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File: Diabetes_Ball-1.jpg (425 KB, 1400x1400)
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Modeled in C4D, rendered in Arnold.

Come at us, Blender.
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>>618334
is Arnold able to not render the bread as if it was concrete?
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so c4d has a fanbase?
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>>618340
It can, but you better use the shader plugin provided with Marvelous Baker(TM).
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>>618340
it looks more like printed cardboard
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>>618371
More like a baguette desu.
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>>618343
I really don't get why people shit on it desu

I think it has the best GUI/UX of the major packages, and most people here barely model shit anyway. It's more than capable.
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>>618370
M E M E
E
M
E
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>>618340
No, the user has absolutely no control over how the render looks. Once you push the "Create Donuts" button, that's it.
You can't even touch it up in another program like Photoshop; the image is sealed with the most powerful glaze.
>>
It's not modelled it's a photo scan and you could easily render it in blender.
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>>618334
yeah nice but it's made in non-free program so it can't compete with donutmaker FREE (free as in Freedom, not free as in free beer) app. it's just a non-contest mate.
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>>618412
Shit.

How do they do that? I know one or two things about image format. Do they encrypt the image and then use a DRM-like executable to decrypt the image on-screen?
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File: try.png (502 KB, 1101x672)
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I don't have any photogrammetry but I tried to make a doughnut.
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>>618435
No, actually it's akin to protections against money counterfeiting. Photoshop includes algorithms that detect whether the file to be opened contains a donut, and if it does, it blocks editing the file. You can see it, of course, but that's all.

Those algorithms are usually provided by DCC houses. For some reason though, the Blender Foundation hasn't, and thus Photoshop can still open and edit donuts made in it.

I believe, though this is mostly speculation on my part, that this is the reason we see so many donuts from Blender users, and barely any from other apps' user bases.
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>>618334

They look fucking dry
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should put some subsurface scattering in the dough parts and some specular for glaze and frosting
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>>618334
A fellow donutmaker eh?

Welcome to the family C4D. Join us against the Autodesk menace to show them who can make the best baked goods.
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>>618561
>inb4 Autodesk buys Marvelous Baker
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>>618334
Anybody tried the new toon render in arnold?
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File: procedonut0000.jpg (893 KB, 1280x720)
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Houdini bro here.
First try at 3d donut.
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>>618748
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File: 3procedonut0000.jpg (1.17 MB, 1280x720)
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>>618748
>>618749
rendered in Mantra
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File: grin-happy.jpg (201 KB, 1920x1200)
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>>618748
>tfw houdini is the superior donut maker software
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>>618748
>Houdini
>Donut looks fake
>Houdini confirmed
You shouldn't be able to see the sprinkles reflection in the chocolate glaze. The over exposure, especially on the right side, makes the donuts material a dead give away too.
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>>618749
yuck this looks plastic as fuck desu
like one of those really poor quality fake foods you see in restaurant displays
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>>618757
>t. blendie
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>>618762
Jesus Christ, this is just going too far. >>618757 didn't even mention nor went even close to alluding to Blender. So any form of criticism that doesn't come from "The Industry" must be some kind of brain-dead idiocy, eh?
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>>618763
So basically any criticism from /3/ then right?

Gotcha.
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>>618767
With the state of /3/, pretty much yeah. Everyone's a blendlet whether they like it or not, because I guess it's the /3/ equivalent of calling someone a nigger.
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>>618748
>>618749
>>618750
It seems we have a winner. Though those speculars are gonna make me blind.
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File: yes.jpg (18 KB, 650x406)
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>>618763
>equating Blender-users' criticism with brain-dead idiocy
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>>618774
Thanks, but they are right >>618757 >>618760
I will do better on the second attempt (hope so).
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AAAAAAAAAAAAAAAAAAAAAAAAA
its back, i am legit so happy and relieved rn
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>>618334
They look three days old. Also, it's so prominent that they all look exactly the same. You can shove that up an advertisers ass, but anyone into 3D will see this instantly and feel the cringe of cheapness

Also, showing off a big-business paid software with external Renderer to be equal to a software crafted in years and years of unpaid honorary collaboration is kind of a nonstarter.
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>>618748
>>618749
>>618750
>oversatured and grainy
Don't those programs have filmic color spectrums and degrain filters?

OP looks gud tho.
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>>618795
I agree with the first part, but not with the second.
Its Blendlets who propagate the lie that Blender is equal if not better, so they have to endure some reality checks.
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>>618795
>You can shove that up an advertisers ass
Marketing people aren't that dumb, anon.
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File: superior.png (1.58 MB, 1446x1076)
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blender bro reporting in
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>>618334
Modeled how?. Did you mean copy imported object 100 times. It's obvious 3d scan. https://blankrepository.com/products/sprinkled-donut-1-free-scan
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>Come at us blender
>donuts look as appetizing as play-doh
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/g/ here.
All of you need to work out how to convert HDR to SD.
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>>618953
go on
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>>618861
>implying that play-doh is not appetising

You blendlets don't even know good food when you see it
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>>618826
>>imported object 100 times
>>abu don't know about cloner
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>>619135
Copy
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File: donought.jpg (196 KB, 1280x720)
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>>618334
Blenders owns the world, fag.
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>>619253
>not even smooth atmospheric glow
The power of blender alright
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>>619253
Dat texture distortion, tho.
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>>618334
+ points for posting cool 3D doughnuts.
- points for starting a pissing contest.
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Any tips for faster renders in maya, arnold?
Like default settings sss, samples, I should play with?
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Sacrifice lesser software users to the Donut Orb.
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>>618374
yeah but the animation tools are a joke compared even SFM/Maya otherwise it's good for everything else, i use corona renderer
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>>619533
How would you know, you haven't been to space.
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>>618334
Not bad but shader is too dry looking. You need bit more specular on the chocolate and the base dough is dry looking too.
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>>619835
Yeah, go ahead.
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>>621361
"Even" Maya. What you dumbass newfag don't understand that Maya were made for animation and rigging. Just the fact Autodesk has killed any invention for the past decade (sad really), Maya is still industry standard for animation..
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>>621674
innovation not invention but you know what I mean
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>>621675
Grammar is important but like anon said, it's a shame great things pave the way for complacency but then that's just the world we're living in now.




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