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is there a way to make two planes intersect and have a transparent texture of some kind projected orthographically onto it so that it appears three dimensional? or am i retarded?
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>>620181
what in hell
>>
>>620181
I'll have what he's having
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>>620181
you mean how grass was made in older games?
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>>620181
Like a hologram?
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>>620181
http://wiki.polycount.com/wiki/Foliage
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>>620181
You would have to write a screen-aligned shader that displays a texture based on the texturecoordinate of the pixel.

Are you trying to make FX cards or FX trails or foliage or something else?
It sounds like what you want is FX cards, which are generally just squares that constantly rotate to face the camera position.
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>>620625
Im trying to simulate a 3d object perfectly using orthographic projection of a texture plane. Like its not actually intersecting visually its a 3d model to you.




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