[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Settings Home
/3/ - 3DCG

Thread archived.
You cannot reply anymore.

File: college-pennant.png (899 KB, 1200x750)
899 KB
899 KB PNG
I'm at a point in my life where I'm going to college. Is it viable to study 3DCG? Or should I pick something else and study it on the side? I've heard that it would be safer to study a more traditional art major to get a better foundation, while learning 3d on your own. The closest thing I have in my colleges that ive been accepted into are 'media arts and design' with maybe 1 or 2 computer graphics courses thrown in, the rest of it being mostly video, film, audio, and graphic design, not much of 3d shit though.

Anyone else have any thoughts on this matter? Community college? Studying traditional art instead? Study a backup major and learn 3D on the side?
I think it all depends where you see yourself in the future. 3D is the biggest comittment I have ever made in my life. Partly because I spend most of my day at the campus lab working with other like minded friends. Thats part of it too. You have to sureound yourself with people that give a shit about what kind of future they want. Unlike others that go home to play videogames and jack off to anime.
Theres seriously art students like this. Furries, weebs, autists, hippies and fags alike that you may have to interact with.
Ive had some cry in class and throw a fit to 20yr Disney veterans like they we’re 12 yes old. Had some simply not give a shit when you respect the craft and love what you do. Its all going to make you question your future.
Anyways, college is a social status and a buisness. However, Im choosing to go for my masters degree because of a backup plan to work at a uni with benefits. I think its important to secure a backup plan. I also think its irresponsible for anyone to believe theyre good enough to go from studio to studio at age 30 and expect to stay financially secure.
Yes, you can learn off youtube. But you can also learn the wrong kind of shit on youtube also.
Dont forget that 3d is a tool for enhancing your skills. You are always going to be an artist first before anything. When you get good enough at the software it just gets easier to make your thoughts a reality. Goodluck!

Are you family rich upper middle class who can afford for you to fail school? if so take the chance.

like >>620085 said, college in it self aren't worth shit. It's just a(very expensive) excuse to get connection. The rest is practically learning everything on your own.

I have yet to see any one getting good by virtue of college/course lesson alone. Only school with weak/ strict admission standards. In a very strict art school, student are practically art god even before attending.

Conversely if you discovered you don't have what it takes to do art, just pick some other profession since you're young.

And also this industry is oversaturated as shit. Its a bit like aerospace where every one want to build rocket and planes, not high pressure plumbing etc. you must be pretty competent to make it.
Honestly, you'd be better off getting a computer science degree from your local university and supplementing it with either a fine arts minor or a media arts and design minor. Focus any free time you have towards self educating yourself in 3d modelling, but also don't scimp on your cs courses either. Take electives in your art minor like sculpture, sketching, CAD, computer graphics, and photography. Having a computer science degree will be useful, as you can easily find yourself in a technical artist role by being fluent in not only programming, but art as well. If you're good, you can easily find a seat on the art team developing assets or whatever with your combined programming and modelling knowledge. A bonus to having the computer science degree is that even if you find that you don't want to do digital art, you have the entire world of IT and computer fields to choose from with your degree, and also vise versa with your art minor.
To add onto this, try and get your general education / core curriculum out of the way with an associate's degree at your local community college for a fraction of the price of what you'd be paying at University tuition prices. DON'T live on campus and eat those 10,000 dollar a year room and board fees. Shack up with a friend of yours or even a roommate you find on Craigslist in a cheap apartment so you can split rent. Live just above poverty level by saving all your money and eating chicken and rice/protein shakes for a few years. Work a part time job to pay for rent, and if possible get into game asset creation with some other cs students and actively try to make games/mods in your free time.
>the absolute state of tertiary education on the US
Yeah it's fucked isn't it

Employers expect post secondary education at the cost of a 160,000 dollar piece of paper, not to mention for profit colleges like the art institute and full sail pumping out mediocre artists and anyone with a pulse that will undercharge for jobs, pushing the overall quality and pay patterns down for everyone
Don't waste your time with 3d and pick a real profession like a plumber, car mechanic or electricianist
>mfw not even a face
Le plumber poster
Honestly don't waste your time or money on college anything you wanna learn you can learn on your own for free now thanks to the inte
The only schools worth going to are Gnomon, Full Sail, and some school in canada (don't bother with that one).

Because Gnomon and Full Sail (but more so Gnomon) will get you a good job (provided you aren't an unlikeable autist) by way of connections.

If those aren't an option, pirate the Gnomon DVDs off the internet and take some 2D community college art courses. Most community colleges have a program with an accredited state school that will let you 100% transfer community college credits so if you find you're going to do some other degree, you can at least apply the art school credits towards your General Credits requirement
I graduated with a degree in computer animation, was able to get a job as a 3D artist one I graduated; however, im not sure if this is the majority experience. Not saying that because I have a big ego, just looking at where my peers have ended up, I feel extremely luckily. I love what I do but I don't make a lot of money. Honestly I / you would probably be better off getting a computer science degree and doing 3D on the side. That way you can always fall back on a boring programming job if all else fails.
This is a tricky one.

I have around 10 years of experience in this industry, working at almost all of the big 8 studios.

The answer to your question is dependent on how serious you are about this.

There are three optionis.

1) doing a 3D focused college with a degree,
2) doing a specialized 3D school like Gnomon, VFS etc,
3) teaching yourself,

As for option 1), I don't know of any college or uni that offers any even half decent 3d education. In my opinion going to college for 3D is pretty much useless. I don't know anyone who got their knowledge and skills from college. However, you get a degree.
I did not get a degree. And I do sometimes wonder what if. What happens if for whatever reason I can't keep doing this job. If I need to do something else and I don't have a degree. Will it fuck me over? Will I be unable to get any half decent job in a different industry without a degree? I don't know.
This is something to consider.

However. You also need to keep in mind that College or Uni will take several years of your life where you essentially learn nothing. Just for the degree. Personally, I knew I couldn't do that. I knew I wouldn't have had any motivation to study maths and whatever the hell they teach which I don't need at all when I could also do only exaclty what I want and nothing else.

Which lead me to choose option 2)
I went ot one of those big name 3D schools which offer 1-2 year programs just teaching you 3D.
And let me tell you what a fucking scam it is.
I am not exaggerating when I say that out of an entire year of doing nothing else but going to that school and spending every hour there that I could, there were maybe 3 hours where I learned something new.
These schools are for absolute beginners.
And by absolute beginners I mean peopel who don't know what a 3D progam is.
They teach you how to use the basic tools in Maya, how to do basic animation, how to do basic UV unwrapping, and that's about it.

What they do not teach you is how to [1] cont
....how to be an artist.

And that my frind is what you want to learn. That is what gets you the job. That is what makes you succeed.
And this you couldn't even learn in one year even if they taught it. What you need to do to succeed is train your eye. That is all this industry is about. And no person in the world can teach you that. It takes years of practice. Years and years and years. And its not necessarily something that you need to be doing 3D for. You can be doing other stuff such as drawing, photography, wood working, any arts that will make you look at shapes, analyze surfaces, make you figure out how nature behaves, etc,...
There were some few people in my class who had never opened a 3D program in their lifes. However their first work was as good as my work after say 5 years of doing this as a hobby. Because they had trained their eye with other arts.
I started doing 3D when I was about 15. Had I not done that I would have been screwed in this 3D school. They taught me nothing. Yet I had job offers from two of the big studios while I was still in school.
Out of my class only 3 people made it into this industry. Half of the rest lost interest when they realized how fucking disgustingly bad their work turned out because this is actually real fucking hard and impossible without having trained your eye first, the other half was just so abhorrently bad despite trying that they never stood a chance.
The fact that these schools allow these dumb fools to throw their money at it and participate in these programs despite it being completely obvious from the start that they will never amount to anything is near criminal.
They accept anyone who has the money.
In the end these schools are a scam because they teach you the same stuff you can get from 5 gnomon tutorials, heck I am 100% sure that a few gnomon tutorials will teach you more for literally 0.001% of the price.

That being said, what these schools give you is their name. And these names do have [2] cont
...do have weight in this industry.
Recruiters will prefer hiring junior positions with gradates from these schools because in every class there usually is that one or two students who already were good at this before and who actually produce a good demoreel. What the recruiters don't know of course is that this was no thanks to the school.

So going to such a school will give you that advantage over someone who didn't go to such a school. However, if they have the better demoreel they will get the job.

Also something to consider is that I went to that school 10 years ago and things may have changed. Back then this particular school had not a single actual industry profesional. And I would argue that I am now more experienced than probably their entire staff together when I was there. No, make that definitely. I can't speak for all the schools, bit I do know that Think Tank in Canada has a decent program nowadays. However I also know and it's apparent looking at their demoreels that the instructors there seem to give the students a lot of pre set up stuff which entirely defeats the purpse and is very deceiving for recruiters. For example many demoreels from TT have very good shading and lighting for junior level artists. Which is however down to them all using the same preset. Now you could argue that this doesn't matter for a modeler. But a texture artist? Ligting artist? Lookdev artist? They need to know these things very well, Either way, in the end their demoreels are some of the better ones.

The bottom line is, if you want to really get good at this and get into this industry you don't really have much choice than learning by doing. And it will take time. Now whether you want to fork out the money ans still do a 3D school that's up to you. However if you really do want to do that I'd very strongly recommend not doing it until you have a very strong artistic background. Otherwise you are throwing it down the drain. I am not exaggerating when I [3] cont
[4 fuck I can't count but at least I may get an Oscar soon]
.....when I say that only 3 people in my class got a job in this industry and it's only people who already knew everything.
So don't fool yourself.

If you really truly want this, git gud. There is no other way.
You can go to a college or go to a school but be aware that this is only going to be supporting you. Without a good eye you are shit. These schools can teach you technical things. But they won't teach you anything that you can't learn from tutorials.

Another thing I forgot to mention is that some of these schools do now have industry professionals teaching there. And that indeed is something that does land some people jobs. However, again. First! Git gud. You won't impress anyone if you don't already have the skills.
Industry connections are extremely important in this job.

Fuck me why am I typing all this, so you can take my job. But seriously, to get anywhere in this industry you need to love this job. It's shite pay, shite hours, no unions, and youre the garbage of the film industry, the lowest scum and every cumstain complains hates you for ruining movies whlile at the same time they can't stop cumming from watching Infinity war because of our VFX. So prepare for hate and hardship but if you love it you won't care.
It's fucking amazing seeing your name in the credits of the biggest blockbusters in history and heaering people describing their boners from seeing your work on the big screen even if 10 minutes later they shit on that one bad pixel that ruined movies forever.
school doesnt make you good
If you dont have the artist genetics in you you're fucked either way as far as art in general goes.
>interest beginning of the answer
>boils down to another "just do CS lul" post again
File: pic.jpg (57 KB, 360x480)
57 KB
no lul about it m8, just being honest. I'm not saying it's disadvantageous to get a degree involving 3D, it helps to be surrounded by peers & professors who can help you in the learning process, but there are many factors to account for. Mainly, from my experience, you simply can't teach creativity. Your professors can walk you through each program but when it comes to getting your own portfolio ready, that is where you either sink or swim. Employers really don't care about your education, they more so your portfolio (like many art majors), so you take a lesser risk teaching yourself this stuff on the side. I thought my program was actually very good but i would still wager to bet i learned 75% of what really matters via Youtube/Lynda tutorials and other textbooks i bought outside of class. Also forums like these.

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.