I started the trial version of ZBrush 2018, and I have to say, sculpting feels like I'm cheating.I'm coming from blender, and this is a real culture shock. is this why it is the "industry standard" ?
>>620757>naming one of the industry dogs>comparing it to blender>calling it shit compared to blenderCouldn't be more of a bait thread.To be real, are you fucking retarded or something? If "sculpting feels like cheating", isn't that better? Obviously the easier a program is to use the more favorable it is. It speeds up the workflow and gets things done faster. The faster things are done, the shorter the project time, the less money is wasted.
>>620759Are you fucking stupid or something? Reread my thread, fuckboy.
>>620760>1 post>threadok palSo what did you mean by "sculpting feels like I'm cheating" then?
>>620761It feels great, muchacho.
>>620762Shit, my guy, sorta figured after a minute or two of thinking myself. Sorry, the absolute state of /3/ makes me think pretty much every post about software is negative and your post was worded kinda ambiguously.
>>620761In blender i start out with -56 tris, meanwhile I'm juggling some real topology with zbrush. I don't want to have to feel like I'm fighting polycount when I'm creating something.
>>620763I was just in a thread where an anon told a unityfag to kill themself, I get your denial. Not so based.
>>620757Zbrush is very fun to sculpt in and I feel that I don't have to struggle so much as anywhere else! It has some great tools, but the poly modelling is pretty meh (it can do a whole lot but I can't handle that shit)
When you come from Blender, everything else is a culture shock. You discover that software can be useful instead of broken and a waste of time.
>>620757Why does it feel like cheating? I've been putting off of using zbrush because I feel like I have no real use for it at the moment except for their layer function.
>>620768Creating should be fun! If a software permits greater enjoyment then that's perfect!>>620771I kind of figured freeware wouldn't offer a premier experience. Dynotopo was the closest I got to ZBrush.>>620773I'd argue that ZBrush is for sculpting organic things such as humans or non mechanical/structural items. From wht ive done so far, the tools make it a breeze to forge an idea coherently.
>>620757I'm thinking I'm going to buy it after the trial period runs out lads.
>>620759Damn, you're dense.
>>620757How is it cheating? 3d art is about getting high quality shit done.Zbrush allows for much more creative freedom. And you need some actual artistic skills to be good at zbrush, since box modeling is mostly technical.Will you poly model small wrinkles? Will you poly model skin pores? How the hell are you going to create detailed organic stuff with box modeling?>>620764You don't have to fight poly count in zbrush. Use the dynamic topology tool or dynamesh,then retopo the model inside DonutMaker.
>>620764duplicate high poly.use zremesher on duplicate.project high poly on newly created mesh.get subdivisions and better topology.
>>620833There's something called texture maps.
>>620759>See Blender and another program mentioned in the OP>Instantly assumes they're saying blender is better>Looks like a fucking retard
>>620763>worded kinda ambiguouslyNo it really wasn't. I think you might be a fucking retard.You should probably stop posting in "obvious bait threads" since you're just going to feed trolls at that point. You're the reason /3/ is in this absolute state in the first place.>>620757Never really got into sculpting, but it seemed like blender's was really shitty.IMO blender is a box modeler first, everything else second.Also some of the stuff still feels really half-assed. Like the texture paint workflow.
>>620873Don't blame him. Being constantly surrounded by Blender users tends to have that kind of effect on people.
>>620757Blender has sculpting tools, zbrush just does it better and has better performance. The sculpting itself is hardly different. What's the culture shock exactly?
>its an anon starts a thread on a whim after watching one youtube tutorial on zbrusha thread died for this
>>620894We will never have enough threads about closing the gap between Blender users and reality.
>>620833>Will you poly model small wrinklesNah I have a premade Substance material for that xDDD
>>620892Not OP, but there are different ways other software handles sculpting. Different workflowsYou got your multires or dyntopo, zbrush has dunamesh, and zremesher, 3d-coat has surface, and voxel sculptingother than that, there are just tools that blender doesn't have, like you wrote, zbrush does it better because of the tools and performance.
>>620894god hates fags.
>>620894That's okay, it was probably an equally as shit thread.
>>620857Nobody does that anymore. If you want to be an old fart using dated methods then find something else to do with your life.
>>620910>zbrush has dunameshwhich is basically just dyntopo, so it's not really a different workflow.>zremesherNobody uses automatic retopo in production, but blender has the Remesh modifier.Here are the advantages Zbrush has over Blender for sculpting:Better transposing toolsAble to handle higher mesh density because it's not true 3DBetter built-in retopo tools (though Blender with addons probably beats Zbrush out)Simpler to use brush alphasMore and better built-in brushes
>>620757You know you can sculpt in blender, dumb ass. This isn't a new thing.
>>620989>sculpting shit tier models in a shit tier app
>>620965Not the anon you replied to, btw.Are you serious? The whole gaming industry uses texture maps. You bake the sculpted high poly mesh on a low poly one as normal map.
>>620761oh my god you're a moron
>>621024application, you nig
>>621050one and the same you fuckhead
>>621037 Ya, but who the fuck calls them apps?Oh, I know, Windows 10 and Apple Faggots. KYS
>>621054jiizas fucking christ... people like you should eithanized, or at least imprisoned for couple of years.
>>621055Answer the question, if you use the word app in a non phone context:Do you have ear spacers, wear glasses, love starbucks, love watching your girlfriend get fucked by another man and think dick taste good?YesorYes
>>621054>Being this autistic.
>>620757Big agree. Blender user for over 2+ years here, been using Zbrush for a month now and my work quality has improved drastically. The workflow is objectively better, though I still use Blender to render things, however. For example, compare the retopo tools.
>>621054Android users, too. But let's be honest, most younger people touch a smartphone or tablet long before they touch a PC.
>>621053but people called them softwares until windows10 and apple fanboys
>>621058>Wears glassesReally showed em, bud.
>>621080>For example, compare the retopo tools.Check out Retopoflow 2.0. It's free and smokes every other retopo tool I've used. https://www.youtube.com/watch?v=mA3h87OXRwI&t=3242s
>>621105But how do you retopo if you can't hold all those polygons?
>>621112I can work comfortably up to about 10M tris but I have a pretty beefy computer. You can probably go even higher than that if you make prodigious use of the Hide tool.
>>621112Use a proper 3d software like Maya and create a GPU cache of your high poly model.
>>621058>love watching your girlfriend get fucked by another manI really don't get what this means.. but whoever thought of this, knows how it feels, or is insecure about it..BTW I usually call apps, mobile applications, but why the fuck should I care if someone does not? lso glasses? ear spacers? lol how reptressed are you?
>>621112>>621116Decimate your to sculpt ~1M tris or whatever your DCC can handle comfortably and export that from zbrushRetopo doesn't need 100% precision This is the standard way of doing it btw, zbrush retopo sucks
>>621138but muh individual pores
>>621139You only use the decimated version temporarily in Maya, you retain the fully detailed original version in Zbrush to do the final projection
>>621145so duplicate > decimate > retopo > delete decimated mesh > bake sculpt to retopo?
>>621146Or you can just hit undo after you decimate
>>621139I don't know why, but your post made me lol.
People who rely on zbrush to do everything for them will never get an industry job
>>621306As much as I wish you were right, you're not. It's the people who abuse all of the obscure advantages their technique/program/workflow gives them that consistently top the efficiency charts, and skill is often secondary to efficiency.
>>620757I’m just using a cracked version because no way am I spending $700 for the full version.
>>621308If they only, really only, know about ZBrush, and nothing about pushing their work down the pipeline, they don't get a job.
>>621471agree 100% on that, it's almost like knowing only how to animate reloads ))
Haha my thread got replies. Nice.
>>620757Question on Zbrush, I've heard two downsides of the program and I want to know if it's true or now. Not bait just asking a legitimate question. >1) your model will be extremely high poly count and won't be good for animation or rigging is that true? You'll have to retropology it back together which is time consuming. >2)Also, the model won't be good for 3D printing because of the high poly count
>>624757It's true about it being high poly, but that because that's how sculpting works and it will be the same no matter what sculpting software you use
>>624757>q1Uh, yeah. That's standard of sculpting. There are auto-retopo tools out there to help out with the later section.>q2Not really. There's no real "limit" to poly count when it comes to 3D printing, just that poly count contributes to large file sizes which then contributes to issues if you're sending it off to a 3D printing service.
>>624758>>624759Thank you. That answered my questions. I asked that because I was planning on getting ZBrush later this year.
>>624759Yeah, but you should decimate models before you print them..
>>624769Doesn't that fuck up smooth, curved surfaces? Or does the printing software get care of it?
>>620757Don't worry that high will end once you realize Zremesher is trash and every model you turn into your supervisor will get thrown right back in your face because the topology is fucking garbage. Meanwhile that guy next to you who bothered to learn a real modeling program like Maya will subdiv model circles around you making shit in ten minutes with production ready topology that took you 10 hours to make in your hacked up failure of a photoshop knockoff.
>>627557you know you can use different software for the scult and the retopo right ?
I use Blender on a daily basis for a few years now and I must say that it makes me feel so powerfull sometimes that I feel like I could fly.
>>627681Then how about you open a window and fly out...You'll see how powerful you are. Or you might realize that it is just an illusion and the harsh reality will ground you forever.
>>627681Have you used (and I mean used, not tried) something else apart from Blender?
>>627687Yeah, I tried to get used to Modo but it gave me too much WTF moments, so I dropped it. I also worked with Cinema 4D for a year or two, and although it was nice and comfy for a beginner like me at that time it became a mess and a hassle when I tried to make more advanced stuff like UV mapping, texture painting and character animation (things might been improved in later versions though).
>>627682please no bully. it's just a feel, ya know
>>620757How is it cheating? Sculpting is art too, and requires more artistic skills than box modeling.
>>627690I don't know about Modo, but last time I put time into C4D I came back with similar impressions. I'd suggest you give Maya a try, it's no small beast, and more appropriate to compare with Blender.
>>627692>requires more artistic skills than box modelingwat.
>>620757Using professional tools isn't "cheating," it means treating yourself like your time is actually fucking worth something
>>627696It's just salty sculpt fags that are mad no one takes their ayylien sculpts seriously.
>>620757What do you mean?You can sculpt in Blender too. Dyntopo and all.
>>628322Sure, you can sculpt in Blender. But Blender ain't no ZBrush.
>>628334So what do you mean? Where's the "cheating" part?It's not that much easier to sculpt in Zbrush. Sculpting is sculpting. Personally, I prefer using Sculptris, if it's just something small.
>>620759For the love of god, kill yourself.
>>620757Actual sculptor here. Yes, it's cheating alright.
>>630479>Hey, did you ever finish writing that app to fix the app that installs our app to the windows app without crashing the related app?>No, I ran into trouble with the app, it wouldn't let me compile the app and the app also ran into some problems the app didn't like.
>>620905/3/ treats blendfags like people who didn't fill out their paperwork prior to waiting in line at the department of motor vehicles... Back through the line until you understand why donuts are lame
>>621105Not him, but does it work with shapes? >>621112fortunately blenders have a container jug for holding things in, anon
>>620757Haven't yet upgraded from 4R8 but I've heard people going nuts. 4R8 was a massive improvement on 7, so.... I'm expecting good things.What's the deal with all this 'sculptris' integration I'm hearing about? I thought sculptris was basically some cheap-ass abandonware version of Zbrush? I don't get what there is to integrate?
>>620761You're an idiot. Post less.
>>620759Holy shit - first reply to thread = Olympic standard stupidity and arrogance. Fuck off, guy who posted this. Just fuck off.
>>620763Anon... You may be literally retarded.
Does Blender support layers for sculpting yet?
>>631078>Does Blender supportNo.
I asked already but thread was waylaid by the record-setting levels of stupidity right at the start;Can anyone give me primer on what all this sculptris talk is about, surrounding the release of Zbrush2018?I thought they were two separate suites?
>>631103They added dynamic topology, so you won't need to remesh constantly.It's (arguably) the only thing that Sculptris and Blender had above ZBrush.
>>631109So, Dynamesh without the 'drag mask rectangle in empty space to update' functionality? That's it?I think I must be missing something....