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File: 1506000536646.jpg (58 KB, 705x470)
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Is it worth the risk to watercool muh GPUs for cooler temps and higher clocks and faster renders and risk water damage or just run air?

Never run on water before, but they say that you can expect huge differences in speed. I have 3 1080 tis
>>
Well as long as you don't fuck up then there is no risk of water damage
>>
>water damage

There is no water. Mineral oil coolant won't damage a thing. You can submerge your entire system sans disk drives in and nothing breaks.
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>>618349
>>618350
so if i can get 25% faster speeds on each watercooled card, is it worth it?

The waterblock for a 1080ti is $150 each, but it will pay for itself in renders, right?
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>>618351
> is it worth it?
We don't know your finances

How much do you make now on average per render?
What percentage of your time is spent rendering?
some maths done here
yeah you'll save time and therefore money

Techniques before tech. Liquid coolers won't make you a more efficient 3DCGer. Before dropping hundreds of dollars on leet rig farkle, learn ways to make your actual modelling and compositing stages faster by sampling new approaches.
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>>618354
>How much do you make now on average per render?
$0, I'm not in industry yet
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>>618355
>not employed in 3d
>on /3/
shocker

You have no reason to put any more money in to this hobby until you begin to make some return. You have a highly functional rig as it is. Use what you have to make something that will pay for any 3D-related upgrades on its own.
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>>618356
Are you just pretending to be stupid or what? It takes over 8 hours to render out 1-2 sec of footage that looks good with a GPU renderer
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File: muhcoolers.jpg (3.66 MB, 3500x1764)
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>GPUs tightly packed together
Yes. Relevant to your interests:

http://motionographer.com/2018/04/06/weapon-of-choice-building-a-gpu-pc/
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>>618358
Alternative route? CPU renderer + renderfarms. Until you get enough income flow to start building your GPU farm.
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>>618368
cpu a shit
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>>618358
>It takes over 8 hours to render out 1-2 sec of footage that looks good

Of course I know this, but OP adding liquid coolers to his GPUs isn't going make his PC a fucking quantum realtime raytracer.

OP, use your current 3D skills to make some intro videos or corporate office stock images. Render it in Unreal, sell products by the tens of thousands for cents each. Sell some shitty guns on Unity market, then repack them for a discounted price. Then you can go buy some LEDs for your PSU

>>618375
>cpu a shit

But 10,000+ CPUs all receiving a slight cut of pay from someone with no GPU is a start in the right direction.
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>>618368
>>618377
Retarded advice all around. Why would he spend money on a farm, let alone a CPU farm when he already has three 1080Tis in his machine? You'd be flushing a good chunk of money down the toilet to match the performance of those cards with a CPU render-service.
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>>618347
No
Just look up how miners are doing it
That way the cards have enough space and there's no point in water cooling
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>>618399
Then they miss out on 25% oc which adds up
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>>618358
>Over 8 hours to render 1-2 sec with 3 1080tis

You're fucking retarded
>>
>water
mineral oil submersion is THE future, senpai...
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>>618421
shoo shoo redshift shill
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>>618425
>Thread about GPU rendering
>Disregarding the best GPU renderer
????
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>>618426
>non-FLOSS
>best

is this satire?
>>
>>618429
>FLOSS

No one gives a shit freetard.
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>>618358
Are you this new? People share their render farms for others to use all of the time. Just outsource your renders until you git gud.
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>>618443
>People share their render farms for others to use all of the time
Where is this taking place, and how can I get in?
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>>618429
I support floss as much as the next guy but Cycles is so far behind Redshift it should barely be counted in the same fucking category.
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>>618471
They are different at the core. Redshift is biased. Of course, Cycles is going to be much slower, like any unbiased path tracer.
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>>618602
and yet cycles chokes on a horsecock with caustics, the most important part of any render
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>>618605
I agree. Glass material literally is worse than no glass at all, because cycles somehow has problems with it. A good sign of a crippled renderer.
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>>618605
>caustics, the most important part of any render
haha
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>>618627
is this ... satire?
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>>618602
>>618421
it does not matter what renderer OP uses if his work looks like trash in all of them
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>>618605
Yeah, this sucks. It's part of what moved me into trying Octane. Shit works as expected with caustics (though it's slooow), and the coming AI denoiser is a gift from the gods. It beats Cycles denoiser into the dust.




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