Hi, anon. What is the correct name for this (arts with front and side view of character) and where i can find more for 3d modeling?
orthographic projection.just use google. should you look for something similar for vehicles or stuff like that use the term blueprint instead.
>>617452no, i want anime chars
>>617453Ah then look for tengu
>>617446Character reference sheet.
>>617446https://www.zerochan.net/Character+Sheet?p=1The beginner-friendly, front & side sheets like the one you posted aren't really a thing. If you want one, you'll have to commission it from an artist yourself.I think you got this from a Daniel tutorial or something, it gets posted here every now and then and frankly, I think he should re-do that tutorial with a sheet that more accurately represent what you'll find out in the internet and have to work with most of the time. Unfortunately, character artists are expected, and have gotten used to, working off of sheets that have characters in more natural and expressive poses. A front and back view is enough to get it done, but really, this goes beyond a simple "drag vertices onto a body in a reference sheet" workflow. Whether you use a base mesh or you simply memorize some basic anatomy and use the reference to interpolate the rest, you'll need to develop a new workflow if you want to realistically work in the animu modeling field. ""Pro""tip: don't follow any tutorials that work off of one of these front & side sheets. I'm not gonna tell you to learn some vague undefined fundamentals or sit down for weeks with anatomy books before you even touch Blender or Maya or whatever, but you're just setting yourself off for failure by taking this approach.
>>617468grand thanks anon
>>617468>""Pro""tip: don't follow any tutorials that work off of one of these front & side sheets.what if you can draw these ortho sheets yourself
>>617483then you will be able to model them without that BS..
>>617446They're character references, or more specifically model sheets.
We would look up "character turn arounds" in college. Or sometimes "model turnarounds".
>>617468>""Pro""tip: don't follow any tutorials that work off of one of these front & side sheets. I'm not gonna tell you to learn some vague undefined fundamentals or sit down for weeks with anatomy books before you even touch Blender or Maya or whatever, but you're just setting yourself off for failure by taking this approach.Why is it, anon?
>>617601That anon is jealous that he can't draw good 2D art, so he's making up some excuse to try and justify his own failures as an artist.
>>617601Read the rest of the post? You're getting acquainted with a skillset that necessitates references which are extremely rare unless you can commission someone to do it or do it yourself. If you can draw your own, then more power to you, I guess? Feel free to follow the guides then.
>>617608funniest part is when you learn to draw, you don't even really need these side\front\whatever sheets since you gain the ability to freely rotate complex forms in your mind *before* they even appear on paper
idk about everyone else but I illustrate my own reference sheets for complicated characters just so I don't have to keep track of all the little details in my head. That way I can focus purely on how the design works in 3d. It's also a faster to test different color palettes in 2d rather waiting forever for something to fully render each time you want to test a different hue. I mean if I have to improvise due to time constraints I will but for the most part I find a little planing can go a long way.
>>617649Do you really need to learn to draw in order to do this? I won't dispute it helps, but...
>>617675"Learning to draw" consists of many mental skills that most people don't even think of at first. Drawing is a way of recording, replicating and/or streamlining ideas and reality, which requires you to learn how to look and analyze shapes and shades, know how perspective and mass works, etc.So yeah, it helps a ton.