Just browsing through YT for 3DCG examples until I came across a certain render in a compilation video.https://www.youtube.com/watch?v=qvxPcJm8CnMAt 6:36 there's a yellow spore/plant render that looks really similar to a certain style I've seen before. Anybody know the source?
you could have just reverse image searched your own screencap, m8:https://www.lockedandloading.com/projects/#/smoke-series/
No idea what kind of style you mean but you can do this with a smoke simulation.
>>618005It's by a guy that goes by a guy named David Brodeur but goes by the name lockedandloading on social media.https://www.lockedandloading.com/projects/
>>618005Doubt you'll see this now, but this is actually pretty simple stuff. Model the tube-shaped objects, copy them and then add these modifiers in this order: subdivision surface, decimate, wireframe (replace), subdivision surface. Enable collision.On the original copies of the objects, scale down a bit, subdivide and enable cloth or softbody, then add a forcefield to inflate through the holes in the wireframe.Then obviously a smoke sim as >>618051 said.