Hey guys, I'm an arch student and was wondering if you could help out.Does anyone know where I can get Rhino without having to literally donate my balls? (Pic related, it's for a project I did for uni). Any other 3D modelling programm that you would suggest suitable for architecture?Secondly, Microstation if anyone has any idea how I can get my hands on that sweet, simple CAD. Last thing, which renderer would you guys suggest? Enscape is quite ok so far for me cos it doesn't waste 10 hours of my time for every render, but would just like to ask whether you have something more potent or generally more enjoyable.First time posting here btw, dunno your guys' take on giving out info regarding piracy.
>regarding piracy>on 4chanOh, sweet, sweet summer child. Quite a few threads here have been discussing black hat activity and all already. There's an entire board dedicated to piracy, even.>>>/t/You can find most anything you need on CGPeers or GFXPeers. They're both private trackers with tons of 3DCG content (applications, textures, tutorials, you name it) albeit with quite strict rules. The former opens registrations on the 1st and 15th of every month; not so sure about the latter but I signed up just two days ago and got in.
>>618758Any particular reason you want to use NURBS for arch? It doesn't seem to me like there are many instances where it's objectively better. I would suggest you use Max instead, it has both the best built-in tools as well as various add-ons for architectural work. RailClone, Forest Pack, Automodeler pro, and ATiles come to mind right away. There's also one that has various measurement and placement tools but I can't recall the name right now.If you'll be using Max for arch, then you may as well render with VRay as well, it seems to be the standard for arch rendering and has a lot of tools to support it. Arnold is pretty good overall, however it has essentially no way to let you optimize lighting in limited-light scenarios like interiors, where you might have some light steaming in from a window and that's it. On the other hand, if you need to render a cityscape with hundreds of buildings, Arnold will chew through it no problem. If you have a decent GPU, VRay is still the better choice as it can use it for rendering.
>>618759 Thanks. :)
>>618766The only reason I haven't really dug into Max as a modelling software is because it just seems excruciatingly complicated in terms of handling entities, and also cos I find it difficult to model details with precision. I'm not sure whether I haven't located the correct snaps yet or whether I'm just too lazy to figure it out myself.As for VRay, I've heard from a lot of my peers about it but only on a passing note. Thanks for the affirmation.
>>618772>The only reason I haven't really dug into Max as a modelling software is because it just seems excruciatingly complicated in terms of handling entities, and also cos I find it difficult to model details with precision.As someone who isn't into the CAD side of 3D, you'll have to explain what you refer to by "entities". If you're having trouble managing your scene or objects within it, chances are it's on account of negligence more than anything.Same thing with what you mean by "precision", Max is the most by-the-numbers modeling package I know of, and there's no problem getting things to fit within exact parameters, as long as you've set up your unit scale.If you're talking about the smoothness of objects created from curves, you can still utilize splines to great effect in Max, and archvis also seems like a prime candidate for making use of modeling with booleans, particularly since VRay has an edge shader, so you don't necessarily have to smooth/chamfer your corners. There's a tool in the selection tab of the ribbon that lets you select vertices by connecting edges, if you set it to "= 2", you can find all stray verts after doing boolean operations, ctrl + backspace then deletes them.>I'm not sure whether I haven't located the correct snaps yet or whether I'm just too lazy to figure it out myself.The snaps tools are all rather robust and right at the top panel for you use. If you right-click on the snap toggle, you get a menu that lets you customize the type of snapping you need, as whether or not to have axis constraint turned on. Axis constraint is extremely useful and you should have it on as much as possible, as it lets you align objects along the axis you last clicked on the transform gizmo. It works with multiple selections and you can snap a whole group based on the position of just one object to another. This goes for sub-objects, so you can selects groups of verts and snap them from the position of one to another.
>>618777 Many thanks for the advice, I really appreciate it.