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Hey guys, beginner question here. Is ZBrush sort of like an after-program for your model? Like to soften it up and make it look nice and stuff? Or is it a full 3D program for creation like Blender or MODO?

Thanks in advance!
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Wow, this is low. Do your own fucking research pal. It even says on the pixologic website what zbrush is capable of and what it's for.
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>>619915
Thats a marketing page retard. Troll harder.
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>>619916
This is a really weird argument.
What if it's a marketing page? Does that mean Pixologic is saying ZBrush will cook you dinner and wash your car? It's a sculpting program and that's all it's marketed as on their "marketing page".
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>>619917
And that doesnt answer ops question numbnuts. Are you illiterate? Did you forget the pace of the discussion after one reply?
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>>619918
This board is full of faggots. Sure, call me out for not responding to OP, but what's your fuckin' excuse?

Fine. OP, here's your response:
>>619914
No. It's rather the complete opposite. ZBrush is a creation software. You sculpt (i.e. make) what you want in there. Typically you then export the model to a different 3D program, where you bake your normals and all, do retopology, UV unwrapping and texturing, your basic 3D workflow stuff. I say typically because I believe ZBrush is on its way to making itself more "contained" in the sense where you can texture within it and all before exporting for proper rigging and animation.

Are you spineless idiots happy now?
I'm trying not to literally spoonfeed OP since his question is so fucking basic barely a second of googling would be all it takes to find the info he needed. This board is already dead and faggots like you just want to decompose it until it's fucking nothing.
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>>619919
Spoonfeeding or not your whining does nothing but kill it further.
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>>619918
You must be used to Blender's markeing pages, where they claim something is made in Blender and instead it's made "with extensive use of external tools".
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>>619919
What functions you listed zbrush can do tho..
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>>619942
All of them.
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>>619961
it was not a question, I said that it can.
but as texturing goes, it's better to do it in texturing softwares(substance quixel). not in general 3d apps. but Zbrush can STILL do texturing, much better than any other general apps tho.
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>>619919
>answering to bait
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>>619914
for over £600 it is a very expensive 'after program'
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>>619919
not op but since you dude look like someone who might answer a question I wanted to ask
Is box modeling, all those "start from cube\cylinder and extrude\drag vertices etc etc", are they useless now?
See I'm currently learning maya modeling techniques for subdiv and was wondering if what I'm doing right now is completely obsolete because same stuff could be sculpted.




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