)
>>
When you come from Blender, everything else is a culture shock. You discover that software can be useful instead of broken and a waste of time.
>>
>>620757
Why does it feel like cheating? I've been putting off of using zbrush because I feel like I have no real use for it at the moment except for their layer function.
>>
>>620768
Creating should be fun! If a software permits greater enjoyment then that's perfect!
>>620771
I kind of figured freeware wouldn't offer a premier experience. Dynotopo was the closest I got to ZBrush.
>>620773
I'd argue that ZBrush is for sculpting organic things such as humans or non mechanical/structural items. From wht ive done so far, the tools make it a breeze to forge an idea coherently.
>>
>>620757
I'm thinking I'm going to buy it after the trial period runs out lads.
>>
>>620759
Damn, you're dense.
>>
>>620757

How is it cheating? 3d art is about getting high quality shit done.Zbrush allows for much more creative freedom. And you need some actual artistic skills to be good at zbrush, since box modeling is mostly technical.

Will you poly model small wrinkles? Will you poly model skin pores? How the hell are you going to create detailed organic stuff with box modeling?

>>620764

You don't have to fight poly count in zbrush. Use the dynamic topology tool or dynamesh,then retopo the model inside DonutMaker.
>>
>>620764
duplicate high poly.
use zremesher on duplicate.
project high poly on newly created mesh.
get subdivisions and better topology.
>>
>>620833
There's something called texture maps.
>>
File: Sheeeit.jpg (39 KB, 501x373)
39 KB
39 KB JPG
>>620759
>See Blender and another program mentioned in the OP
>Instantly assumes they're saying blender is better
>Looks like a fucking retard
>>
>>620763
>worded kinda ambiguously
No it really wasn't. I think you might be a fucking retard.
You should probably stop posting in "obvious bait threads" since you're just going to feed trolls at that point. You're the reason /3/ is in this absolute state in the first place.
>>620757
Never really got into sculpting, but it seemed like blender's was really shitty.
IMO blender is a box modeler first, everything else second.
Also some of the stuff still feels really half-assed. Like the texture paint workflow.
>>
>>620873
Don't blame him. Being constantly surrounded by Blender users tends to have that kind of effect on people.
>>
>>620757
Blender has sculpting tools, zbrush just does it better and has better performance. The sculpting itself is hardly different. What's the culture shock exactly?
>>
>its an anon starts a thread on a whim after watching one youtube tutorial on zbrush

a thread died for this
>>
>>620894
We will never have enough threads about closing the gap between Blender users and reality.
>>
>>620833
>Will you poly model small wrinkles
Nah I have a premade Substance material for that xDDD
>>
>>620892
Not OP, but there are different ways other software handles sculpting. Different workflows
You got your multires or dyntopo, zbrush has dunamesh, and zremesher, 3d-coat has surface, and voxel sculpting

other than that, there are just tools that blender doesn't have, like you wrote, zbrush does it better because of the tools and performance.
>>
File: 1518108234707.jpg (63 KB, 1200x630)
63 KB
63 KB JPG
>>620894
god hates fags.
>>
>>620894
That's okay, it was probably an equally as shit thread.
>>
>>620857

Nobody does that anymore. If you want to be an old fart using dated methods then find something else to do with your life.
>>
>>620910
>zbrush has dunamesh
which is basically just dyntopo, so it's not really a different workflow.
>zremesher
Nobody uses automatic retopo in production, but blender has the Remesh modifier.

Here are the advantages Zbrush has over Blender for sculpting:
Better transposing tools
Able to handle higher mesh density because it's not true 3D
Better built-in retopo tools (though Blender with addons probably beats Zbrush out)
Simpler to use brush alphas
More and better built-in brushes
>>
>>620757
You know you can sculpt in blender, dumb ass. This isn't a new thing.
>>
>>620989
>sculpting shit tier models in a shit tier app
>>
File: raped.jpg (60 KB, 384x494)
60 KB
60 KB JPG
>>621013
>app
>>
>>620965
Not the anon you replied to, btw.
Are you serious? The whole gaming industry uses texture maps. You bake the sculpted high poly mesh on a low poly one as normal map.
>>
>>620761
oh my god you're a moron
>>
>>621024
application, you nig
>>
>>621037
software
>>
>>621050
one and the same you fuckhead
>>
>>621037
Ya, but who the fuck calls them apps?

Oh, I know, Windows 10 and Apple Faggots. KYS
>>
>>621054
jiizas fucking christ... people like you should eithanized, or at least imprisoned for couple of years.
>>
>>621055

Answer the question, if you use the word app in a non phone context:

Do you have ear spacers, wear glasses, love starbucks, love watching your girlfriend get fucked by another man and think dick taste good?

Yes

or

Yes
>>
>>621054
>Being this autistic.
>>
>>620757
Big agree. Blender user for over 2+ years here, been using Zbrush for a month now and my work quality has improved drastically. The workflow is objectively better, though I still use Blender to render things, however. For example, compare the retopo tools.
>>
>>621054
Autistic fuckhead
>>
>>621054
Android users, too. But let's be honest, most younger people touch a smartphone or tablet long before they touch a PC.
>>
>>621053
but people called them softwares until windows10 and apple fanboys
>>
>>621050
interactive program
>>
>>621058
>Wears glasses
Really showed em, bud.
>>
>>621080
>For example, compare the retopo tools.
Check out Retopoflow 2.0. It's free and smokes every other retopo tool I've used. https://www.youtube.com/watch?v=mA3h87OXRwI&t=3242s
>>
>>621105
But how do you retopo if you can't hold all those polygons?
>>
>>621112
I can work comfortably up to about 10M tris but I have a pretty beefy computer. You can probably go even higher than that if you make prodigious use of the Hide tool.
>>
>>621112

Use a proper 3d software like Maya and create a GPU cache of your high poly model.
>>
>>621058
>love watching your girlfriend get fucked by another man

I really don't get what this means.. but whoever thought of this, knows how it feels, or is insecure about it..

BTW I usually call apps, mobile applications, but why the fuck should I care if someone does not?

lso glasses? ear spacers? lol how reptressed are you?
>>
File: canudont.jpg (24 KB, 430x270)
24 KB
24 KB JPG
>>621024
>shit tier
>>
>>621112
>>621116
Decimate your to sculpt ~1M tris or whatever your DCC can handle comfortably and export that from zbrush

Retopo doesn't need 100% precision

This is the standard way of doing it btw, zbrush retopo sucks
>>
>>621138
but muh individual pores
>>
>>621139
You only use the decimated version temporarily in Maya, you retain the fully detailed original version in Zbrush to do the final projection
>>
>>621145
so duplicate > decimate > retopo > delete decimated mesh > bake sculpt to retopo?
>>
>>621146
Or you can just hit undo after you decimate
>>
>>621139
I don't know why, but your post made me lol.
>>
https://www.youtube.com/watch?v=vhmbhgUp9SY
>>
https://www.youtube.com/watch?v=tDj8wT_mSf4
>>
People who rely on zbrush to do everything for them will never get an industry job
>>
>>621306
As much as I wish you were right, you're not. It's the people who abuse all of the obscure advantages their technique/program/workflow gives them that consistently top the efficiency charts, and skill is often secondary to efficiency.
>>
>>620757
I’m just using a cracked version because no way am I spending $700 for the full version.
>>
>>621308
If they only, really only, know about ZBrush, and nothing about pushing their work down the pipeline, they don't get a job.
>>
>>621471
agree 100% on that, it's almost like knowing only how to animate reloads ))
>>
Haha my thread got replies. Nice.
>>
File: 1525919597938.png (185 KB, 388x350)
185 KB
185 KB PNG
>>622965
NICE
>>
>a
>>
>>622966
Based!
>>
>>620757
Question on Zbrush, I've heard two downsides of the program and I want to know if it's true or now. Not bait just asking a legitimate question.

>1) your model will be extremely high poly count and won't be good for animation or rigging is that true? You'll have to retropology it back together which is time consuming.

>2)Also, the model won't be good for 3D printing because of the high poly count
>>
>>624757
It's true about it being high poly, but that because that's how sculpting works and it will be the same no matter what sculpting software you use
>>
>>624757
>q1
Uh, yeah. That's standard of sculpting. There are auto-retopo tools out there to help out with the later section.

>q2
Not really. There's no real "limit" to poly count when it comes to 3D printing, just that poly count contributes to large file sizes which then contributes to issues if you're sending it off to a 3D printing service.
>>
>>624758
>>624759
Thank you. That answered my questions. I asked that because I was planning on getting ZBrush later this year.
>>
>>624759
Yeah, but you should decimate models before you print them..
>>
>>624769
Doesn't that fuck up smooth, curved surfaces? Or does the printing software get care of it?
>>
>>620757
Bump.
>>
File: 1516261413407.jpg (546 KB, 1200x900)
546 KB
546 KB JPG
>>620757
Don't worry that high will end once you realize Zremesher is trash and every model you turn into your supervisor will get thrown right back in your face because the topology is fucking garbage. Meanwhile that guy next to you who bothered to learn a real modeling program like Maya will subdiv model circles around you making shit in ten minutes with production ready topology that took you 10 hours to make in your hacked up failure of a photoshop knockoff.
>>
>>627557
you know you can use different software for the scult and the retopo right ?
>>
I use Blender on a daily basis for a few years now and I must say that it makes me feel so powerfull sometimes that I feel like I could fly.
>>
>>627681
Then how about you open a window and fly out...
You'll see how powerful you are.
Or you might realize that it is just an illusion and the harsh reality will ground you forever.
>>
>>627681
Have you used (and I mean used, not tried) something else apart from Blender?
>>
>>627687
Yeah, I tried to get used to Modo but it gave me too much WTF moments, so I dropped it. I also worked with Cinema 4D for a year or two, and although it was nice and comfy for a beginner like me at that time it became a mess and a hassle when I tried to make more advanced stuff like UV mapping, texture painting and character animation (things might been improved in later versions though).
>>
>>627682
please no bully. it's just a feel, ya know
>>
>>620757

How is it cheating? Sculpting is art too, and requires more artistic skills than box modeling.
>>
>>627690
I don't know about Modo, but last time I put time into C4D I came back with similar impressions. I'd suggest you give Maya a try, it's no small beast, and more appropriate to compare with Blender.
>>
>>627692
>requires more artistic skills than box modeling
wat.
>>
>>620757
Using professional tools isn't "cheating," it means treating yourself like your time is actually fucking worth something
>>
>>627696
It's just salty sculpt fags that are mad no one takes their ayylien sculpts seriously.
>>
>>620757
What do you mean?
You can sculpt in Blender too. Dyntopo and all.
>>
>>628322
Sure, you can sculpt in Blender. But Blender ain't no ZBrush.
>>
>>628334
So what do you mean? Where's the "cheating" part?
It's not that much easier to sculpt in Zbrush. Sculpting is sculpting. Personally, I prefer using Sculptris, if it's just something small.
>>
>>620759
For the love of god, kill yourself.
>>
>>620757
Actual sculptor here. Yes, it's cheating alright.
>>
>>630466
Explain.
>>
File: 1464060659507.jpg (32 KB, 460x345)
32 KB
32 KB JPG
>>621054
>>
>>630479
>Hey, did you ever finish writing that app to fix the app that installs our app to the windows app without crashing the related app?
>No, I ran into trouble with the app, it wouldn't let me compile the app and the app also ran into some problems the app didn't like.
>>
>>630482
>Something h*app*ened.
>>
>>620905
/3/ treats blendfags like people who didn't fill out their paperwork prior to waiting in line at the department of motor vehicles... Back through the line until you understand why donuts are lame
>>
>>621105
Not him, but does it work with shapes?

>>621112
fortunately blenders have a container jug for holding things in, anon
>>
>>620757
Haven't yet upgraded from 4R8 but I've heard people going nuts. 4R8 was a massive improvement on 7, so.... I'm expecting good things.

What's the deal with all this 'sculptris' integration I'm hearing about? I thought sculptris was basically some cheap-ass abandonware version of Zbrush? I don't get what there is to integrate?
>>
>>620761
You're an idiot. Post less.
>>
>>620759
Holy shit - first reply to thread = Olympic standard stupidity and arrogance. Fuck off, guy who posted this. Just fuck off.
>>
>>620763
Anon... You may be literally retarded.
>>
Does Blender support layers for sculpting yet?
>>
>>631078
>Does Blender support
No.
>>
I asked already but thread was waylaid by the record-setting levels of stupidity right at the start;

Can anyone give me primer on what all this sculptris talk is about, surrounding the release of Zbrush2018?

I thought they were two separate suites?
>>
>>631103
They added dynamic topology, so you won't need to remesh constantly.

It's (arguably) the only thing that Sculptris and Blender had above ZBrush.
>>
>>631109
So, Dynamesh without the 'drag mask rectangle in empty space to update' functionality? That's it?

I think I must be missing something....




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.